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Cathy Arreguin

Welcome to Inworldz! - 2 views

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    9/9/10 - current up and coming platform getting buzz from SL-based. educators. Also see Reaction Grid.
Cathy Arreguin

Begonia Island - 0 views

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    a K-12 teacher's work in OpenSim. Contains a detailed description of platform choices, proposal presentations and resources that show HOW she got her project approved and running.
Cathy Arreguin

Textures R Us - 0 views

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    Now with permissions for use in other virtual world platforms (Note individual designer permissions!) Many high quality sets. Not free but well worth it.
Cathy Arreguin

The End of the Virtual World -- THE Journal - 0 views

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    T.H.E. article about end of Teen Second LIfe, other platform options and what it all may mean for K12 teachers (good and bad).
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
  • ...6 more annotations...
  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

Online Homeschooling - Accredited Homeschool - Virtual Worlds for Education - WiloStar3D - 1 views

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    Accredited 3D homeschool (middle and high school) This page features a video overview. Looks like they mash up their virtual worlds with a Moodle CMS. What do you think of how they use the virtual world component? Good, bad? other? Not sure what virtual world platform they're using.
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    This looks very interesting...I don't know how effective it would be. The student would have to be very self motivated to be successful. It does look like a type of Moodle they are using. I think this could be a good alternative for homeschool students though.
Robert Sevilla

Lighthouse Learning Island - 0 views

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    I've been following Kathy Schrock since the mid-1990s when I began using computers in the classroom. I have numerous bookmarks of her helpful websites filled with classroom resources as well as her blogs. She is the technology administrator for the Nauset Public Schools in Massachusetts. An earlier YouTube video has Kathy Schrock aka Kathy Dryburgh (in Second Life), gives a brief overview of what Lighthouse Learning Island is all about: http://www.youtube.com/watch?v=a7IC-JeK4Mc&feature=related. In a more recent video, Kathy along with other educators, explain how the Lighthouse Learning Island came to be and what it is currently doing: http://www.youtube.com/watch?v=ZlwsXsTptbs. The original occupants of the Lighthouse Learning Island was the Nauset Public Schools but since then, several other school districts have joined this virtual learning platform. I was really excited how school districts are utilizing Second Life to offer professional learning development for their educators in Web 2.0 for teaching and learning. Additionally, educators from outside the district have attended these sessions. I'll be looking into how I am able to attend some of these professional development workshop sessions. Unfortunately, on August 1, 2010, Lighthouse Learning Island will be closing due to budget constraints. Kathy has rented a small plot of land on Eduisland 6 (SLURL) and will be announcing any upcoming professional development opportunities through the "K-12 Educators" group in SL. Her new spot is called "Kathy Schrock's Kaffeeklatsch".
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