A portion of a recorded Webinar discussing the 7 sensibilities that make learning in a 3D Virtual World different from 2D learning. Speakers are Karl M. Kapp (Bloomsburg University) and Tony O'Driscoll (Duke University), co-authors of "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration".
I came across this while looking for murder mystery scavenger hunts in Second Life.
"Virtually Dead" is a murder mystery novel that is partially set in Second Life. It is written by Scottish screenwriter and author Peter May. All the reviews on Amazon have been positive.
Continuing my theme of visiting virtual versions of Bay Area museums, I really enjoyed the virtual Exploratorium. In flatland, the Exploratorium is famous for their hands-on displays. It is very kid-friendly, and is a fun place to visit for all ages. I was interested to see how they would transfer this hands-on approach to learning into Second Life. I was not disappointed. The exhibits are very original and very interactive, and I had a lot of fun exploring. I will definitely be returning to the virtual Exploratorium.
A previous Diigo post talks about the virtual Exploratorium, so I found this great video that shows off a number of the exhibits. Hopefully it will inspire you to visit it yourself!
This is a blog about the use of Second Life in teaching science, especially biology. It is meant to document my Second Life activities and development efforts leading up to and including my upcoming Sabbatical in Spring 2009. My sabbatical is to develop hands on modules in Second Life that could supplement either lecture or lab classes.
Photosynthesis
Stagecoach Island is an online virtual world created by Wells Fargo. You can explore the island and its hidden secrets, connect with friends and make new ones, and at the same time learn smart money management.
Virtual Storytelling Project - 125 Grade 8 students in 5 Regina Public schools were involved in an inquiry learning project integrating English Language Arts, Social Studies and Arts Ed Drama curriculums, as well as cutting edge technology through the use of Teen Second Life and the iLife suite of applications.
players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when som
eone is thinking about their virtual self as when they think about their real one.
or intelligent
Previously, researchers have observed that people easily adopt the persona of their virtual selves,
t about themselves and their avatars compared with real and virtual others, two regions stood out: the medial prefrontal cortex and the posterior cingulate cortex. That makes sense as prior research has linked the medial prefrontal cortex to self-reflection and judgement.
"next to no difference" in the activity in these regions when people thought of themselves and of their avatar
Caudle's team also noticed key differences between how people thought about the virtual and real worlds, which must be a necessity for preserving your sense of reality.
Brain scans of avid players of the hugely popular online fantasy world World of Warcraft reveal that areas of the brain involved in self-reflection and judgement seem to behave similarly when someone is thinking about their virtual self as when they think about their real one.
The magic of storytelling is captured in this compelling short film about an hiv positive character dealing with hiv aids known as "Uncle D." Accompany the Reluctant Quester and his trusty sidekick Cice the therapy dog as they embark on a life changing journey.
http://www.tvwsp.com
Youtube overview of the "Uncle D" storyquest ... great 3D narrative example
The Virtual Worlds Story Project (TVWSP) utilizes "Questing" to develop interactive, immersive, and educational journeys designed to explore specific ideas/themes, teach vital 21st century learning skills, and generate Narrative Synergy™ through story.
The goal of every Quest is to help each individual experience and express his or her Narrative Thread™ - that special spark of spirit that makes each of us unique. Once identified and articulated, these threads or "strands of story" form the warp and weave of larger communities of practice*.