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John Pearce

Game2Game - Home - 2 views

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    "During this semester-long course, you will be spending a lot of time playing video games (woohoo!) but you'll also spend time getting critical about the games you play and the way in which video games reflect and shape your attitudes to other people, yourselves and the world! Of course, you will also get to be creative as well by creating your own online game reviews and designing your own video game. "
Aaron Davis

IRIDESCENT: 5 Signals that an "Educational Game" Isn't Really a Game - 0 views

  • How can you spot the fake games masquerading as educational games?
  • 1. When walking through a demo of the game, the game designer stops to say "And this part is where the learning occurs."
  • 2. "And then to add the motivational element, we added a game component to the lesson."
  • ...3 more annotations...
  • 3. Excessive use of the word "fun" in describing why the game works.
  • 4. Extensive in-game tutorials, as videos or text.
  • 5. Multiple choice items in the game that have clear right answers.
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    An interesting discussion of game-based learning and the false attempts to 'make games' for education.
newstodayv

Top 10 Game of Thrones Filming Locations - YouTube - 0 views

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    Top 10 Game of Thrones Filming Locations As soon as "Game of Thrones" premiered on HBO back in 2011, it instantly became one of the most popular shows on TV. The series takes place in various fictional locations in the continents of Westeros and Essos, and fans have discovered that many of these places actually exist in real life! If you've ever dreamed of taking a trip to these real-life settings, why not take a trip with us instead? We'll be showing you the real-life King's Landing, Dorne, the Haunted Forest, and more. This is: 10 Game of Thrones Locations That Exist In Real Life. One of the most eye-catching scenes in the television show is Daenerys throne room. It includes a massive staircase and a bench for the powerful woman to sit on. While the stairs were built by the show's production crew, the actual location is called Diocletians Palace in the city of Split, Croatia. And above the city of Split is a place called Fortress of Klis. But "Game of Thrones" fans may recognize it as the shows city-state of Meereen. We'll also be showing you the monastery that was inspired by the Eyrie, and the actual staircase and surrounding city that the show's fans know as the Great Sept of Baelor. If that doesn't excite you, just wait until we show you what the House of the Undying looks like to local residents and tourists. If you'd like to see even more "Game of Thrones" locations that exist in real life, including the caves in The Stormland and Pyke, make sure to watch our video. Let us know in the comments which of these locations you'd like to visit! ►Follow On Facebook https://www.facebook.com/newstodayvideo/ ►Follow On Google Plus https://plus.google.com/u/0/110979957428660200052 ► Click To See All Videos https://www.youtube.com/channel/UC15ctrmscRcnFiX5Li11sGQ ►Follow On Tumblr https://www.tumblr.com/blog/newstodayvideo ►Follow On LinkedIn https://www.linkedin.com/in/news-today-a5089b14a/ ►Follow On twitter https://twitter.com/newstodayvide
Priscilla Stadler

Games for Change (G4C) -- home - 0 views

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    "Games for Change (G4C) is a non-profit which seeks to harness the extraordinary power of video games to address the most pressing issues of our day, including poverty, education, human rights, global conflict and climate change. G4C acts as a voice for the transformative power of games, bringing together organizations and individuals from the nonprofit sector, government, journalism, academia, industry and the arts, to grow the sector and provide a platform for the exchange of ideas and resources. Through this work, Games for Change promotes new kinds of games that engage contemporary social issues in meaningful ways to foster a more just, equitable and tolerant society.
John Pearce

Fun and games - 2 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
John Pearce

Angry Birds to Minecraft: Game Dynamics and Learning - 0 views

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    "Updated at ISTE 2013! Explore what makes a game addictive, discover the five most addictive games, and learn about the five most powerful game dynamics and how you can use them in your classroom. See video of this presentation here: https://www.youtube.com/watch?v=euE-z_JzTow"
John Pearce

How Video Games Are Changing Education - Online Colleges - 1 views

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    An infographic from Online Colleges on video games in education
John Pearce

For The Win » Blog Archive » Why gamification would rip open the classroom - 3 views

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    There is something in games based learning that seems to get missed out of much of the discussion. While it's common to think of using game-like approaches or video-games I find much of what is said revolves about how games work in terms of mechanics. Level ups, XP (experience) and badges seem to dominate the gamification dialogue. I wonder how you can gamify the workplace or the classroom without also exploring the more important aspects of why people play - how it feels to be immersed in a story that you feel a part of. Players are given badges and tokens all the time, except these don't provide that intrinsic motivation that people often associate with gamification. For the love of it. How do you get people to play for that reward?
John Pearce

TEDxKids@Brussels - Gabe Zichermann - Gamification - YouTube - 3 views

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    Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Workshops, and is co-author of the book "Game-Based Marketing, where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business. Gabe is also a board member of StartOut.org and facilitator for the NYC chapter of the Founder Institute. For more information visit: http://www.tedxkids.be
Darren Murphy

Neuroscientist: Internet, video games rewiring kids' brains - Ars Technica - 0 views

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    Fast-paced bytes of information gathered from today's social networks and video games are responsible for rewiring kids' brains, says UK neuroscientist Susan Greenfield. Though she doesn't cite any research, she connects these new technological habits to the behaviors of infants and autistic children.
John Pearce

Augmented Reality: Coming Soon to a School Near You? | MindShift - 4 views

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    Thanks to technologies like GPS and QR codes, these games combine real-world experiences with virtual information. The games can capture geo-tagged audio recordings, for example, or photos and videos that student players can view when they reach a particular place or meet a particular character. Characters can talk with students, provide information, exchange items or respond to tasks. Authors can also create virtual items that players can retrieve and exchange. The key is the ARIS platform, which enables teachers, designers, artists, and students to create place-based narratives. Game designers say the open-source platform is easy to use; educators don't need a programming background to get started because the work is done with an online authoring tool.
John Pearce

Teachers Transform Commercial Video Game for Class Use | MindShift - 4 views

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    A few months ago, two teachers, Santeri Koivisto and Joel Levin, decided to make the software more accessible and relevant to teachers. They joined forces to found MinecraftEdu and started offering discounted educator licenses to Minecraft. MinecraftEdu now offers a plug-in, which enables teachers to tailor the software to individual curriculum. And a fresh new wiki is dedicated to sharing ideas with topic suggestions such as "How To Use Redstone, (a fictional mineral) To Teach Electricity." Teachers can also work with others to co-develop lesson plans within the game software.
Ashley Proud

Teachers | Quandary - 4 views

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    "Quandary is a free, online game that engages your students in ethical decision-making and develops skills that will help them recognize ethical issues and deal with challenging situations in their own lives. This page brings together all the information you need to successfully implement Quandary as part of your teaching, including a handy teacher guide, classroom implementation video, lesson plan and worksheet. We've also mapped the game to the Common Core standards. And don't forget to head over to the teachers' forum to share your own ideas and discuss tips and techniques from other educators."
John Pearce

Sphero | Robotic Gaming System for iOS and Android - 1 views

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    Introducing Sphero 2.0. Choose from over 25 apps and launch a whole new world of mobile gameplay. Drive circles around your friends with Sphero's new engine, turn your living room into a video game with augmented reality apps like The Rolling Dead, and upgrade family game night with multiplayer apps like ColorGrab. You can even get a crash course in programming Sphero with MacroLab. Sphero rolls 7 feet per second and pairs to your device via Bluetooth. Powered by induction charging and an internal smart robot, Sphero also glows in millions of colors and is pet proof, waterproof, and ready for any adventure.
Reynold Redekopp

Part II: Answers to Questions About Video Games and Learning - NYTimes.com - 2 views

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    James Paul Gee Answers questions about games in education
John Pearce

Game for science - Virtual world devoted to science, technology and free educational ga... - 5 views

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    "Explore all kinds of virtual islands depending on your interests: health, aeronautics, genomics, environment, engineering and more. You'll find fun games, interesting facts and fascinating photos and videos - all on a science theme. "
Roland Gesthuizen

Teachers re-evaluate value of video games - 2 views

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    "Although most homes have video games there's been a lot of resistance to them entering the classroom, but that's changing as teachers recognise their educational benefits."
Ian Guest

Free Stock Music - 19 views

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    "We offer a wide variety of 100% free production music in eight genres: cinematic scores, corporate, easy listening, electronic, hip-hop, international, pop and rock. We're committed to helping you find the perfect song for your video, movie, film, video game, or media project. Our music comes with a royalty-free license allowing you to use the music in all types of productions for worldwide distribution, forever. There are never any fees."
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    A useful way for students and teachers to add richness to their video productions, without treading the murky waters of copyright infringement?
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