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Rhondda Powling

A Guide to Game-Based Learning | Edutopia - 3 views

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    From @coolcatteacher "Is Game-Based Learning the Same as Gamification? Not exactly. Gamification is "applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity." Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning. Let's learn how to pick the games."
Aaron Davis

IRIDESCENT: 5 Signals that an "Educational Game" Isn't Really a Game - 0 views

  • How can you spot the fake games masquerading as educational games?
  • 1. When walking through a demo of the game, the game designer stops to say "And this part is where the learning occurs."
  • 2. "And then to add the motivational element, we added a game component to the lesson."
  • ...3 more annotations...
  • 3. Excessive use of the word "fun" in describing why the game works.
  • 4. Extensive in-game tutorials, as videos or text.
  • 5. Multiple choice items in the game that have clear right answers.
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    An interesting discussion of game-based learning and the false attempts to 'make games' for education.
Rhondda Powling

How Game-Based Learning Can Help Students of All Ages Learn | Edudemic - 6 views

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    Game-based learning offers an approach where learning and play aren't at odds with each other; in fact, games are the vehicle and environment for learning.
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 0 views

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    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
John Pearce

Game-Based Learning for the Corporate World | trainingmag.com - 4 views

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    Great Stats on this site For generations, games have been used to teach concepts, skills, and knowledge. Think Yahtzee, Monopoly, and math; Scrabble and spelling; Mastermind, Qwirkle, and strategy; Clue and problem solving…the list goes on and on. Games are challenging, interesting, and engaging. And with the ever-enhancing technology landscape, games are more immersive than ever. Individual or massive multiplayer online games have grown exponentially in the last few years, and projections only show gaming consumption increasing.
Rhondda Powling

Nobel Prize website-All Educational Productions - 4 views

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    The site has an educational games site designed to help students learn about subjects in the areas of Physics, Chemistry, Medicine, Literature, Peace, and Economics. In all there are twenty-nine interactive games for students to play. Each of the science-related games and the economics game is based upon the research of Nobel Prize winners. The literature and peace games are based upon concepts central to the work of Nobel Prize winners in those fields.
Shelly Terrell

The Teacher Report: Game-Based Learning vs. Traditional Classroom Game Play - 3 views

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    "Game-Based Learning vs. Traditional Classroom Game Play"
Rhondda Powling

Using Games for Assessment | Edutopia - 3 views

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    "Game-based learning is more than just picking the right game for your classroom. It's about designing a meaningful learning experience for your students. "
John Pearce

For The Win » Blog Archive » Why gamification would rip open the classroom - 3 views

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    There is something in games based learning that seems to get missed out of much of the discussion. While it's common to think of using game-like approaches or video-games I find much of what is said revolves about how games work in terms of mechanics. Level ups, XP (experience) and badges seem to dominate the gamification dialogue. I wonder how you can gamify the workplace or the classroom without also exploring the more important aspects of why people play - how it feels to be immersed in a story that you feel a part of. Players are given badges and tokens all the time, except these don't provide that intrinsic motivation that people often associate with gamification. For the love of it. How do you get people to play for that reward?
Gareth Jones

Learnalot - game based learning for maths - 0 views

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    Learnalot uses high-quality game-based learning resources to engage and challenge its students in maths.
Clay Leben

Game-Based Learning: What it is, Why it Works, and Where it's Going - 4 views

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    Summary of game benefits for learning and why they should be used more. New Media Institute white paper. See awards for best examples.
Camilla Elliott

Made With Play: Game-Based Learning Resources | Edutopia - 3 views

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    Includes broad range of resources including learning principles, application and examples. 
Rhondda Powling

The Secret to Finding the Best Games for Education - K-12 Tech Decisions - 1 views

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    "How do these teachers find and then evaluate the games that they use? The most common way of learning about any educational tools is from peers. While face to face networks are limited by the number of interactions with people in one's grade, school, or conferences, online professional learning networks have become invaluable."
titechnologies

How Artificial Intelligence (AI) Will Change Magento eCommerce stores - TI Technologies - 0 views

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    As digital transactions become the definitive method of purchasing goods and services, leading eCommerce firms are exploring how AI can enhance brand competitiveness and customer loyalty. Artificial Intelligence is set to be a game-changer to shape the next stage of the e-commerce evolution. Artificial intelligence provides passel of opportunities to the e-commerce industry where retailers compete to provide the maximum customer convenience, by providing the ultimate shopping experience. With continuous advances in digital voice technology, AI tools such as Alexa, Cortana, and Watson, are gracing headlines almost daily, hinting at the wide scope of opportunities it has to revolutionize eCommerce stores. Here we show 6 amazing applications to use Artificial Intelligence in eCommerce. * Create customer-centric search- By implementing Artificial intelligence in Magento creates purchase assistants that target the right users, with the right messages at the right time.AI programs can rely on self-learning algorithms to deconstruct Bigdata of thousands of customers and create targeted user experiences, hence ruling out any human-bias or error. * Context-based search- Product Search functionality is an integral part of a Magento store as the shopping process begins with the search for relevant products. If Magento individualizes some impressive extensions, they might be nothing as compared to the effectiveness of AI-powered searches. Here usual searches rely on the Keywords entered by the user and only when there is a correct match, your searches will dish out the right search results. But AI-powered product searches will look for the context of the search, utilize the capability of Natural Language Process to generate context-based search terms rather than typical keywords. * Facilitate Purchase Decisions- Purchase Assistants are something that is still not fully released. Using the concept of virtual Purchase assistant we can cut down the time spent by shoppers
John Pearce

Microsoft Research Launches Code Hunt Game to Teach Programming - 1 views

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    "Microsoft Research today launched Code Hunt, a browser-based game for anyone interested in learning how to code by playing. The premise is straightforward: the player must write code to advance in the game."
John Pearce

Gorillas, ARIS games and Augmented Reality | The Elastic Learning Network Melbourne - F... - 4 views

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    I'm still excited after the first meeting with the students at Melbourne City School back in April. Since I approached the school with an idea for using Augmented Reality (AR) and Games-based Learning they have been warm and welcoming and things have progressed ever so fast.  We had some initial discussions about how Curiosity Lab (ELN) and the students could work on something and they embraced the possibilities, so we just got straight into it. Using ARIS,  the novelty of AR and opportunities to attach rich media in the AR browser, we set produce something powerful that is learner driven, which attracts media attention and captures the hearts and imagination of the public. The fact that Layar is an app designed for mobile devices make it well suited to promoting the idea of recycling mobile phones to help protect and preserve the habitat of the Western Lowlands Gorilla.
John Pearce

Using Angry Birds to teach math, history and science - 10 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
Rhondda Powling

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 6 views

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    Minecraft is a game enjoyed by many but it also has a lot of potential for use in the classroom. The post lists some of the writers ideas for various subjects.
John Pearce

Augmented Reality: Coming Soon to a School Near You? | MindShift - 4 views

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    Thanks to technologies like GPS and QR codes, these games combine real-world experiences with virtual information. The games can capture geo-tagged audio recordings, for example, or photos and videos that student players can view when they reach a particular place or meet a particular character. Characters can talk with students, provide information, exchange items or respond to tasks. Authors can also create virtual items that players can retrieve and exchange. The key is the ARIS platform, which enables teachers, designers, artists, and students to create place-based narratives. Game designers say the open-source platform is easy to use; educators don't need a programming background to get started because the work is done with an online authoring tool.
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