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Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 14 views

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    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Ted Sakshaug

Educational Games, Worksheets & Homework Help for Kids, Parents and Teachers | Game Cla... - 1 views

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    Game Classroom is an educational games website catering to the K-6 market. Game Classroom offers mathematics games and language arts games. Games can be found by selecting a grade level and then a subject area. Both the mathematics and language arts categories are subdivided into specific focus areas. Some of the games are unique to Game Classroom and some are games that are used on other sites.
Vicki Davis

Children's math education resources for teachers | DreamBox Learning online math educat... - 1 views

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    From Dreambox in my inbox: "In honor of Math Awareness Month this April, I am e-mailing you this morning to share the news that DreamBox Learning is launching DreamBox Math Classroom, a school version of the curriculum and standards based children’s math adventure game, DreamBox Learning K-2 Math. To celebrate the release, DreamBox Learning offers free access to the game for any kindergarten, first or second grade classroom in the U.S. and Canada through the end of the current school year or June 30, 2009. Teachers at accredited schools can simply visit www.dreambox.com/teachers to sign up for classroom usage. "
Martin Burrett

Book: Wellbeing in the Primary Classroom by @AdrianBethune via @BloomsburyEd - 0 views

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    "In his new book, Adrian Bethune explores different angles of the life of children who are of primary-school age. For example, in a fascinating first chapter, Bethune examines our tribal roots, tapping into our pupils' primitive social instincts and their powerful effects on wellbeing and ability to learn. Citing the work of Louis Cozolino (Click here to view The Social Neuroscience of Education: Optimizing Attachment and Learning in the Classroom by Louis Cozolino on Amazon UK - worthy of a read itself) a tribal classroom embodies tribal qualities including a tribal leader, cooperation, teamwork, equality, fairness, trust and strong personal relationships. Such qualities enable everyone to feel valued and a feeling of a big family, helping secure positive relationships - the role of the teacher in this relationship is to help pupils feel like they belong, which is fundamental to learning. Developing this tribal theme, Bethune the proceeds to share ideas to be implemented in the primary classroom to help cultivate such positive relationships, including the design of a team flag, greetings and endings, teaching social skills, and building humour and games into the setting."
Dean Loberg

Education Week's Digital Directions: Building Gaming Into Science Education - 0 views

  • "I've had teachers tell me,” says Eklund, “that after they introduced the game to their students, the classroom went completely silent because all of the kids were just reading." "You just don't get that kind of engagement and involvement with the story" with a textbook, he says.
    • Brian C. Smith
       
      Is this because of the visual appeal or the storyline? I can see this happening, but does silence mean high levels of engagement?
    • Dean Loberg
       
      Assuming that they are not sleeping I think it does mean engagement, but engagement does not equal education. It depends on the content as well.
  • A report written by researchers about The River City Project for a 2006 conference concluded "that students learned biology content, that students and teachers were highly engaged, that student attendance improved, that disruptive behavior dropped, that students were building 21st-century skills in virtual communication and expression, and importantly, that using this type of technology in the classroom can facilitate good inquiry learning."
    • Brian C. Smith
       
      Is this limited to only the River City Project alone though? How does it promote more inquiry, problem and project-based learning in other content?
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  • "I'm in a unique situation where there's a computer at every lab table," he says, pointing out that many teachers do not have that ratio of students to computers.
  • when the games don't work properly, but most teachers don’t have that level of technical skill, she points out.
  • "There are little things you need to know," she says, to keep the games running smoothly. "[Otherwise], it's not going to work in the classroom, and teachers aren't going to use it."
  • "If [the game] doesn't have a focus or clear reason for what they're doing, it really doesn't work," says Pokrzywinski. Adapting games to the curriculum is possible, she says, but it takes time—something many teachers don't have.
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    Science and gaming
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    Science and gaming
Vicki Davis

Kodu and English - Resources - TES - 1 views

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    Some guides for using Kodu game lab in the classroom. I've used this in my classroom. Kodu is a free game creation software from Microsoft. Cool tool.
Maggie Verster

Making Health Games Fun- Kids Nutrition and Exercise Games for Health - 15 views

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    Health games don't have to be boring. Download our gameplay guides, classroom activities, worksheets, and student assessments.
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    Health games don't have to be boring. Download our gameplay guides, classroom activities, worksheets, and student assessments.
Vicki Davis

From Age of Empires to Zork: Using Games in the Classroom | Academic Commons - 0 views

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    Excellent article about using games in the classroom.
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    Very nice article about using Games in the Classroom from Todd Bryant. (Hat tip to Jo McLeay's plurk about this one.)
Maggie Verster

Using Games and Simulations in the Classroom - 0 views

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    A new, free white paper-"Best Practices for Using Games & Simulations in the Classroom"-that tackles the practical challenges teachers face when they use video games was released this past February by the Software & Information Industry Association's Education Division. In this article, Lee Wilson, the author of the paper and the co-chair of the working group that produced it, summarizes, excerpts from, and describes the main points of the report.
Vicki Davis

Creating a Game-Based Online Class | Online Universities - 2 views

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    Excellent article on designing a game based learning e-course. There are a lot of links and great ideas. Since hearing Jane McGonigal speak at Microsoft HQ I have using Interrobang and other games as a priority for integrating into my classroom. (Hat Tip @juandoming on Twitter)
Vicki Davis

Introducing Mango - Classroom 2.0 - 0 views

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    Fascinating game for elementary students called Mango from Lorraine Leo on Classroom 2.0. She is doing fascinating work.
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    Mango game that help students learn sounds.
Julie Shy

Guest Blog: Angry Birds: A Lesson in Formative Assessment @kathyperret - 8 views

  • Sharing learning intentions – At the beginning of each “launch” the player is shown the formation of the structure and the placement of the little pigs. (I think that’s what they are.) A player can sweep back to this area of the game at any time. This gives the player the clear intentions of what needs to be accomplished in that specific level.
  • Sharing and negotiating success criteria - Once an Angry Bird is launched from the slingshot, the path of the bird is clearly marked for future reference. These marking stay throughout the level. I’ve found them useful in negotiating my success, even though I have not perfected this!
  • Giving feedback to pupils – When playing Angry Birds, I know right away if I did not complete a specific level. (Right now I’m stuck on Level 15.) While the wording “Level Failed” is not exactly appealing to me, it isn’t harmful. Nothing bad happens. I just have the opportunity to try again, and again, and again until the level is complete. I’ve also noticed that the other Angry Birds waiting their turn seem to be cheering on the bird that is being launched.  I’ve just noticed another feature – The Mighty Eagle. He is there to help a player get out of a tricky level
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  • Effective questioning – I know there are many places I could go to ask effective questions in order to improve my Angry Bird skills. I’ve found online communities of like-minded individuals and groups to be extremely helpful when professional questions arise. This sense of belonging provides me a chance to ask my questions in a non-threatening environment. I’m sure there are groups formed to discuss Angry Bird strategies. Right now I have many of Angry Bird questions.
  • Encouraging pupils to assess and evaluate their own and others’ work – Right now, I’m attempting to evaluate my work on Level 15. I’ve been able to successfully get the two pigs on the sides, but the one – in strong middle structure has me stumped. As an adult, I know to assess and evaluate my work on this level. I could also probably find some online tips from other players.
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    I'm embarrassed to admit, but two weeks ago I didn't even know anything about  Angry Birds. It looks like this addicting little game has been around for a while. I know … Where have I been? I guess I've been spending time with a less angry little bird … I'm really not the angry type! I guess I see Twitter as better use of my time and professional collaborative learning than shooting birds out of a slingshot. A casual conversations with my hairdresser a few weeks ago about the game led to a quick demonstration on her phone. Another reference came last Friday while attending a session on Instructional Coaching for principals. Some areas that Instructional Coaches can assist schools with are referred to as the Big Four: Classroom Management, Content, Instruction, and Formative Assessment. While the presenters facilitated dialogue around the topic of formative assessment the analogy was made to video gaming; and specifically Angry Birds. This piqued my curiosity.
Julie Altmark

iLearn Technology » Blog Archive » The Pre-Raph Pack - 3 views

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    Featured Post Scholastic's The First Thanksgiving What it is: Scholastic has amazing resources all year long but the interactive on The First Thanksgiving is topnotch!  Students learn about how the Pilgrims reached America, and what daily life was before the First Thanksgiving.  Students can take a tour of the Mayflower, take the virtual journey to America, compare and contrast modern life with when the Pilgrims lived (housing, clothes, food, chores, school, games), and the Thanksgiving feast.  There is a great slideshow and play a webquest feature where kids can learn more about the Pilgrims and the Wampanoag and the famous harvest feast.  The site includes audio for every page and activity.  This is great for younger students. How to integrate Scholastic's The First Thanksgiving into the classroom: The First Thanksgiving is a collection of great activities for students to learn about Thanksgiving and the Pilgrims.  Students can use this site independently as young as first grade because of the audio features on The First Thanksgiving.  The site can be used as a center activity that a few students can explore together, independently in the computer lab setting, or as a whole class with a projector or interactive whiteboard.  The webquest at the end of the activity checks for student understanding with a quiz.  Increase students participation further with some The First Thanksgiving bonus features and extras.  Print out a Thanksgiving Readers theater, door signs, a fact hunt, a vocabulary quiz, and some letters from historical figures.  There are also research and historical fiction journals that students can continue learning with.  These range from a Plymoth Colony research starter to Our America: Colonial period. Tips: Check out Scholastic's Teaching resources for The First Thanksgiving as well as the literature connections that are available. Leave a comment and share how you are using The First Thanksgiving  in your classroom. Read More
liam odonnell

Study: Games, Video Improve Preschooler Literacy -- THE Journal - 11 views

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    A new study has shown that educational videos and interactive games can have a positive impact on preschooler literacy when incorporated into the curriculum in a classroom setting.
Vicki Davis

gamifi-ED - Cockroaches vs. Algebra - 16 views

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    This game scores a 19 out of 30 and is a fantastic way to teach students to find the equation of the line slope intercept form. It is highly rated by students and educators. Look at the review to see if it fits your classroom. The game is browser based.
Vicki Davis

Computer Game Production in Scratch - Resources - TES - 17 views

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    Here is a beginner guide for Scratch. This is a great set of resources to help you get started with computer game production in Scratch. This was developed to cover the Scottish Curriculum for Excellence, Experience, and Outcome for Game Production. This is a fascinating way to start. I hope others will share their resources in the comments. I want to use Scratch in my classroom.
Vicki Davis

How Do You Play - 10 views

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    Fun games that you can play. There are a lot of these that you can find and use for the classroom, as ice breakers and others. I found this site easy to use and had some cool ideas on it. I love games. This is going in my list of tools.
Gary Bertoia

Teaching Tools: Using Online Simulations and Games | Edutopia - 17 views

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    "Students who are passionate gamers can talk a blue streak about the virtual online worlds where they invest their free time and energy. Usually, of course, they get to play only when they're not at school. But why not bring gaming into the classroom? Could teachers tap that same passion to spark learning?"
Martin Burrett

Good classroom management is nothing to be proud of by @bennewmark - 0 views

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    In 2011 footballer Xabi Alonso gave an interview to the Guardian on his experiences as a young player moving from Spain to Liverpool.  He describes the most significant difference here. I don't think tackling is a quality," he says. "It is a recurso, something you have to resort to, not a characteristic of your game. At Liverpool I used to read the matchday programme and you'd read an interview with a lad from the youth team. They'd ask: age, heroes, strong points, etc. He'd reply: 'Shooting and tackling'. I can't get into my head that football development would educate tackling as a quality, something to learn, to teach, a characteristic of your play...
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