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Abhijeet Valke

Top 47 eLearning & Workplace Learning Blogs | Upside Learning Blog - 1 views

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    Find list of Top 47 eLearning & Workplace Learning Blogs (in alphabetical order) that Upside Learning team follows. 1. Adventures in Corporate Education 2. Bersin & Associates : Blogs 3. Big Dog, Little Dog 4. Blogger in Middle-earth 5. Bozarthzone 6. Clark Aldrich On Simulations and Serious Games 7. Clive on Learning 8. Connectivism 9. Daretoshare 10. Dave's Whiteboard 11. Donald Clark Plan B 12. eLearning Blog // Don't Waste Your Time… 13. e-Clippings (Learning As Art) 14. E-Learning Curve Blog 15. eLearning in the Corporate Sector 16. eLearning Technology 17. eLearning Weekly 18. elearningpost 19. elearnspace 20. Engaged Learning 21. Experiencing E-Learning 22. Harold Jarche 23. ID and Other Reflections 24. In the Middle of the Curve 25. Informal Learning Blog 26. Internet Time Blog 27. Jane's E-Learning Pick of the Day 28. Kapp Notes 29. Learn and Lead 30. Learning Conversations 31. Learning TRENDS 32. Learning Visions 33. Learnlets 34. Making Change - Ideas for Lively eLearning 35. Mobile Learning 36. Nigel Paine 37. Stephen's Web 38. T+D Blog 39. Take An E-Learning Break 40. The Bamboo Project Blog 41. The eLearning Coach 42. The Learning Circuits Blog 43. The Rapid eLearning Blog 44. The Upside Learning Solutions Blog 45. TogetherLearn 46. Will at Work Learning 47. Workplace Learning Today
Antwak Short videos

Data Science | AntWak FREE micro-videos - 0 views

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    Home > Data Science > How to learn Data Science in 2021? Data Science (DS) is a great, promising, and most demanding career. But are you confused about being a beginner and wanna know the Right Way to Learn DS? Technology is more into digitisation and due to this extensive transformation, huge data is expected to be produced in the coming future. To make use of such big data we need data scientists who can layout, design and filter the data in an organized way. All things considered, with a huge number of options available choosing the correct curriculum program and admission to the right institute is important. Besides all this, the course and institute to be suitable for your requirement are extremely difficult. While online courses are an incredible path for some to upskill, good opportunities from top colleges and universities are the platform for data scientists to test their knowledge in their field. Here are the five essential guidelines to turn into an expert in Data Science: Get a Data Science certificate or similar degree To get an opportunity as an entry-level data researcher, one would require a four-year certification in DS, math, insights and software engineering. Degrees can likewise give temporary job openings. All things considered if you have just secured a 4 yr certification in a different background through online e-courses or basic boot camps and workshops. The focus should be given to mastering the skills required for DS. Take a look at this course from AntWak on Data Engineering delivered by top global experts. Take comprehensive courses and devote time to learning You can become a top-class data researcher by taking a full course at a time. It will be the skill and instruments needed to turn into a data researcher, many critical projects and coaching help. A variety of such courses are available online that offer top to bottom analysis of subjects, for example, data scratching, AI, big data analysis and many more. To begin your learning
Ihering Alcoforado

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for ... - Clark... - 12 views

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    Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Clark Aldrich 1 Resenha John Wiley & Sons, 02/10/2009 - 144 páginas Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." -- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." -- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount R
Tesseract Learning

How To Enhance Virtual Learning With The Help Of Social Learning - Tesseract Learning - 0 views

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    A virtual learning environment is a medium of learning where learners go through courses, study materials and learning aids through an online medium. It can be browser-based or a virtual training session through Zoom. Virtual learning offers activities, interactions, and resources within a course structure and provides different levels of assessment. Given this context, learners can access learning materials through peer-to-peer collaboration networks such as forums. As social learning is a continuous process of learning from other people within and outside the organization, it can be integrated into virtual learning through various means.
Abhijeet Valke

27 More Top eLearning & Workplace Learning Blogs | Upside Learning Blog - 0 views

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    After we posted a list of the Top 47 eLearning & Workplace Learning Blogs last month, we have received several more recommendations for adding more blogs to that list. Apart from these, we've discovered a few more blogs worth following - and these have been added to the list. A total of 27 blogs have been added to the original list. 1. Occasional Rants 2. Mind Leaders 3. Social Enterprise Blog 4. Discovery Through eLearning 5. Mission to Learn 6. Virtual Learning 7. Brandon Hall Analyst Blog - Janet Clarey 8. Speak Out 9. The Leadership Compass by Dr. Michael O'Connor 10. eLearning Roadtrip 11. Nancy White's Full Circle Blog 12. Business of Learning by Doug Howard 13. Aaron Silvers 14. Emerging Internet Technologies for Education 15. Langevin - Blog 16. Learning Technology Learning 17. PsyBlog 18. ZaidLearn 19. eLearning Acupuncture 20. Daan Assen's Learning 21. E L S U A 22. Electronic Papyrus 23. aLearning Blog 24. Lars is Learning 25. Writers Gateway 26. Free as in Freedom 27. Instructional Design: On the road to learning
Christopher Pappas

Benefits of Synchronous and Asynchronous e-Learning - 0 views

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    Benefits of Synchronous and Asynchronous e-Learning Advantages Of Using Both Synchronous and Asynchronous Technologies In An Online Learning Environment. Online learning environments are becoming more frequent in teaching and learning than ever before (Bonk & Zhang, 2006; Er, Özden, & Arifoglu, 2009; Skylar, 2009). Synchronous and asynchronous learning technologies are the two most common online learning types (Hrastinski, 2008; Er et al., 2009; Simonson, Smaldino, Albright, & Zvacek, 2012). The purpose of this article is to discuss the advantages of using both synchronous and asynchronous technologies in an online learning environment. http://elearningindustry.com/benefits-of-synchronous-and-asynchronous-e-learning #elearning #Synchronous #asynchronous #learning #onlinelearning #distancelearning
Glenn Hoyle

Interaction Equivalency in Self-Paced Online Learning Environments: An Exploration of L... - 0 views

  • This exploratory study sought to examine the experiences and preferences of adult learners concerning the various interactions that they encounter in a self-paced online course. The following four primary research questions guided data collection and analysis efforts: 1. What forms of interaction do adult learners engage in most in self-paced online courses? 2. What forms of interaction do adult learners value most in self-paced online courses? 3. What forms of interaction do adult learners identify as equivalent in self-paced online courses? 4. What impact do adult learners perceive interaction to have on their self-paced online learning experience?
  • Deep and meaningful formal learning is supported as long as one of the three forms of interaction (student–teacher; student-student; student-content) is at a high level. The other two may be offered at minimal levels, or even eliminated, without degrading the educational experience. High levels of more than one of these three modes will likely provide a more satisfying educational experience, though these experiences may not be as cost or time effective as less interactive learning sequences. (Anderson, 2003)
    • Mike Fandey
       
      The perception of high level is key. If a single interaction approach is selected and the learner opts not to engage, then "high level interaction" is not achieved.
  • Participants further noted that they engaged most actively with the instructor and course content, commensurate with findings of previous research pointing to the necessity of such fundamental interactions (Gallien & Early, 2008; Heinemann, 2003; Pawan, Paulus, Yalcin, & Chang, 2003; Perry & Edwards, 2005; Stein, Wanstreet, Calvin, Overtoom, & Wheaton, 2005). The results of this study further strengthen the literature calling for the development of specific competencies not only for those designing online learning but also for those who facilitate online learning experiences of various formats (Klein, Spector, Grabowski, & Teja, 2004; Varvel, 2007).
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  • Research Question 2: What forms of interaction do adult learners value most in self-paced online courses?
  • Participants hailed the blogging and social bookmarking activities as integral to the quality of the overall learning experience, noting the synergy of formal and informal interactions that such activities fostered.
  • Participants noted that although they enjoyed the interactions with other learners and often wished for more, they conceded that in the self-paced, online learning environment such interactions are challenging.
  • informal learning environment that was crafted placed maximum control with the learners. Such informal learning environments provide an open venue for learners to connect with others interested in the same concepts either in a different course section or at a different stage of the course (Rhode, 2006).
  • Participants identified interaction with the instructor and content as very nearly equivalent in a self-paced online course. Participants pointed out that quality interaction with content is indispensable in the self-paced learning environment and can not in any way be replaced. They also indicated that interaction with the instructor could potentially be diminished and compensated for through increased quality interactions with content or learners. Participants further noted that while interaction with other learners is desirable within the self-paced learning environment, the self-paced nature of the course makes such interactions challenging. Therefore, learners were willing to forgo interpersonal interactions deemed by some as tangential in exchange for the flexibility afforded by the self-paced learning approach.
  • In a granular analysis of the various interaction activities, participants generally reported the activity of blogging as equivalent or superior to asynchronous discussion via the discussion board in Blackboard. Such findings add to the burgeoning body of research supporting the pedagogical possibilities of blogging as a flexible asynchronous communication alternative to threaded discussion via a restricted learning management system
  • This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction to have on their overall learning experience. This study demonstrated that depending on the specific circumstance, not all forms of interaction may be either equally valued by learners or effective. Participants differentiated among the various learning interactions available and indicated that informal interactions were as important as formal interactions in determining the quality of the online learning experience. Participants also reported the activity of blogging as being equally valued and in some ways superior to instructor-directed asynchronous discussion via the discussion board in a learning management system.
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    Learning takes place through active engagement rather than passive transmission.
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 0 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
Vanessa Vaile

MOOC - The Resurgence of Community in Online Learning - 0 views

    • Vanessa Vaile
       
      or other social bookmarking, feed reader, aggregator. the main purpose is collect/collate, tag or label, annotate (time permitting) and curate
  • Feeding Forward - We want participants to share their work with other people in the course, and with the world at large
  • Sharing is and will always be their choice.
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  • even more importantly, it helps others see the learning process, and not just the polished final result.
  • The Purpose of a MOOC
  • Coursera, for example, may want to support learning, but it is also a company that wants to make money at the same time
  • Organizations offer MOOCs in order to serve other objectives.
  • MOOCs serve numerous purposes, both to those who offer MOOCs, those who provide services, and those who register for or in some way ‘take’ a MOOC.
  • The original MOOC offered by George Siemens and myself had a very simple purpose at first: to explain ourselves.
  • there are different senses of learning
  • creating an open online course designed in such a way as to support a large (or even massive) learning community.
  • The MOOC as Community
  • Although we learn what we learn from personal experience, we usually learn what we learn from other people. Consequently, learning is a social activity, whether we immerse ourselves into what Etienne Wenger called a community of practice (Wenger, Communities of Practice: Learning, meaning and identity, 1999), learn what Michael Polanyi called tacit knowledge (Polanyi, 1962), and be able to complete, as Thomas Kuhn famously summarized, the problems at the end of the chapter. (Kuhn, 1962)
  • So online communities form around offline activities
  • With today’s focus on MOOCs and social networking sites (such as Facebook and Google+) the discussion of community per se has faded to the background.
  • Online educators will find themselves building interest based communities whether they intend to do this or not
  • Learning in the community of practice takes the form of what might be called ‘peer-to-peer professional development activities’
  • The MOOC is for us a device created in order to connect these distributed voices together, not to create community, not to create culture, but to create a place where community and culture can flourish,
  • The peer community by contrast almost by definition cannot be formed over the internet
  • created through proximity
  • online communities depend on a topic or area of interest
  • Community Access Points
  • This was a project that did more than merely provide internet access, it created a common location for people interesting in technology and computers (and blogs and Facebook)
  • The MOOCs George Siemens and I have designed and developed were explicitly designed to support participation from a mosaic of cultures.
  • It is worth noting that theorists of both professional and social networks speak of one’s interactions within the community as a process of building, or creating, one’s own identity.
  • danah boyd, studying the social community, writes, “The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.
  • ecause imagery can be staged, it is often difficult to tell if photos are a representation of behaviors or a re-presentation of them
  • In both of these we are seeing aspects of the same phenomenon. To learn is not to acquire or to accumulate, but rather, to develop or to grow. The process of learning is a process of becoming, a process of developing one’s own self.
  • We have defined three domains of learning: the individual learner, the online community, and the peer community.
  • Recent discussions of MOOCs have focused almost exclusively on the online community, with almost no discussion of the individual learner, and no discussion peer community. But to my mind over time all three elements will be seen to be equally important.
  • three key roles in online learning: the student, the instructor, and the facilitator. The ‘instructor’ is the person responsible for the online community, while the ‘facilitator’ is the person responsible for the peer community.
  • recent MOOCs offered by companies like Coursera and Udacity have commercialized course brokering
  • a model that the K-12 community has employed for any number of years
  • where is the French-language community itself?
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    post from Half an Hour: excellent explanation of how connectivist moocs work, what the difference is between them and x or wrapped moocs and what open is In this presentation Stephen Downes addresses the question of how massive open online courses (MOOCs) will impact the future of distance education. The presentation considers in some detail the nature and purpose of a MOOC in contrast with traditional distance education. He argues that MOOCs represent the resurgence of community-based learning and will describe how distance education institutions will share MOOCs with each other and will supplement online interaction with community-based resources and services. The phenomenon of 'wrapped MOOCs' will be described, and Downes will outline several examples of local support for global MOOCs. 
Ihering Alcoforado

Learning Without Training - 12 views

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    Learning Without Training by JAY CROSS on MARCH 5, 2012 Successful businesses insure that software and tools are available for such things as bookmarking reference information, collaborating on tasks, searching organizational content, recording knowledge for peer learning, reinforcing of key concepts, locating experts, accessing outside information, and connecting with customers and partners. Here are a few examples of learning before and after instituting the learning infrastructure we call a Workscape. Usually it's training before and pull learning after, that is, from training to what Jane Hart has called learning without training. For a less murky version of this post, visit the white paper on the Internet Time Alliance site from which this was excepted. Note what's happening here. The shift from training programs to learning networks expands learning and development from a limited department isolated from business operations into a critical, pervasive business function. CLOs who embrace this challenge of integrating learning into work face enormous job enrichment. Those who don't will play severely diminished roles. My next post on this topic will discuss how to shift from the traditional pattern to the network model.
Leo de Carvalho

Computer-supported collaborative learning - Wikipedia, the free encyclopedia - 0 views

  • Other learning theories that provide a foundation for CSCL include distributed cognition, problem-based learning, cognitive apprenticeship, and situated learning. Each of these learning theories focuses on the social aspect of learning and knowledge building. Each theory recognizes that learning and knowledge building involve inter-personal activities including conversation, argument, and negotiation.[4]
  • The theory suggests that learning is not a matter of accepting fixed facts, but is the dynamic, on-going, and evolving result of complex interactions primarily taking place within communities of people.
  • Collaboration theory proposes that technology in support of CSCL should provide new types of media that foster the building of collaborative knowing; facilitate the comparison of knowledge built by different types and sizes of groups; and help collaborative groups with the act of negotiating the knowledge they are building. Further, these technologies and designs should strive to remove the teacher as the bottleneck in the communication process. In other words, the teacher should not have to act as the conduit for communication between students or as the avenue by which information is dispensed. Finally, collaboration theory-influenced technologies will strive to increase the quantity and quality of learning moments via computer-simulated situations.[12]
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    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource.[1] CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.
Allison Kipta

Plymouth e-Learning Conference 2010 - 2 views

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    The 5th Plymouth e-Learning Conference will examine the theme of e-learning in a time of change, and will challenge notions of traditional boundaries, learning spaces and roles. We will focus on new practices, new technologies, new environments and new learning. There will be primary, secondary and tertiary education threads. We invite papers on the digital divide, e-learning methods and case studies, mobile and pervasive technologies, digital games, multi-user virtual environments, informal learning, new classroom technologies (PDAs interactive whiteboards, etc), personal learning environments, visual media (videoconference, digital photography), e-portfolios and social software (wikis, blogs, podcasting, etc).
Christopher Pappas

Creating an e-Learning School Culture - 0 views

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    Creating an e-Learning School Culture A strategy for creating a School e-learning culture Education is constantly changing the way students learn and how instructors teach. Technology is often the driving force behind many of the world's changes and innovations. In education, creating an e-learning culture is more about developing and tweaking what already exists, sharing a common vision, and doing things a little differently. The purpose of this article is to identify and outline a strategy for creating an e-learning culture within a school system ready to step away from traditional teaching. http://elearningindustry.com/creating-an-e-learning-school-culture #elearning #school #classroom #teacher #educator
Christopher Pappas

Kinesthetic/Tactile Learning Styles Infographic | e-Learning Infographics - 0 views

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    Kinesthetic Tactile Learning Styles Infographic This infographic explores the characteristics, learning strengths, career possibilities, and learning process for people who learn by doing. http://elearninginfographics.com/kinesthetictactile-learning-styles-infographic/
Abhijeet Valke

eLearning Company | Learning Solutions - Upside Learning - 0 views

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    Upside Learning - Delivering effective Learning Solutions for enhanced performance. Upside Learning is a leading provider of award winning learning solutions to the global market. We have four core service and product offerings: - Custom content design and development - UpsideLMS: An off-the-shelf Learning Management System - Learning technology solutions design, development, and maintenance - A wide range of catalog courses Our solutions can help your employees re-skill, up-skill, and develop, both professionally and personally. They can help you effectively administer, manage, and evaluate learning across your organization.
Tesseract Learning

4 Ways to Increase The Learning Effectiveness Of Mobile Learning - Tesseract Learning - 0 views

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    Mobile devices are an effective learning and training aid. They are handy and provide anytime, anywhere learning. However, the overall impact and effectiveness of mobile learning depend on multiple factors.
Nigel Coutts

Organisational Learning - The Learner's Way - 0 views

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    For schools the concept of a learning organisation should make perfect sense, after all learning is our core business, or it should be. Perhaps that almost three decades after Peter Senge identified the importance of learning within organisations the idea is only now gaining traction in schools tells us something about the approach taken to learning and teaching within schools. With an increased focus on the development of professional learning communities as a response to the complex challenges that emerge from a rapidly changing society, it is worth looking at what a learning organisation requires for success.
Chris Lott

Pursuing the elusive metaphor of community in virtual learning environments - 1 views

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    "Social networking software sites are often mistakenly called learning communities, betraying a significant lack of agreement or concern for what actually constitutes a community. However, social networking sites are being used by teachers to engage students in dynamic ways, and by learners as vehicles for constructing their own, very personal learning environments and communities. This paper draws on lessons we have learned about building personal learning environments and virtual communities from our research and experience in formal and non-formal learning environments. It addresses the key questions of how can we construct, maintain and usher out communities, who joins communities, and what characteristics of communities seem to be shared across learning environments. The paper also questions whether the label "community" is actually a failed metaphor for something that seems to be much too dynamic and elusive to capture with a single construct. "
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