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Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
eterry02

The instructional designer as storyteller - 0 views

shared by eterry02 on 26 Jan 21 - No Cached
  • The analysis phase
  • outlining a story
  • Identifying the conflict: What’s the problem that needs to be solved to get a desired performance? Learning about the characters: Who are the learners? Who do they interact with in their day-to-day lives? Considering the setting: What’s the learners’ environment like? Deciding on the form of a story: Should it be flash fiction? A longer story? What multimedia elements should it include? Will these elements support the story or are they distracting fluff?
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  • like the plot of a story,
  • A set-up or introduction: What’s the hook? Why is instruction/training important? In our fast-paced work environments, learners need to be engaged quickly and to relate the instructional story to their own lives.
  • Learning modules need to be scaffolded to create more and more learner competence and independence.
  • Assessment activities should allow for the right amount of challenge to allow learners to engage in critical thinking skills, but the climax needs to flow naturally from what’s gone before.
  • instructional designer should be constantly evaluating his or her objectives/design/instructional methods and course-correcting along the way to the development and implementation phases.
  • asks whether all the content moves the plot forward
  • Anything that doesn’t support the plot should be eliminated. So too in instructional design, the designer should eliminate information that’s merely nice-to-know and should keep only need-to-know information.
  • just as stories can benefit from the judicious use of narration, designers should consider what knowledge and skills learners need to be able to solve a problem. What are the facts, concepts, and principles needed to support learners as they carry out real-world problems? What processes do learners need to be aware of to consider how they fit into the big picture of their work environment? Throwing learners into the middle of the action without any support or context can leave them feeling frustrated.
  • passing the instructional story out to reviewers allows designers to escape “designer blindness” and to see the story from the eyes of the audience.
  • Stories also can be great ways of presenting instruction to learners:
  • Human beings are natural storytellers We pay attention to stories: we want to know how a story ends We can readily attach our own meanings to stories Stories are generally easier to remember than a long list of bullet points
  • Learners can be involved in a story in a virtual environment or as part of a scenario or case study.
  • While multimedia can enhance a story, all the CGI in the world won’t resurrect a plot that’s a stinker.
  • Having a learner articulate the concepts and principles identified by a story can help learners build their own mental models of what’s important. Similarly, having learners tell their own stories can allow them to synthesize concepts and principles and apply them. Learners can use technology to enhance their stories but it’s not a requirement for
    • eterry02
       
      for learning. Whether you use storytelling as a metaphor in your instructional design or actually create stories as part of the learning solutions you provide, remember that the story should challenge, stimulate thinking, create emotional resonance, and live on in the minds of its "readers."
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    Story Telling Notes from Full Sail ID Class Film Making
Christopher Pappas

Positive Feedback - Lessons from a 2-Year-Old - 0 views

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    7 Important Characteristics of Effective Positive Feedback for Online Learners Positive feedback drives learner engagement, motivation and success. Is your e-learning feedback system inspiring your learners? http://elearningindustry.com/positive-feedback-%E2%80%93-lessons-from-a-2-year-old
Tesseract Learning

A Case Study On Gamification In Corporate eLearning - 0 views

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    Successful corporate eLearning is all about engagement. Games, when used in eLearning, make online training fun, entertaining and engaging for learners. In this article, I will discuss a case study on a gamification solution that we delivered, which resulted in better learner engagement.
eidesign

How To Use Responsive eLearning Design For Better Learner Engagement - EIDesign - 0 views

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    mLearning provides multi-device support and is undergoing a shift from a fixed layout to a dynamic or responsive eLearning design. In this article, I answer 5 questions on how you can use responsive eLearning design to create better learner engagement.
Christopher Pappas

Why You Should be Using Scenarios in e-Learning - 0 views

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    "Scenarios are a great way to engage your learners and reinforce your learning objectives. Instead of just reading content and clicking through, learners are forced to truly absorb the reading and picture themselves in a real-life situation. This helps them apply the reading and improve job performance. "
Christopher Pappas

Instructional Designer position at Kelly Services - 0 views

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    The Instructional Designer will use an ADDIE modeled instructional design (ISD) process to create formal training solutions; Including blended curriculum, Virtual Instructor-Led (V-ILT) and web-based courses that are measurable and aligned with Company strategy. This position will have responsibility for: Developing solutions that are innovative, concise, and learner-centered. Managing multiple projects with competing priorities and quick deadlines. Engaging in consultative conversations with individuals at various levels in the Organization. Course maintenance and edits to existing training solutions and associated materials. This is a virtual opportunity. The two key requirements on which we are focusing: eLearning/Web based design from start to finish…. technical designer of online courses for adult education SCORM compliance knowledge
Christopher Pappas

Soft Skills Training that Actually Isn't - 1 views

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    Soft Skills Training that Actually Isn't Do you remember taking a "soft skills" training class earlier in your career? Perhaps a sales skills training course? A leadership communication skills class? I'm betting you spent the majority of your training time listening to an instructor, watching a few video segments and taking some notes. What percentage of the time in your class was focused on role plays or other behavioral learning activities that allowed you to practice the skills you were supposed to learn? Lack of Skill Practice Shrinks Training Effectiveness
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