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Christopher Pappas

Benefits of Synchronous and Asynchronous e-Learning - 0 views

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    Benefits of Synchronous and Asynchronous e-Learning Advantages Of Using Both Synchronous and Asynchronous Technologies In An Online Learning Environment. Online learning environments are becoming more frequent in teaching and learning than ever before (Bonk & Zhang, 2006; Er, Özden, & Arifoglu, 2009; Skylar, 2009). Synchronous and asynchronous learning technologies are the two most common online learning types (Hrastinski, 2008; Er et al., 2009; Simonson, Smaldino, Albright, & Zvacek, 2012). The purpose of this article is to discuss the advantages of using both synchronous and asynchronous technologies in an online learning environment. http://elearningindustry.com/benefits-of-synchronous-and-asynchronous-e-learning #elearning #Synchronous #asynchronous #learning #onlinelearning #distancelearning
Dennis OConnor

Emerging Asynchronous Conversation Models : eLearning Technology - 0 views

  • The standard model for asynchronous conversations is discussion forum software like vBulletin.  I've talked before about the significant value that can be obtained as part of Discussion Forums for Knowledge Sharing at Capital City Bank and how that translates in a Success Formula for Discussion Forums in Financial Services.  I also looked at Making Intranet Discussion Groups Effective.
  • However, I've struggled with the problem of destinations vs. social networks and the spread of conversation (see Forums vs. Social Networks). 
  • Talkwheel  is made to handle real-time group conversations and asynchronous ones.  It can act as an instant messaging service a bit like Yammer, HipChat for companies and other groups, but the layout is designed to make these discussions easier to see, archive, and work asynchronously.
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  • Talkwheel’s design makes class conversations easier to follow, more interactive, and more effectively organized. It eliminates the problem of navigating multithreaded conversations, enables real-time group conversation, and makes referencing asynchronous conversations much easier. Talkwheel’s dashboard organization allows teachers to organize all their classes and projects in one centralized location, while Talkwheel's analytics helps teachers and administrators quantitatively monitor their students’ progress throughout the year.
  • Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers.
  • Quora has been able to form quite an elite network of VCs, entrepreneurs, and other experts to answer questions.  They've also created topic pages such as: Learning Management System. 
  • Finally, Namesake, is a tool for real-time and asynchronous conversations.  It's a bit like Quora but more focused on conversation as compared to Q&A and it allows real-time conversation a bit like twitter.  You can see an example of a conversation around phones below.
  • All of these point to new types of conversation models that are emerging in tools.
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    Threaded discussion is an old technology. It's inspiring to think of new ways we can talk together at a distance that allow integration of both synchronous and asynchronous technology. I often thing we'll look back on the course management systems we use today and think of them as something like a 300 baud modem. Eyes Front! What's over the horizon line?
Glenn Hoyle

Interaction Equivalency in Self-Paced Online Learning Environments: An Exploration of L... - 0 views

  • This exploratory study sought to examine the experiences and preferences of adult learners concerning the various interactions that they encounter in a self-paced online course. The following four primary research questions guided data collection and analysis efforts: 1. What forms of interaction do adult learners engage in most in self-paced online courses? 2. What forms of interaction do adult learners value most in self-paced online courses? 3. What forms of interaction do adult learners identify as equivalent in self-paced online courses? 4. What impact do adult learners perceive interaction to have on their self-paced online learning experience?
  • Deep and meaningful formal learning is supported as long as one of the three forms of interaction (student–teacher; student-student; student-content) is at a high level. The other two may be offered at minimal levels, or even eliminated, without degrading the educational experience. High levels of more than one of these three modes will likely provide a more satisfying educational experience, though these experiences may not be as cost or time effective as less interactive learning sequences. (Anderson, 2003)
    • Mike Fandey
       
      The perception of high level is key. If a single interaction approach is selected and the learner opts not to engage, then "high level interaction" is not achieved.
  • Participants further noted that they engaged most actively with the instructor and course content, commensurate with findings of previous research pointing to the necessity of such fundamental interactions (Gallien & Early, 2008; Heinemann, 2003; Pawan, Paulus, Yalcin, & Chang, 2003; Perry & Edwards, 2005; Stein, Wanstreet, Calvin, Overtoom, & Wheaton, 2005). The results of this study further strengthen the literature calling for the development of specific competencies not only for those designing online learning but also for those who facilitate online learning experiences of various formats (Klein, Spector, Grabowski, & Teja, 2004; Varvel, 2007).
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  • Research Question 2: What forms of interaction do adult learners value most in self-paced online courses?
  • Participants hailed the blogging and social bookmarking activities as integral to the quality of the overall learning experience, noting the synergy of formal and informal interactions that such activities fostered.
  • Participants noted that although they enjoyed the interactions with other learners and often wished for more, they conceded that in the self-paced, online learning environment such interactions are challenging.
  • informal learning environment that was crafted placed maximum control with the learners. Such informal learning environments provide an open venue for learners to connect with others interested in the same concepts either in a different course section or at a different stage of the course (Rhode, 2006).
  • Participants identified interaction with the instructor and content as very nearly equivalent in a self-paced online course. Participants pointed out that quality interaction with content is indispensable in the self-paced learning environment and can not in any way be replaced. They also indicated that interaction with the instructor could potentially be diminished and compensated for through increased quality interactions with content or learners. Participants further noted that while interaction with other learners is desirable within the self-paced learning environment, the self-paced nature of the course makes such interactions challenging. Therefore, learners were willing to forgo interpersonal interactions deemed by some as tangential in exchange for the flexibility afforded by the self-paced learning approach.
  • In a granular analysis of the various interaction activities, participants generally reported the activity of blogging as equivalent or superior to asynchronous discussion via the discussion board in Blackboard. Such findings add to the burgeoning body of research supporting the pedagogical possibilities of blogging as a flexible asynchronous communication alternative to threaded discussion via a restricted learning management system
  • This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction to have on their overall learning experience. This study demonstrated that depending on the specific circumstance, not all forms of interaction may be either equally valued by learners or effective. Participants differentiated among the various learning interactions available and indicated that informal interactions were as important as formal interactions in determining the quality of the online learning experience. Participants also reported the activity of blogging as being equally valued and in some ways superior to instructor-directed asynchronous discussion via the discussion board in a learning management system.
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    Learning takes place through active engagement rather than passive transmission.
A Bell

Designing asynchronous online discussion environments - 0 views

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    "JN "British Journal of Educational Technology" AND DT 20130501"
Jose Antonio da Silva

The Sloan Consortium | Individuals, Institutions and Organizations Committed to Quality... - 12 views

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    Journal of asynchronous learning
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Christopher Pappas

5 Tips for Online Student Time Management - 0 views

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    "Ever consider how asynchronous online students manage their time? Ever receive emails about the online workload? The following 5 tips might help online students adjust to your online learning environment and prevent burn out. "
Elizabeth Koh

Twitter breaks down barriers in the classroom - Ars Technica - 0 views

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    users like David Parry are finding that the technology breaks down barriers and creates instant communities in unexpected environments. It also fills the void between e-mail and instant messaging, providing a quick and easy medium for asynchronous communication and general discussion.
Mike Fandey

Facilitating online communities - WikiEducator - 0 views

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    An asynchronous course for learning how to facilitate online learning.
Leo de Carvalho

Computer-supported collaborative learning - Wikipedia, the free encyclopedia - 0 views

  • Other learning theories that provide a foundation for CSCL include distributed cognition, problem-based learning, cognitive apprenticeship, and situated learning. Each of these learning theories focuses on the social aspect of learning and knowledge building. Each theory recognizes that learning and knowledge building involve inter-personal activities including conversation, argument, and negotiation.[4]
  • The theory suggests that learning is not a matter of accepting fixed facts, but is the dynamic, on-going, and evolving result of complex interactions primarily taking place within communities of people.
  • Collaboration theory proposes that technology in support of CSCL should provide new types of media that foster the building of collaborative knowing; facilitate the comparison of knowledge built by different types and sizes of groups; and help collaborative groups with the act of negotiating the knowledge they are building. Further, these technologies and designs should strive to remove the teacher as the bottleneck in the communication process. In other words, the teacher should not have to act as the conduit for communication between students or as the avenue by which information is dispensed. Finally, collaboration theory-influenced technologies will strive to increase the quantity and quality of learning moments via computer-simulated situations.[12]
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    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource.[1] CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.
lu go

Agile learning, Agile Software development and the Mobile Internet | ToolsAndTaxonomy.com - 0 views

  • I attempt to map the agile development manifesto themes onto a agile learning theme
  • In software development, the ‘agile’ movement was as a reaction against large scale development projects governed by a monolithic organisational standard perceived to be overly bureaucratic, costly and slow
  • Learner satisfaction by rapid attainment of learning concepts that can be applied
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  • The ability to change particular learning goals as understanding or issues arise
  • Close relationship between educators and learners (often with blurred roles)
  • mixing synchronous and asynchronous communication as a key feature, and augmented via technology
  • There has to be shared vision and common goal for the learning activity
  • Self organising teams of 5-9 to facilitate development
  • No one method or way of being an agile learner or supporting Agile Learning, but they require a goal and some organisation
  • the internet, promotes self-directed learning — be it formal, informal or recreational.
  • recipes, plus a learning goal, can form the basis of significant learning and development programmes.
  • core agile skills
  • Having clear criteria that define the end of a learning iteration can only be a good thing
Sarah HL

E-Learning Curve Blog: Discovering Instructional Design 9: Implementation and Improvement - 1 views

  • Determine the current state and needs of the learner 2. Define the end goal of instruction 3. Develop a learning intervention to assist in the acquisition of new skills, knowledge or expertise.
  • IMPLEMENTATION
  • IMPROVEMENT PHASE
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  • Level 1: Reactions. Evaluate participants' satisfaction with the learning intervention.
  • Level 2: Learning and Level 3: Behavior. What do participants know they didn't know before? How are they using knowledge in their jobs? What is the learning and performance effect of the intervention?
  • Level 4: Organization-level benefits. Has the development of higher levels of domain knowledge improved organizational productivity?
  • Kirkpatrick's model aside, the course materials, objectives, delivery, test items, audience profile – all of the instructional components in fact – need to be evaluated. Assessing these elements regularly is especially important for repeating courses or asynchronous courseware. As an example, if substantial majority (70% or 80% of the learners) fail a criterion test item, it would be reasonable to look again at the design of the related piece of instruction.
Mary Beth  Messner

Creating a Sense of Time in Online Courses | Faculty Focus - 35 views

  • While we all agree that the five-year-old unnarrated PowerPoint is a dangerous and ineffective piece of content in an online course, we would also all agree that we can’t redo each narrated piece of content each semester. How do we strike a balance between creating content that is fresh (more on that in a moment) and being able to reuse content that is valuable?
  • For teachers it makes them participate in the content, revisit the content they created in the past, and make it delivered in a “present” time for the students. For students it tells them that the teacher “was just here,” and that this stuff is happening now. It makes the content seem more relevant, and helps build a sense of community in the course.
  • By creating content that has elements of real time associated with it, instructors can generate a sense of presence and freshness that are often missing in online courses.
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  • Lastly, keep the flowers fresh.
  • A sense of time is created in discussion boards because they have only that week to complete the work and there is an understanding that the conversations happen in time. But often asynchronous discussions have wide gaps of time between student interactions. One way to bring time closer to the students is to allow them to subscribe to forum threads they are involved in. You can do this in most LMS solutions. Students get an email alerting them to activity in the thread they are active in and it brings them closer “in real time” to the events happening in the class. While this can be overwhelming in larger courses, in a class of 20 or 30 students it usually does not amount to an unreasonable amount of email notifications. One of the most effective ways to bring timeliness to an online course is do a quick recap of previous week, as well as provide a preview of what is expected for the current week. Using screen capture software to go through the course and set expectations is a great way to not only share a bit of yourself with students, but it is a pre-emptive way to answer questions students commonly ask.
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