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David Wetzel

Teach Science and Math - 11 views

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    There are many lists going around about what the next decade will bring in K-12 education, especially focusing on those things that will become obsolete. Well, I decided to create my own list of 5 things that should be obsolete in K-12 education by 2020.
Judy Lambert

2010 Horizon Report: The K12 Edition - 5 views

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    Describes key trends to watch for the next 5 years in educational technology in K-12 environments
Judy Lambert

2009 Horizon Report: The K12 Edition - 2 views

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    Describes key trends to watch for the next 5 years in educational technology in K-12 environments
Julie Altmark

NASA - NASA eClips™ - 0 views

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    from Free Technology for Teachers eClips videos are arranged by grade level; K-5, 6-8, and 9-12. There is also a section labeled for the general public. The videos are short clips designed to show students the work NASA is doing and how that work impacts space science as well as its potential impact on everyday life. All of the videos can be viewed online or downloaded for use on your local computer.
Claude Almansi

Murdoch-Owned Wireless Generation's Contract Should Be Scratched, Teachers' Union Leade... - 0 views

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    Joy Resmovits Aug. 5, 2011 ""We have become increasingly concerned with the proposed contract," Michael Mulgrew and Richard Iannuzzi, who respectively head New York City's and the state's teachers' unions, wrote in the note. The letter is addressed to New York State Board of Regents Chancellor Merryl Tisch, state Commissioner of Education John King, Jr., and copied to State Comptroller Tom DiNapoli. "It is especially troubling that Wireless Generation will be tasked with creating a centralized student database for personal information even as its parent company, News Corporation, stands accused of engaging in illegal news gathering tactics, including the hacking of private voicemail accounts," the letter reads. Murdoch acquired 90 percent of Wireless Generation for about $360 million last November. At the time of the acquisition, Murdoch said he saw K-12 education as a "$500 billion sector." Murdoch's first general move in the education sector had come just a few weeks earlier, when he tapped Joel Klein, then the chancellor of New York City's schools, to lead his education ventures. The Wireless Generation contracts were approved while Klein still ran the district, leading to speculation about the chancellor's intentions."
Vicki Davis

Call for Artwork :: Mission 10,000 Rockets - 3 views

  • Every invention starts from a simple drawing on a paper. To celebrate the DigitalGlobe™ satellite launch that will capture high-resolution pictures for Bing™ Maps, we want to borrow kids' imaginations to create the rocket of tomorrow.
  • Of the first 10,000 drawings submitted, every school that submits at least 20 drawings will be entered into a drawing to win a $5,000 donation from Bing™ and a portion of the book proceeds.
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    ! Of the first 10,000 drawings submitted, every school that submits at least 20 drawings will be entered into a drawing to win a $5,000 donation from Bing™ and a portion of the book proceeds. We understand this is quite a tight deadline. To help you out, we are going to provide you with some educational materials. The first 500 teachers to fill out an information request form on Artsonia will get a poster for the classroom, along with a satellite and rocket fact sheet and some fun rocket trading cards. You may also download pdf printable versions of the educational materials. In addition, students can watch the Delta II rocket launch video on www.10000rockets.com. Then, in early November, Bing™ will have a panel of scientists talking about rockets and you can use that for further inspiration in the classroom. As the students are learning about rockets, we want to get 10,000 of them to draw the rocket of tomorrow. Drawings can be uploaded on Artsonia from 10/8/09-11/25/09. We will do a few things with the drawings: * The first 10,000 drawings will be published in your Artsonia school gallery and showcased on a dedicated gallery website, www.10000rockets.com. * Schools who submit at least 20 drawings will be entered into a drawing to win* one of eight $5,000 donations. * Each drawing will be judged by a panel of Microsoft employees in conjunction with scientists. The judges will select one from each grade group (K-5, 6-8, 9-12) that inspires them and turn these student drawings into 3-D models to honor their invention. * The first 10,000 qualified drawings will be placed into a commemorative book and sold on 10000rockets.com. Proceeds from the book will be donated to 8 of the schools who have students featured in the book, chosen at random.
Caroline Bucky-Beaver

Code of Best Practices in Fair Use for Media Literacy Education - 1 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances -- especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question -- as it does for certain narrowly defined classroom activities.
  • guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • code of best practices does not tell you the limits of fair use rights. Instead, it describes how those rights should apply in certain recurrent situations.
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  • Media literacy education distinctively features the analytical attitude that teachers and learners, working together, adopt toward the media objects they study. The foundation of effective media analysis is the recognition that: All media messages are constructed.Each medium has different characteristics and strengths and a unique language of construction.Media messages are produced for particular purposes.All media messages contain embedded values and points of view.People use their individual skills, beliefs and experiences to construct their own meanings from media messages.Media and media messages can influence beliefs, attitudes, values, behaviors, and the democratic process. Making media and sharing it with listeners, readers, and viewers is essential to the development of critical thinking and communication skills. Feedback deepens reflection on one’s own editorial and creative choices and helps students grasp the power of communication.
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • Educators and learners in media literacy often make uses of copyrighted materials that stand far outside the marketplace, for instance, in the classroom, at a conference, or within a school-wide or district-wide festival. Such uses, especially when they occur within a restricted-access network, do enjoy certain copyright advantages.
  • Law provides copyright protection to creative works in order to foster the creation of culture. Its best known feature is protection of owners’ rights. But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use? If the answers to these two questions are "yes," a court is likely to find a use fair. Because that is true, such a use is unlikely to be challenged in the first place.
  • Both key questions touch on, among other things, the question of whether the use will cause excessive economic harm to the copyright owner. Courts have told us that copyright owners aren’t entitled to an absolute monopoly over transformative uses of their works.
  • Another consideration underlies and influences the way in which these questions are analyzed: whether the user acted reasonably and in good faith, in light of general practice in his or her particular field.
  • Code of Best Practices in Fair Use for Media Literacy Education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies. These practices are associated with K–12 education, higher education, and in classes given by nonprofit organizations. When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • These principles apply to all forms of media.
  • The principles apply in institutional settings and to non-school-based programs. 
  • The principles concern the unlicensed fair use of copyrighted materials for education, not the way those materials were acquired. 
  • where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media. Labels on commercial media products proclaiming that they are “licensed for home [or private or educational or noncommercial] use only” do not affect in any way the educator’s ability to make fair use of the contents—in fact, such legends have no legal effect whatsoever. (If a teacher is using materials subject to a license agreement negotiated by the school or school system, however, she may bebound by the terms of that license.)
  • TWO:  Employing Copyrighted Materials in Preparing Curriculum Materials
  • fairness of a use depends, in part, on whether the user tookmore than was needed to accomplish his or her legitimate purpose.
  • PRINCIPLES
  • ONE:  Employing Copyrighted Material in Media Literacy Lessons
  • The principles are all subject to a “rule of proportionality.” 
  • THREE:  Sharing Media Literacy Curriculum Materials
  • In materials they wish to share, curriculum developers should beespecially careful to choose illustrations from copyrighted media that are necessaryto meet the educational objectives of the lesson, using only what furthers theeducational goal or purpose for which it is being made.
  • FOUR:  Student Use of Copyrighted Materials in Their Own Academic and Creative Work
  • Students should be able to understand and demonstrate, in a mannerappropriate to their developmental level, how their use of a copyrighted workrepurposes or transforms the original. For example, students may use copyrightedmusic for a variety of purposes, but cannot rely on fair use when their goal is simplyto establish a mood or convey an emotional tone, or when they employ popular songssimply to exploit their appeal and popularity.
  • FIVE:  Developing Audiences for Student Work
  • If student work that incorporates, modifies, and re-presents existingmedia content meets the transformativeness standard, it can be distributed to wideaudiences under the doctrine of fair use.
  • Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.
  • Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • The ethical obligation to provide proper attribution also should be examined.
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond
  • MYTH:  Fair Use Is Just for Critiques, Commentaries, or Parodies. Truth:  Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative new work can be highly commercial in intent and effect and qualify under the fair use doctrine.
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    Great article outlining copyright, fair use and explaning the 5 principles of fair use in education.
Fabian Aguilar

Black On Campus » Blog Archive » The Quotable Black Scholar: K. Anthony Appia... - 0 views

  • Kwame Anthony Appiah is ranked #5 on the list of the most cited Black scholars in the humanities.
  • A multicultural education should be one that leaves you not only knowing and loving what is good in the traditions of your own sub-culture but also understanding and appreciating the traditions of others (and also critically rejecting the worst of all traditions). The principle of selection is clear: we should try to teach about those traditions that have been important to American history. This means that we begin with Native American and Protestant Dutch and English and African and Iberian cultures, adding voices to the story as they were added to the nation. – Kwame Anthony Appiah, “Beware of Race Pride,” The American Enterprise, September 1995.
Vicki Davis

MobyMax: Complete K-8 Curriculum - 8 views

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    I got this notice from Moby Max. There are a proliferation of websites that let you check and have kids working in online spaces like this. Remember that these can be helpful, but you should and must have students programming and inventing with computers. These can be very helpful but are only one use of the computer. Below is what they sent me about the service. Please let me know if you're using this (educators only, please). "MobyMax has just released the easiest way to get your students motivated and start the year off right-a free 119 prize school contest. Within the first ten minutes of releasing the free 119 prize contest on Monday with no announcement, 22 schools signed up! Not only are the contest and 119 prizes free, but MobyMax curriculum is free as well. (You may remember that teachers can upgrade to the Pro version for just $79 per year, but the prizes, contest, and curriculum are completely free whether you upgrade or not!) We are also proud to announce our students' results from the last school year. The results from over 600,000 students showed that those who used MobyMax for 40 hours averaged more than a 1.4 grade level increase in math and a 1.5 grade level increase in language. Students answered over 1 million problems in MobyMax's new reading module released this summer."
yc c

VoiceThread - Group conversations around images, documents, and videos - 0 views

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    "My Fellow Americans" Voicethread challenge for President Obama.
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    A VoiceThread is a collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate pages and leave comments in 5 ways - using voice (with a mic or telephone), text, audio file, or video (via a webcam). Share a VoiceThread with friends, students, and colleagues for them to record comments too. Users can doodle while commenting, use multiple identities, and pick which comments are shown through moderation. VoiceThreads can even be embedded to show and receive comments on other websites and exported to MP3 players or DVDs to play as archival movies.
Ric Murry

Engaging the Eye Generation: Visual Literacy Strategies for the K-5 Classroom - 0 views

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    Flip Book
Vicki Davis

Susan Silverman's Lucky Ladybugs project going on for elementary - 0 views

  • A Collaborative Internet Project for K-5 Students
  • Essential Question: Why are ladybugs considered to be good luck?
  • This project will demonstrate lesson plans designed following principles of Universal Design for Learning (UDL) and examples of student work resulting from the lessons.  As teachers we should ask ourselves if there are any barriers to our students’ learning.  We should look for ways to present information and assess learning in non-text-based formats. 
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  • Based on brain research and new media, the UDL framework proposes that educators design lessons with three basic kinds of flexibility: 1. Multiple formats and media are used to present information.
  • Examples: Illustrations, pictures, diagrams, video or audio clips, and descriptions 2.   Teachers use multiple strategies to engage and motivate students. 3.   Students demonstrate learning through multiple performance and product formats.
  • UDL calls for three goals to consider in designing lessons: 1.  Recognition goals: these focus on specific content that ask a student to identify who, what, where, and when. 2.  Strategic goals: these focus on a specific process or medium that asks a student to learn how to do something using problem solving and critical think skills. 3. Affective goals: these focus on a particular value or emotional outcome. Do students enjoy, and appreciate learning about the topic? Does it connect to prior knowledge and experience? Are students allowed to select and discover new knowledge?
  • Resources you might want to use: Scholastic Keys, Kid Pix, Inspiration and Kidspiration, digital camera (still and video), recording narration/music, United Streaming.  Let your imagination go!
  • This project begins on March 15, 2007.  Materials need to be e-mailed by May 31, 2008.
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    A great way to get started with technology is to join in an exciting project. this project by Susan Silverman was designed using the principles of Universal Design for Learning. I've heard her present and she is a pro. (Along with my friend Jennifer Wagner.)
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    Susan Silverman creates excellent projects for global collaboration among elementary students.
Ted Sakshaug

Music - Interactive Sites for Smartboard Use - Grades K - 5 - Oak Street Elementary Sch... - 1 views

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    music sites for use with smartboards
Kathy Benson

Tux Paint - 14 views

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    "Tux Paint Open Source Drawing Software for Children (About sponsors) Next From the gallery: Manga Harry Potter By: Vashti Tux Paint is free computer art software for children. * About * Features * Screenshots * Videos * Gallery * Stamps * Reviews * Schools Using It * User Comments * Requirements * Download * Purchase * Documentation * Known Issues * Merchandise * Events * News * Mailing Lists * Developers * Help Us * Links * Contact The Web tuxpaint.org "One of the best freeware programs I have tested in a long time!" - Ask The Computer Lady, February 2006 Open Source CMS 5-Star and "100 Clean" rating, April 2007 More reviews & awards... Tux Paint is a free, award-winning drawing program for children ages 3 to 12 (for example, preschool and K-6). It combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who guides children as they use the program. Kids are presented with a blank canvas and a variety of drawing tools to help them be creative. (See the full list of features.) "
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    kidpix like draw program - will run on macs and pcs
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