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Cathy Arreguin

Interested in seeing Open Sim but don't know where to start? « NMC Virtual Wo... - 2 views

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    Open Sim allows younger students. Here's one example. From website: "If you didn't already know, Open Sim is the free, open source server software based on Second Life. It enables you to run your own sims (or have someone else run them for you) anywhere you want: on your desktop, behind your firewall, at a data centre even in the cloud! These sims can be stand-alone, connected to a grid (though not Second Life itself yet) or now Hypergrid enabled, which allows them to be both stand-alone yet reachable by teleport from other sims and grids."
Cathy Arreguin

YouTube - Gridhoppers: Educators in Reaction Grid - 0 views

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    YouTube video (3:35 minutes) featuring examples of Reaction Grid K12 projects.
Cathy Arreguin

OpenSim Download Assets and upload to any Grid! | Marketplace OpenSim Store 3D Hypergri... - 0 views

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    OpenSim Hypergrid online store (beta) Many free assets including OAR, IAR, textures, scripts, sounds, animations, etc.  
Cathy Arreguin

Virtual World Textures » Madville Textures - 0 views

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    Textures for virtual worlds. Must buy set for each different grid (discounts available). 
Cathy Arreguin

Welcome to Inworldz! - 2 views

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    9/9/10 - current up and coming platform getting buzz from SL-based. educators. Also see Reaction Grid.
Cathy Arreguin

Welcome to the eLearning Project - 0 views

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    elearningproject - using virtual worlds (Reaction Grid and Second Life) to teach English Language skills through adventure based learning. A 10 mission adventure where students must work together to escape Devil Island.
Cathy Arreguin

ScienceSim » start - 1 views

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    Intel's opensim grid dedicated to science education
Cathy Arreguin

YouTube - Teen Second Life ~ Skoolaborate - 1 views

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    Second Life interview with Skoolaborate's founder, Westley Field. Good overview of exemplary Teen Grid education project now involving 40+ schools globally.
Cathy Arreguin

HappySteve: A Day In the Life of Booralie Island, our School's Virtual World - 0 views

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    Happy Steve blog post chronicling ongoing student work on a Second Life Teen Grid Island. Booralie Island is the virtual extension of a Christian school located in Sydney, Australia. Their island is largely student created and used for many different subjects. Happy Steve is also a great example of a technology infused enthusiastic teacher. This post details students building a war memorial, scripted recording studio, coliseum ... on their own time and after school.
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Brian Campbell

Productivity & Efficiency via Second Life Grid - 0 views

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    Interesting website detailing some wonderful successes of Second Life. This resources shows that virtual worlds truly offer multiple ways to approach learning environments. The site provides many case studies detailing how organizations and individuals have harnessed SL to reach more people and conduct more effective "in-world" learning. Some of the successes have been found in a variety of types of institutions - both business and education - with fantastic results. Enjoy!
Leslie Thompson

PBS piece about Second Life and education - 1 views

This professionally produced piece at http://www.youtube.com/watch?v=cmSEF-ntdOw is a news story that came up when I googled the search "Second Life in education safety". I have been concerned abou...

secondlife virtualworlds onlinesafety education

started by Leslie Thompson on 29 Apr 10 no follow-up yet
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