Skip to main content

Home/ educators/ Group items tagged game-based

Rss Feed Group items tagged

Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 14 views

  •  
    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Vicki Davis

Karooba - Play Trivia - Promote Fun-based Learning - Share Knowledge - Earn Prizes > Home - 0 views

  •  
    Got an email from this group - would love to hear from those who have played Karooba -- here is the information they sent me: "The Karooba site includes the following features: * One the largest collections of education-based (over 100,000) trivia questions * Educational games that allow you to: o Challenge friends around the world in one-on-one trivia games o Join a tournament on education based topics or set up a tournament of friends or classmates o Try your luck in a new Find-it game o Create your own quizzes and see how others score on your test * State-of-the-art avatar tool (Karoobatar) - create your near real life or cartoon characters * A real time communications tool (Karoobacator) - Instant message with your friends without the risk of foul language. Karooba was created and is maintained by a computer consulting firm based in Minnesota. The firm's staff, which is mostly comprised of parents with school-age kids, is very concerned (like most parents are these days) about what their children view on the Internet. With this in mind, Karooba was designed to be a 'safe haven' where kids can go to play online, as well as learn…and more importantly one that parents (and teachers) can trust. "
Vicki Davis

Creating a Game-Based Online Class | Online Universities - 2 views

  •  
    Excellent article on designing a game based learning e-course. There are a lot of links and great ideas. Since hearing Jane McGonigal speak at Microsoft HQ I have using Interrobang and other games as a priority for integrating into my classroom. (Hat Tip @juandoming on Twitter)
Dean Loberg

Education Week's Digital Directions: Building Gaming Into Science Education - 0 views

  • "I've had teachers tell me,” says Eklund, “that after they introduced the game to their students, the classroom went completely silent because all of the kids were just reading." "You just don't get that kind of engagement and involvement with the story" with a textbook, he says.
    • Brian C. Smith
       
      Is this because of the visual appeal or the storyline? I can see this happening, but does silence mean high levels of engagement?
    • Dean Loberg
       
      Assuming that they are not sleeping I think it does mean engagement, but engagement does not equal education. It depends on the content as well.
  • A report written by researchers about The River City Project for a 2006 conference concluded "that students learned biology content, that students and teachers were highly engaged, that student attendance improved, that disruptive behavior dropped, that students were building 21st-century skills in virtual communication and expression, and importantly, that using this type of technology in the classroom can facilitate good inquiry learning."
    • Brian C. Smith
       
      Is this limited to only the River City Project alone though? How does it promote more inquiry, problem and project-based learning in other content?
  • ...4 more annotations...
  • "I'm in a unique situation where there's a computer at every lab table," he says, pointing out that many teachers do not have that ratio of students to computers.
  • when the games don't work properly, but most teachers don’t have that level of technical skill, she points out.
  • "There are little things you need to know," she says, to keep the games running smoothly. "[Otherwise], it's not going to work in the classroom, and teachers aren't going to use it."
  • "If [the game] doesn't have a focus or clear reason for what they're doing, it really doesn't work," says Pokrzywinski. Adapting games to the curriculum is possible, she says, but it takes time—something many teachers don't have.
  •  
    Science and gaming
  •  
    Science and gaming
Vicki Davis

ExploreLearning - Interactive Math and Science Simulations. - 1 views

  •  
    Cool (not free though) website with some really nifty gizmos.
  •  
    I think we're going to see more companies that have valid, standards based games like this one for elementary science and math. This isn't free but you can have a free trial and try the games free for 5 minutes. I think that games are going to be part of what we do and smart textbook companies would behoove themselves to embed games as part of the curriculum for each chapter. I wish my school could do something like this, another thing to look at.
Ted Sakshaug

Lure of the Labyrinth - 11 views

  •  
    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
Vicki Davis

ICT - Games based learning - Resources - TES - 1 views

  •  
    Games based learning resources. Here is some information on games and articles on how they are being used.
Martin Burrett

Seterra | Map Quiz Game - 8 views

  •  
    A superb map based geography game. Download to play. Play games to find cities, countries, rivers, identify flags and more. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
Vicki Davis

gamifi-ED - Cockroaches vs. Algebra - 16 views

  •  
    This game scores a 19 out of 30 and is a fantastic way to teach students to find the equation of the line slope intercept form. It is highly rated by students and educators. Look at the review to see if it fits your classroom. The game is browser based.
Vicki Davis

DimensionU - Educational Video Game Technology for the 21st Century Student - 15 views

  •  
    For parents who want fun things for their students to do over the summer that will help students learn more and move forward in math and literacy skills - this is a website to check out. "Students enter the tournament by going to www.DimensionU.com/SummerChallenge. Once registered (parental permission is required) they will compete in math- and literacy-based games for a chance to win gift cards and summer-related prizes like inline skates, inflatable pools, beach volleyball sets, or tents. Five lucky players will be randomly selected to win an iPod Nano each. New this year is a social networking component that encourages students to build online "learning communities" of friends, family, community members, or even teachers - basically anyone who wants to help support the child's academic efforts during the summer. Participants who earn the highest number of social network points in each tournament round will win prizes separate from those awarded for game play performance."
  •  
    Suggest this to parents.
Vicki Davis

Children's math education resources for teachers | DreamBox Learning online math educat... - 1 views

  •  
    From Dreambox in my inbox: "In honor of Math Awareness Month this April, I am e-mailing you this morning to share the news that DreamBox Learning is launching DreamBox Math Classroom, a school version of the curriculum and standards based children’s math adventure game, DreamBox Learning K-2 Math. To celebrate the release, DreamBox Learning offers free access to the game for any kindergarten, first or second grade classroom in the U.S. and Canada through the end of the current school year or June 30, 2009. Teachers at accredited schools can simply visit www.dreambox.com/teachers to sign up for classroom usage. "
Vicki Davis

Epic learning: Common Core enters World of Warcraft - index - 4 views

  •  
    Peggy Sheehy is the matron of gamification and she's one upped her own groundbreaking work in Second Life. She's gamified the Common Core Learning Standards. Wow. One more reason you can't use standards as an excuse to do nothing. "They are also learning to be mighty gamers because Sheehy is gamifying the Common Core Learning Standards (CCLS). With the command "Go forth and be epic," students pack away drafts and log on to 3D Game Lab where A Hero's Journey awaits. WoWinSchool: A Hero's Journey is a curriculum based in World of Warcraft (WoW), a massively multiplayer online role-playing game in which players assume characters and interact within an ever-changing, virtual world.  Sheehy helped to frame the curriculum developed by Lucas Gillespie and Craig Lawson with whom she collaborates on the award-winning WoWInSchool project.  "
Marie Coppolaro

jQuizShow - 0 views

  •  
    The jQuizShow is based on the popular "Who Wants to Be a Millionaire" TV game show. It forms the framework around which a group can play their own Millionaire-like quiz show game, with one person acting as the host, one person in the "hot seat," and with the remaining people forming the audience. Three helplines (50/50, ask a friend, and poll the audience) are available to the player.
Ted Sakshaug

Educational Games - 0 views

  •  
    You don't have to be a genius to understand the work of the Nobel Laureates. These games and simulations, based on Nobel Prize-awarded achievements, will teach and inspire you while you're having FUN!
Ruth Howard

willrich45 shared http://planetkodu.com/course/2010/02/24/before-we-begin/ - 10 views

  •  
    Open courseware game development Melbourne based IdeasLab 5 week course free- starts mon 1st March -based on connectivist ideas.Enroll your students/selves. I wont be at this time but Im interested as an observer- in games as a medium for learners especially youth. I would love to have a go to see how even with no programming/coding etc can I facilitate this?
Ben Rimes

Whiteboard Resources - Mathematics - 34 views

  •  
    Big list of flash-based activities, games, and interactives that work well for use with an interactive whiteboard in a mathematics classroom. Includes many areas of math including geometry, numeracy, fractions, probability, and more.
Vicki Davis

Science Interrobang Missions - 9 views

  •  
    Game based learning is powerful. Interrobang is a great website for this. Let students pick their own missions or select missions as a class.
yc c

WEB|WISE|KIDS - E Rate, Internet Safety Tips, Internet Safety for Teen, Child Internet ... - 1 views

  •  
    Web Wise Kids is about empowering today's youth to make wise choices online. Through state-of-the-art Internet Safety computer games (based on real-life scenarios) as well as Internet Safety tips for kids, teens and parents, Web Wise Kids creates a safer, friendlier internet experience. These, coupled with involvement of community, youth leaders and parents, provides an environment where your child's Internet Safety becomes their first line of defense while navigating through cyberspace.
Ted Sakshaug

XP Math - Math Games, Math Careers, Math Forums, Math eBooks - 1 views

  •  
    math games based on NCTM standards
1 - 20 of 52 Next › Last »
Showing 20 items per page