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Vicki Davis

SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment - 7 views

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    This merges second Life and Moodle and is now beginning to integrate with OpenSim.
David Wetzel

Little Known Ways to Integrate Wikis in Science Class - 18 views

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    Wiki pages are always a work in progress. The wiki is like a dynamic online science classroom which continually grows and changes. Applications for the use of Wikis in science classrooms is only limited by the creativeness of the teacher in support science teaching and student earning.
Ed Webb

Home : Inform - 11 views

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    New home of Inform 7 interactive fiction platform
anonymous

Fantastic Free Google Earth Game: Ships | Google Earth Blog - 0 views

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    Watch the youtube video on this page
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    We know that Google Earth is an amazing app, but watch this video (from youtube) that shows an incredible simulation that uses the Google Earth plugin for your browser.
Suzie Nestico

Jim Klein :: Weblog :: To those who would lead... - 9 views

  • What we must never forget, no matter what circumstances are forced upon us, is that without failure, there is no success. We learn when we fail. We grow when we fall. Science is all about learning from failure, and failure is a key component of innovation, without which nothing would ever be tried. The right technology brings with it the opportunity to create environments where students have the opportunity to not just fail, but to fail gracefully, recover quickly, and move forward having learned from the experience in a non-threatening way.
    • Suzie Nestico
       
      Seems, by far, to be one of the most powerful statements in this blog.  As educators, we need to remind our students how very important failure can be.  Not to suggest we purport failure as a good thing, but that we emphasize it as part of a growth model.
  • As is so well stated by Weston & Bain (2010), "Bransford et al (2000), Jonassen (2000, 2004, 2006, 2008), and Jonassen et al. (1999), fix the future of educational technology in cognitive tools that shape and extend human capabilities. Cognitive tools blur the unproductive distinctions that techno-critics make between computers and teaching and learning (Bullen & Janes, 2007; Hukkinen, 2008; Kommers et al., 1992; Lajoie, 2000). When technology enables, empowers, and accelerates a profession's core transactions, the distinctions between computers and professional practice evaporate.
  • For instance, when a surgeon uses an arthriscope to trim a cartilage (Johnson & Pedowitz, 2007), a structural engineer uses computer-assisted design software to simulate stresses on a bridge (Yeomans, 2009), or a sales manager uses customer-relations-management software to predict future inventory needs (Baltzen & Phillips, 2009), they do not think about technology. Each one thinks about her or his professional transaction." 
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    Must read about considerations for the future directions of our schools and developing the 21st Century learner.
Vicki Davis

ExploreLearning - Interactive Math and Science Simulations. - 1 views

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    Cool (not free though) website with some really nifty gizmos.
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    I think we're going to see more companies that have valid, standards based games like this one for elementary science and math. This isn't free but you can have a free trial and try the games free for 5 minutes. I think that games are going to be part of what we do and smart textbook companies would behoove themselves to embed games as part of the curriculum for each chapter. I wish my school could do something like this, another thing to look at.
amitai gat

Scratch Cards - 15 views

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    A link to my Scratch Cards which are a training aid to help master MIT's successful Scratch software that teaches programming thru various possible projects such as interactive art apps, interactive story telling apps, game development and simulations
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