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Debra Gottsleben

Read Like a Historian - 154 views

  • ence.   I have used almost all lessons in the Expansion/Slavery curriculum section and I absolutely love these lesson. They are easy to use, well planned out, and it gets the students to stay on task and use academic language when discussing the material. The information is easily retained and the students are making more and more connections with material previously covered in class.   Rodney Del Rio, Teacher, Delano, CA More Testimonials
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    US history curriculum and lesson plans for STanford univ.
Trevor Grimes

Review Gives Many States 'D' or 'F' for Science Standards - Curriculum Matters - Educat... - 2 views

  • Review Gives Many States 'D' or 'F' for Science Standards
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    Curriculum
Cara Whitehead

Early Elementary Science Curriculum - K-2 Interactive Science Program - 54 views

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    Online, interactive, standards-based science curriculum www.science4us.com
anonymous

STEM Across the Middle Grades Curriculum - 24 views

  • based on the current Maryland Educational Standards; the difference is the thematic problem-based approach to covering the content. Unit design within the program is driven by the grade-level science curriculum.
  • The team plans the units around an overarching question or problem that meets the following criteria: The problem is valid. Students can relate to the problem. There can be multiple paths to a solution. The problem can be applied to the various classes to truly integrate the unit across the grade-level curriculum
    • anonymous
       
      Standards Based!
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    • anonymous
       
      Good question is posed and students discover!
    • anonymous
       
      Notice that they mention only one unit.  Probably started with one unit and can expand from there.  No need to change everything in a year.  Just take baby steps and add one good unit at a time that can be tweaked and improved the next year.
  • continue their exploration of this topic throughout their other classes as well.
    • anonymous
       
      Cross-curricular = creates cohesion, greater interest, deeper learning, relevance
  • we try to include guest speakers and field trips to give the students the opportunity to engage with the content beyond the classroom.
    • anonymous
       
      Could have guest/field trips be virtual through WebX, etc.
Jeffrey Riley

AALF - Anytime Anywhere Learning - 54 views

  • That beginning meant we had to give everyone access to technology - kids and teachers alike.
  • For too long we have ensured that the power of the engine - technology - was kept down to a level at which it would not do any harm - to curriculum
  • Curriculum must be built around core values: love of learning, lifelong learning, learning how to learn, working collaboratively.
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  • There's not a lot of relevance in much of our curriculum today, and certainly too little purpose.
  • here's not a lot of relevance in much of our curriculum today, and certainly too little purpose
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    Bruce Dixon
Roland Gesthuizen

International Society for Technology in Education - Blog > A Rose is Still a Rose: Tran... - 107 views

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    The NETS help guide technology planning and curriculum development for all grade levels and provide a roadmap for digital age learning, teaching and leadership .. Recently, educators working on a NETS web page for staff and students tackled the challenge by translating the NETS for Students into action verbs .. Here's what they've come up with:"
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    Great to see these technology curriculum standards broken down into easy to digest verbs!
Gregory Louie

Understandings of Consequence > Curriculum Modules > Ecosystems - 1 views

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    This curriculum module contains lessons to be infused into a broader unit on ecosystems. It is divided into six sections. Each section addresses one of a set of six broad and persistent misunderstandings that students have about ecosystems. These misunderstandings stem from how students reason about the nature of causality. The module sections introduce understandings about the nature of causality in ecosystems that students need to develop in order to overcome the misunderstanding and to deeply understand ecosystem concepts. Research shows that students who are taught about the nature of the causal patterns while learning science achieve a deeper understanding than students who are just taught the science
Rob Jacklin

Overview | Teaching Copyright - 0 views

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    This curriculum is designed to give teachers a comprehensive set of tools to educate students about copyright while incorporating activities that exercise a variety of learning skills. Lesson topics include: the history of copyright law; the relationship between copyright and innovation; fair use and its relationship to remix culture; peer-to-peer file sharing; and the interests of the stakeholders that ultimately affect how copyright is interpreted by copyright owners, consumers, courts, lawmakers, and technology innovators.
Jason Schenzel

ide@s - Interactive dialogue with educators across the state - 2 views

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    Teacher-reviewed, standards-aligned lessons, interactive tools, video, high-quality digital images, and other resources for use in curriculum development and classroom instruction
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    Teacher-reviewed, standards-aligned lessons, interactive tools, video, high-quality digital images, and other resources for use in curriculum development and classroom instruction
Erin Crisp

International Middle Years Curriculum - Home - Welcome - 40 views

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    Middle Years curriculum
Josh Flores

Common Core Curriculum Maps | - 152 views

    • Josh Flores
       
      Cross Curriculum with Social Studies
  • themes
  • literary forms
  • ...9 more annotations...
  • grasp the relationship between local concerns and universal questions
  • literature from around the world
  • Russian
  • Asian
  • African/Middle Eastern
  • flexibility
  • Latin American
  • select three out of the four
  • historical and cultural context
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Justin Medved

Looking For Learning In 21st Century Classrooms - A leadership guide to supporting and ... - 60 views

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    Looking for Learning in 21st Century Classrooms A leadership guide to supporting and coaching best practice technology use across the curriculum. Administrators are given the charge to foster professional development of teachers through classroom observation, walk-throughs and overall supervision. In recent years, technology has changed significantly and the world has altered alongside that change. Education has begun the process of including technology, but finds variety in teacher expertise and practice. What questions can supervisors ask of their teachers to best promote technology-use to improve learning? Here are some helpful guiding questions.
anonymous

Ilios 2.0: UCSF Curriculum Management - 30 views

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    The Ilios Curriculum Management System provides the Health Professions educational community an open-source, user-friendly, flexible, and robust open source web application to collect, manage, analyze and deliver curricular information.
Liz Eckert

Home - The Australian Curriculum v7.3 - 27 views

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    ACARA curriculum
Mark Gleeson

21st Century Fluencies - 76 views

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    This blogpost discusses the aims of the 21st Century Fluency Project This resource is the collaborative effort of a group of experienced educators and entrepreneurs who have united to share their experience and ideas, and create a project geared toward making learning relevant to life in our new digital age. Our purpose is to develop exceptional resources to assist in transforming learning to be relevant to life in the 21st Century. At the core of this project are our Curriculum Integration Kits - engaging, challenge based learning modules designed to cultivate the essential 21st Century Fluencies within the context of the required curriculum.
Nigel Coutts

Bringing Computational Thinking into the Primary Classroom - The Learner's Way - 13 views

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    Primary teachers in New South Wales (NSW) are this year and next integrating a new Science & Technology Curriculum. It brings with it a number of challenges and opportunities and while it has much in common with the existing curriculum, it will require some significant changes.
Martin Burrett

Book: Vocabulary Ninja: Mastering Vocabulary by @MrJenningsA via @BloomsburyEd - 9 views

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    "Building a rich vocabulary, across the curriculum, is one of the main aims for most teachers. Not only does a rich vocabulary help to create strong writing skills, but also can help with improving access to all areas of the curriculum. In his book, Andrew Jennings explains why vocabulary should be a focus in your classroom, providing resources and inspiration to help optimise vocabulary learning. Resources include a focus on SPaG facts, key vocab words that support various popular primary topics, an etymology section to inspire pupils, and looking at various grammatical features that can help build a repertoire of rich vocabulary. Throughout, the book provides other resources that can be copied for classroom use, or be used to take home to help build vocabulary skills away from the school setting."
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