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Cathy Arreguin

YouTube - A Virtual Conversation Overheard - 0 views

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    Tongue in cheek argument between avatars - trying to sell the idea of "real" environments (vs. virtual) Funny 4:46 long.
Cathy Arreguin

Can Training in Second Life Teach Doctors to Save Real Lives? | Health Policy ... - 0 views

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    Medical training programs are springing up in virtual reality, and they may bring big changes to the way health-care professionals learn their craft. Example of medical school training simulation in Second Life
Cathy Arreguin

Teaching in Second Life » Blog Archive » Virtual "Makkah" and Al Andalus i... - 0 views

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    Islamic sites in Second Life used for information and training. Good use of learning objectives and justification of use of 3D environment. A Virtual Makkah, Masjid Al-Haram, Al-Andalus
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

The Imagination Age: Roleplaying a Sub-Atomic Particle - 0 views

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    Eric Hackathorn, better known in Second Life and virtual world circles as the person behind the impressive Second Life incarnation of NOAA -- the National Oceanographic and Atmospheric Administration, has just unveiled his newest effort: The US Department of Energy in Second Life. The educational and experiential potential of this build is exciting and mind-expanding. From a trip through a super collider to life as a sub-atomic particle. Eric suggests, "Try smashing into each other as sub-atomic particles, take a tour of a super collider."
Cathy Arreguin

US Department of Energy Opens "Energy" Island in Second Life - Betterverse: Nonprofits ... - 0 views

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    You can reportedly smashing into your friends as sub-atomic particles, take a tour of a super collider, or look at a variety of DOE informational resources.  I like how lush and verdant the island is, a reminder of how our energy consumption effects the ecosystem around us.
Cathy Arreguin

SL Register of Historic Places - NMSU Alamogordo - 0 views

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    List of global historic places recreated in Second Life. Some lists open in Google Earth also! Learners can explore in GE and then walk around in SL!
Cathy Arreguin

3d Travel to 35 Virtual Countries in Second Life | Second Life Update - 0 views

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    a list of 35 different virtual countries that you can travel to in Second Life. A Teleport SLurl link is next to each name
Cathy Arreguin

ArtsPlace SL: Immersion and embodiment - 0 views

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    Immersive and embodiment tendancies. Who immerses? This article mentions research that begins to paint a picture of personalities more likely to immerse.
Cathy Arreguin

The reverse argument for virtual worlds in the enterprise : The Metaverse Journal - Vir... - 0 views

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    Satirical video promoting real life meetings over virtual meetings. Good video to use to introduce discussion of affordances of virtual meetings.
Cathy Arreguin

SECOND LIFE - Searching the Knowledge Base and Wiki in-Viewer - 0 views

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    YouTube Video: Torley explains how to access the Second Life Wiki and Knowledge Base from the in-world browser window.
Cathy Arreguin

New World Notes: SL Educator Creates Free Game Development Kit in a Box - 0 views

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    Second Life based FREE game development kit in a box. Used to develop Pilgrim (First Thanksgiving) game with University of Pennsylvania Students. Links to SLURL location, documentation, example game and kit on this page.
Cathy Arreguin

Fox News report on virtual worlds | KZERO - Blog - 0 views

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    "Undercover Mom" Fox News story on virtual world culture for kids and tweens. 4 minute article. Good vid to introduce pervasiveness of vw for this demographic kzero interview re: vw and kids
Cathy Arreguin

Learning from the Virtual You : NPR - 0 views

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    How you appear in the virtual world could affect your behavior in real life, according to researchers at Stanford University. Andrea Seabrook speaks with Stanford's Jeremy Bailenson about his research into how people interact psychologically with their virtual-reality representations.
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

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    Mont Saint Michel in Second Life
Cathy Arreguin

Le Mont Saint-Michel in SecondLife - 0 views

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    Blog and Details of Le Mont Saint-Michel build in Second Life
Cathy Arreguin

Second Life's Virtual Naval Undersea Warfare Center | VizWorld.com - 0 views

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    It's no secret that the US Government and Military have been investigating virtual environments for some time, and Second Life has been a popular playground for both simulation research and recruiting.  In an interview on Second Life's blog, Douglas Maxwell from the Naval Undersea Warfare Center (NUWC) talks about how they've integrated Second Life into their environment.
Cathy Arreguin

The Mod Squad. Blog. » Blog Archive » Avatar - Part 1: Defining the moder... - 0 views

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    An avatar is a graphical representation of one's self, personality or alter-ego while engaging in online communication.  Avatars can range from simple, static 2D graphics to complex, animated 3D forms controlled by the user. First of a great series on avatars. Clear, concise.
Cathy Arreguin

Teigland 3D Learning Online Education Conference - 0 views

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    Slideshare: Excellent presentation! Learning in 3D: Bringing a new dimension to enterprise learning and collaboration. Glean new examples for EDTEC700
Cathy Arreguin

http://www.ftc.gov/opa/2009/12/virtualworlds.shtm - 0 views

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    The Federal Trade Commission today issued a report that examines the incidence of sexually and violently explicit content in online virtual worlds. The congressionally mandated report, "Virtual Worlds and Kids: Mapping the Risks," urges operators of virtual worlds to take a number of steps to keep explicit content away from children and teens, and recommends that parents familiarize themselves with the virtual worlds their kids visit.
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