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Deb Henkes

The Differentiator - 1 views

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    Differentiating objectives
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    Byrdseed Gifted lessons provides this tool to create your own Bloom's based thinking standards.
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    This is a tool that teachers can use to create objectives for differentiation. 
anonymous

A Model of Learning Objectives - 24 views

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    based on A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives
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    Very cool! Thanks, Kevin.
Caroline Bucky-Beaver

Code of Best Practices in Fair Use for Media Literacy Education - 1 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances -- especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question -- as it does for certain narrowly defined classroom activities.
  • guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • code of best practices does not tell you the limits of fair use rights. Instead, it describes how those rights should apply in certain recurrent situations.
  • ...30 more annotations...
  • Media literacy education distinctively features the analytical attitude that teachers and learners, working together, adopt toward the media objects they study. The foundation of effective media analysis is the recognition that: All media messages are constructed.Each medium has different characteristics and strengths and a unique language of construction.Media messages are produced for particular purposes.All media messages contain embedded values and points of view.People use their individual skills, beliefs and experiences to construct their own meanings from media messages.Media and media messages can influence beliefs, attitudes, values, behaviors, and the democratic process. Making media and sharing it with listeners, readers, and viewers is essential to the development of critical thinking and communication skills. Feedback deepens reflection on one’s own editorial and creative choices and helps students grasp the power of communication.
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • Educators and learners in media literacy often make uses of copyrighted materials that stand far outside the marketplace, for instance, in the classroom, at a conference, or within a school-wide or district-wide festival. Such uses, especially when they occur within a restricted-access network, do enjoy certain copyright advantages.
  • Law provides copyright protection to creative works in order to foster the creation of culture. Its best known feature is protection of owners’ rights. But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use? If the answers to these two questions are "yes," a court is likely to find a use fair. Because that is true, such a use is unlikely to be challenged in the first place.
  • Both key questions touch on, among other things, the question of whether the use will cause excessive economic harm to the copyright owner. Courts have told us that copyright owners aren’t entitled to an absolute monopoly over transformative uses of their works.
  • Another consideration underlies and influences the way in which these questions are analyzed: whether the user acted reasonably and in good faith, in light of general practice in his or her particular field.
  • Code of Best Practices in Fair Use for Media Literacy Education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies. These practices are associated with K–12 education, higher education, and in classes given by nonprofit organizations. When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • These principles apply to all forms of media.
  • The principles apply in institutional settings and to non-school-based programs. 
  • The principles concern the unlicensed fair use of copyrighted materials for education, not the way those materials were acquired. 
  • where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media. Labels on commercial media products proclaiming that they are “licensed for home [or private or educational or noncommercial] use only” do not affect in any way the educator’s ability to make fair use of the contents—in fact, such legends have no legal effect whatsoever. (If a teacher is using materials subject to a license agreement negotiated by the school or school system, however, she may bebound by the terms of that license.)
  • The principles are all subject to a “rule of proportionality.” 
  • fairness of a use depends, in part, on whether the user tookmore than was needed to accomplish his or her legitimate purpose.
  • PRINCIPLES
  • ONE:  Employing Copyrighted Material in Media Literacy Lessons
  • TWO:  Employing Copyrighted Materials in Preparing Curriculum Materials
  • THREE:  Sharing Media Literacy Curriculum Materials
  • In materials they wish to share, curriculum developers should beespecially careful to choose illustrations from copyrighted media that are necessaryto meet the educational objectives of the lesson, using only what furthers theeducational goal or purpose for which it is being made.
  • FOUR:  Student Use of Copyrighted Materials in Their Own Academic and Creative Work
  • Students should be able to understand and demonstrate, in a mannerappropriate to their developmental level, how their use of a copyrighted workrepurposes or transforms the original. For example, students may use copyrightedmusic for a variety of purposes, but cannot rely on fair use when their goal is simplyto establish a mood or convey an emotional tone, or when they employ popular songssimply to exploit their appeal and popularity.
  • FIVE:  Developing Audiences for Student Work
  • If student work that incorporates, modifies, and re-presents existingmedia content meets the transformativeness standard, it can be distributed to wideaudiences under the doctrine of fair use.
  • Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.
  • Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • The ethical obligation to provide proper attribution also should be examined.
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond
  • MYTH:  Fair Use Is Just for Critiques, Commentaries, or Parodies. Truth:  Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative new work can be highly commercial in intent and effect and qualify under the fair use doctrine.
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    Great article outlining copyright, fair use and explaning the 5 principles of fair use in education.
Martin Burrett

Rotate and Roll - 5 views

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    This is a fun logic game where players must rotate the platforms and objects on the screen to collect tokens and touch the orb. http://ictmagic.wikispaces.com/Educational+Games
Vicki Davis

wireWAX - interactive video tool - 18 views

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    Interesting new tool that lets you overlay and tag people, etc. in a video. There are interesting (and some scary) applications for this. This is one of those sites you'll want to play with. The neat thing is that you can add tags to objects as well. This could have some fascinating applications for flipping the classroom. "The tool is free to use, so everything you saw in the video example I sent would be possible when you sign in to wireWAX studio. The only limitation for a free user is the size of the overlay is limited to 200px by 200px, but apart from that we hope there is plenty of scope to do as much creative stuff as you like, from using the overlay boxes or the inbuilt widgets (Flickr, Instagram, Youtube, Facebok, Twitter etc). 
Dave Truss

How to Make Advisory Work | Practical Theory @chrislehmann - 7 views

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    I love Carol Lieber's book "The Advisory Guide" (published by Educators for Social Responsibility) Make it matter by making it a core function of the school. We don't have traditional Parent-Teacher Conferences here. We have Parent-Student-Advisor conferences where teachers all write narrative report cards which are then processed / talked about / reviewed by the parent, student and advisor together. This makes the Advisor the primary link to the families, which goes a long way toward really making the power of Advisory tranparent to families (and teachers.) If a child gets in trouble, advisors are looped in immediately. Our college counselor works with the advisors so that they are the primary school-based adults to help students make decisions about their college process. Kids should never be the implied object of their own education.
Vicki Davis

Free Technology for Teachers: Check Out The Great New Features in Socrative - 9 views

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    Socrative has even more cool features. Richard Byrne gives an overview on on of my favorite blogs, Free Tech for Teachers. "Socrative's new image option could be great for asking mathematics questions that are diagram based. The image option could also be great for world languages teachers to post a picture of an object that students have to identify in the language that they're learning. And the new automatic grading option could save you a ton of time that you can then invest in something else. "
Martin Burrett

Color Pop Effects - 1 views

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    A great iOS and Android app for editing photos and images to show only selected objects in colour on an otherwise monochrome image. Start with a completely greyscale image and add the colours back by moving your finger over the areas you want.
Martin Burrett

Google Museum of the World - 9 views

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    A superb site from Google and the British museum. An interactive timeline of interconnected historical objects from all over the world. Click on them to view details.
Martin Burrett

The Egg - 2 views

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    A logic game where players must drag objects around to hit targets and get the egg into the cup. http://ictmagic.wikispaces.com/Easter
Martin Burrett

Chinese vocabulary - 3 views

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    A well made Mandarin resource for kids. Choose a topic page then hover over the objects to see the characters and pinyin and hear the pronunciation. http://ictmagic.wikispaces.com/Mandarin+%26+Chinese+culture
Martin Burrett

RoboMind.net - 7 views

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    This is a downloadable programme that teaches programming through a virtual robotic rover. Design games and challenges with your robot moving and finding objects. The commands are similar to MS Logo, but the interface and graphics are vastly more child-friendly. It is free for personal use. Found via http://twitter.com/@SheliBB http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

Xmas memory test - 5 views

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    A pairs game where students must find matching Christmas objects. http://ictmagic.wikispaces.com/Winter+%26+Christmas
Martin Burrett

Magic Pen - 11 views

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    A fun puzzle game where players must draw the objects to solve it. http://ictmagic.wikispaces.com/Educational+Games
Claire Brooks

Testing the Feasibility of OER-Course Certification | OERtest - 2 views

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    Aims Aims One of the OERtest project aims is to provide support for future OER-related initiatives by European HEIs. One way to do it so is by the establishment of a European network to promote and follow the development of OER and Open Educational Practices within the EHEA. The project partnership will act as a vivid example of a consortium of European universities that offer credit certification under a self-developed framework of learning based on study using OERs, which is shared among several universities and proves to be feasible. Formalised through a Memorandum of Understanding, the OER Europe Network is intended to initially consist of an agreement between the project partners to continue the sustainability objectives of the project beyond its lifetime. As a framework agreement for cooperation on the topic, the agreement will also however admit for other institutions to join, and for the network to take on its own life.
Martin Burrett

NASA Photojournal - 6 views

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    A good collection of images of the solar system and others space objects. http://ictmagic.wikispaces.com/Science
Martin Burrett

Aurasma - 8 views

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    An amazing augmented reality app for Android and iPad. Bring animation to still objects, make your children's written work come to life and make dragons fly around your school... through your camera at least. Share your creations with other users to make geo-location designs which will interact with anyone with the app. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Vicki Davis

Interactive educational simulations: Explain 3D - 13 views

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    Explain 3D has simulations explaining all kinds of machines and more. This is a 3D simulation built upon the "unity" platform, so you can move around the object in 3D. If you are teaching engineering, run a STEM lab, or work with physics, you'll want to check out what they've done on this site.
Martin Burrett

Graphing Stories - 11 views

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    A site with a collection of maths videos designed to get students drawing graphs. Watch the motion of objects or values on scale in the videos and plot the numbers. The videos have the correct answers at the end.
Ted Sakshaug

Fuel the Brain | Educational Resources and Games - 16 views

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    It is our dream that teachers won't have to hunt and search for activities for hours or spend a fortune on materials. We hope to continue to build this site until it is a comprehensive collection of teaching materials across several grades. The site currently focuses on kindergarten-third grade objectives. We have begun with mathematics but will continue to create across subjects.
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