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Cathy Arreguin

Let-Us-Learn: Home - 0 views

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    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment.   Australia/South Africa
Cathy Arreguin

play think learn » Blog Archive » Making learning engaging - 1 views

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    Games: Six engagement elements, examples and applications. Community, Competition, Completion, Creativity, Puzzle-solving, Narrative EDTEC700: What elements make sense for YOUR 3-D learning design? Any of them? Something other?
Cathy Arreguin

Congratulations to the "Virtual Oaxaca" Project! « NMC Virtual Worlds - 4 views

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    Stellar design! A detailed and fantastic virtual world educational environment/activity design now being developed by U of Oregon for K12 teachers attending a summer program. Virtual Oaxaca will combine a virtual world space with a journey to the real Oaxaca. Please read for a great example of blending "real", online and virtual world spaces into a comprehensive, collaborative, CREATIVE! and reflective learning experience.
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    Wow this is great. I just recently visited Oaxaca and was fascinated by the culture. I was only able to stay in the city for a couple of days and I felt I really wanted to learn more about the indigenous population and it's effect on the Oaxacan culture. This is a great way to learn more and interact for those who cannot visit. It is definitely a rich and magical place.
Anastar31 Estrella

Arizona Kids in Second Life - 1 views

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    OpenSim 4th grade class island. Ongoing creative applications of MULE's (curriculum based) for elementary students.
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    This group has really taken SL and ran with it. Very interesting work they are doing here
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Kelley Hundley

International Space Flight Museum - 0 views

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    This is a wonderful place to be. There are people there that will help you or just offer some conversation. I went INTO a space ship and sat on the Lunar module. I read so much information and was able to see things animated, but my level of understanding of space could not keep up with all the choices. I enjoyed being here, but I think I'll stick to my history and/or literature content so I can fully appreciate what a place like this has to offer. What a wonderful place to spend an afternoon!
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    Doh! You scooped me. I spent two hours there last night and had a great time. I picked up a free t-shirt as well that I am currently sporting. I agree, this is a fun and creative learning environment. I rode the space shuttle, took an automated tour, had my photo taken on the zero G bed, and picked up a bunch of freebies. I liked the theme park feel, but got a bit lonely as I was the only soul there.
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    Great minds . . .
Leo Hsu

Virtual Learning Communities - 2 views

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    This article discusses students needs in education in the 21st century and the successful emerging virtual learning communities out there in Web 2.0.
Deborah Lawson

Secret Builders: Another virtual world learning environment for tweens - 0 views

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    This award-winning website allows children to: * Interact with dozens of famous historical and fictional characters from the arts, literature and sciences. * Submit creative writings for others to read and comment upon. * Explore famous works of art and play art related games. * Undertake challenging quests that take kids into the world of classic literature, the arts and humanities. * Practice typing with typing-tutor games. * Learn best practices for staying safe on the Internet. The website is not free, and they have a Teachers Console for class management. They recently partnered with the San Francisco Opera to bring classical music to young adults.
Deborah Lawson

A Virtual World Designed for Tweens (ages 8-12) - 2 views

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    Dizzywood was developed by the entertainment company Rocket Paper Scissors. It is considered a virtual game, but there are many learning experiences built in. Dizzywood is participating in an elementary school program with the Reed Union School District in Marin County. "The highly interactive workshop uses virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness. Students also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals." In addition, they have partnered with the YMCA to create a virtual learning program promoting cooperative skills.
Cathy Arreguin

HappySteve: A Day In the Life of Booralie Island, our School's Virtual World - 0 views

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    Happy Steve blog post chronicling ongoing student work on a Second Life Teen Grid Island. Booralie Island is the virtual extension of a Christian school located in Sydney, Australia. Their island is largely student created and used for many different subjects. Happy Steve is also a great example of a technology infused enthusiastic teacher. This post details students building a war memorial, scripted recording studio, coliseum ... on their own time and after school.
Kelley Hundley

KIREINA RESORT-KAZE island japan - 0 views

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    This is the coolest place I have been so far on my exploration of SL. I love the daring creativity and the ambience. You land in a globe of cubes, there's a Dive cafe underwater, the scenery is beautiful, and you can check out apartments to rent. What fun! I actually relaxed while I was there.
Melissa Hughes

Best Practices in Education | Treet Business - 0 views

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    Like my last post, I found this "show" on Treet.tv as well. A great forum start with tons of excellent screencasts of SL interviews and presentations. The last few episodes of the show included:" 5 years of Creative Research in SL," " Maslow's Hierarchical Hideaway in SL," Teaching Math in Virtual Worlds," "Learning 3D: A New Educational Dimension," and "WoW (World of Warcraft) in Schools.
Cynthia Jackson

New Media Consortium Campus - 0 views

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    This is the best site I found. You are greeted by a sign and welcome notecard that describes the origins of the project and how it has grown to over 100 region and explains the vision of the project:"… has been to inspire and influence future development, to expand working knowledge, to showcase creativity and ideas, and to encourage collaboration both inside and outside of Second Life." You can instantly access a map that allows you to teleport to the location of your choice including four different teaching sites, one for the arts a conference center, Learning, and Red Rocks. There are a multitude of resources here for the educator. Everywhere you turn around there are billboard that advertise upcoming events, signs that connect you to groups, and free things to collect. There are many places to hold meetings from small and intimate rooms to large amphitheaters.
Kenny C Miller

Using Second Life in an Introductory Science Survey Course - 0 views

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    Here is an interesting letter from an associate professor of physics at Elon University about his experience with using Second Life in his courses. He seems to really enjoy using new creative tools in his courses and is constantly looking for new ways to do things. He has tried many different representations of virtual reality. In general, he had assumed that all of his students would be fairly technically competent, especially in building in Second Life, but found that most of them fumbled around at first. Once they got on to it, they did quite well. He also took part in the Second Life Planetarium that has already been mentioned by one of the other students.
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