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Christopher Pappas

The Agile Approach to Learning Game Design - 0 views

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    The Agile Approach to Learning Game Design Corporate learning professionals, instructional designers, trainers and eLearning pros… listen up. I want to let you in on a little secret: Game-based learning requires a whole new approach to learning design. It's not the same as eLearning development, and it's definitely not a set of skills you can pick up at an in-service day. The ADDIE approach to learning and development simply does not work with games. You have to go Agile instead. http://elearningindustry.com/the-agile-approach-to-learning-game-design
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
Christopher Pappas

The Hottest Educational Technology Trends based on Teachers - Infographic - 2 views

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    The Hottest Educational Technology Trends based on Teachers - Infographic Web-based Tools for Educational Purposes, Online Educational Resources, Digital Literacy, Personal Learning Networks (PLN), Blended Learning, Social Media in Education, E-Moderation, Mobile Learning, Digital Games in Education, Interactive Whiteboards: Which is your Hottest Educational Trend? http://elearningindustry.com/the-hottest-educational-technology-trends-based-on-teachers-infographic
Christopher Pappas

Soft Skills Training that Actually Isn't - 1 views

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    Soft Skills Training that Actually Isn't Do you remember taking a "soft skills" training class earlier in your career? Perhaps a sales skills training course? A leadership communication skills class? I'm betting you spent the majority of your training time listening to an instructor, watching a few video segments and taking some notes. What percentage of the time in your class was focused on role plays or other behavioral learning activities that allowed you to practice the skills you were supposed to learn? Lack of Skill Practice Shrinks Training Effectiveness
Christopher Pappas

4 Effective Gamification Strategies for Corporate Training - 2 views

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    "How do game-based learning, gamification, and eLearning designers learn ways to increase engagement and effectiveness in corporate training? By looking at popular games! Here we look at the wildly successful Candy Crush Saga to teach us 4 effective gamification design strategies for your next learning game project.  "
Christopher Pappas

Extend Your Range of eLearning Questions - 0 views

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    Have you heard of Opus Pro? At this post I will reveal the secret that was well kept since 1995! elearning Brothers - eLearning games, challenges, flash templates, and development Well Kept Secret since 1995 Opus Pro is a multi-faceted development tool which has been around for over 15 years and yet you've probably never heard of it as it has only recently focussed on the elearning market. It has a wide range of uses from interactive presentations to database applications but throughout its history it has been used regularly for training materials - especially simulations of everything from rig management software to artillery gunnery. It seems that the developers of Digital Workshop have worked closely with customers to understand their actual requirements and base the new features on making those easier to achieve. The result is a set of unusual features to provide everyday requirements automatically and yet offer the flexibility to make even sophisticated functions easy.
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