This is a web application that creates a "mindmap" out of a list of words. It can be used to help students develop skills in grouping and organizing information
podcast: feed://smarthistory.org/podcast-xml-for-all-museums
"This site is being developed ... as a dynamic enhancement (or even substitute) for the static Western art history textbook. We are looking for contributors-especially for canonical non-Western material and other survey topics we have not yet covered."
Mathematics: Given the mathematical
formula for the area of a circle, paraphrase it using your own
words.
3. Application (Using information in
concrete situations)
Mathematics: Compute the area of actual
circles.
Mathematics: When you have finished
solving a problem (or when a peer has done so) determine the
degree to which that problem was solved as efficiently as
possible.
4. Analysis (Breaking down material into
parts)
5. Synthesis (Putting parts together into a
whole)
Mathematics: Apply and integrate several
different strategies to solve a mathematical problem.
6. Evaluation (Judging the value of a
product for a given purpose, using definite criteria)
Mathematics: Given a math word problem,
determine the strategies that would be necessary to solve
it.
Bloom's use of the term
application differs from our normal conversational use of
the term. When working at any of the four highest levels of the
taxonomy, we "apply" what we have learned. At the
application level, we "just apply." At the higher levels,
we "apply and do something else."
The main value of the Taxonomy is
twofold: (1) it can stimulate teachers to help students acquire
skills at all of these various levels, laying the proper foundation
for higher levels by first assuring mastery of lower-level
objectives; and (2) it provides a basis for developing measurement
strategies to assess student performance at all these levels of
learning.
Established by the World Wide Workshop Foundation in the spring of 2006, the Globaloria Program prepares young people ages 12 and up to create educational games and interactive simulations, for their own personal and professional development, and for the social and economic benefit of their communities.
Globaloria is an engaging, student-centered delivery mechanism to teach STEM subjects (Science, Technology, Engineering, and Mathematics). Along the way, students also learn game design, programming, wiki formatting, writing, and multimedia production skills.