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Randolph Hollingsworth

ARVEL SIG - Applied Research in Virtual Environments for Learning - 19 views

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    .An American Education Research Association SIG for educators, scholars, and practitioners researching computer-mediated 3D communities.
Maggie Tsai

iLearn Technology » Education Diigo - 2 views

  • What it is:  Education Diigo offers k-12 and higher ed educators premium Diigo accounts!  The premium accounts provide the ability to create student accounts for whole classes, students of the same class are automatically set up as a Diigo group so they can easily share bookmarks, annotations, and group forums, privacy settings so that only classmates and teachers can communicate with students, and any advertisments on Education Diigo are education related.  If you aren’t familiar with Diigo, it is a social bookmarking website where students can collaborate on the web.  Diigo works in to a project based learning environment nicely and allows for exploratory learning and collaboration.  
  • Education Diigo is an outstanding place for students to solve problems together.  Provide students with a problem and send them on a web scavenger hunt to find the answer, students can post their findings and notes about their findings on Diigo.  Students can collaborate online to solve the problem.  Education Diigo is also a great place for “teachers to highlight critical information within text and images and write comments directly on the web pages, to collect and organize series of web pages and web sites into coherent and thematic sets, and to facilitate online conversations within the context of the materials themselves.”  This feature makes Education Diigo a great place to create webquest type lessons and virtual field trips around the web.    Diigo also allows teachers to collaborate and share resources among themselve. Education Diigo is a must for students who are learning to complete web-based research!
Tony Baldasaro

NetGen Teachers? | Not So Distant Future - 0 views

  • they expect to choose where and when they work; they use technology to escape traditional office space and hours; and they integrate their home and social lives with work life. 
  • want to be able to work in places other than an office
  • I wonder if we are losing the “creative set” of teachers from the classroom, as young Net Geners, (or older ones of us) who thrive on this sort of play, creativity, flexibility–but are still intensely committed employees–seek other opportunities.
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  • we are seeing Net Gen employees in our new(and sometimes in our experienced) staff as well.
    • Tony Baldasaro
       
      One of my frustrations with education is that it doesn't necessarily allow for flexibility in where we work. Because the kids come to school, we are still tied to a location. Hopefully, virtual schools and extended learning opportunities will allow this to change.
  • It’s something we should be thinking about–because not only are we teaching Net Gen students, who crave this kind of flexible, playful, time shifting environment in our schools/classrooms, but we are employing Net Geners who crave these same things.  And don’t we want them to stay?
  • It’s something we should be thinking about–because not only are we teaching Net Gen students, who crave this kind of flexible, playful, time shifting environment in our schools/classrooms, but we are employing Net Geners who crave these same things.  And don’t we want them to stay?
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    I've been thinking a lot about Tapscott's comments about this particular expectation of Net Gen workers, because I believe that not only are we seeing Net Gen students in our classrooms and libraries, we are seeing Net Gen employees in our new(and sometimes in our experienced) staff as well.
Elena Gamova

Adaptive Learning Systems - 18 views

  • Educational software and systems are not easily usable for many learners and educators, and for that matter present obstacles for educational institutions.
  • The necessary business models and key transactions that enable the missions of knowledge-driven institutions are not yet adapted to computers and distributed systems. Equally problematic: educational networks do not yet offer sufficiently high reliability to become a viable alternative to many educational media, such as desktop systems or traditional classroom techniques.
  • In the current environment, end users will have to wait some time yet until many technological advances such as virtual reality and distributed simulation become preferred tools among trainers and educators.
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  • The program emphasizes comprehensive infrastructure solutions that are both flexible and scalable with respect to all fundamental aspects of information network-based instruction. Four key research areas are:
Amy Burns

ALA | AASL Top 25 Websites for Teaching and Learning - 90 views

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    This looks like a great list of websites for teaching and learning, organized into Organizing and Managing, Content Collaboration, Curriculum Sharing, Media Sharing, Virtual Environments, and Social Networking and Communication.
Lisa Gorhum

Teaching: Prepare and Connect | U.S. Department of Education - 35 views

  • As a result, the technology of everyday life has moved well beyond what educators are taught to and regularly use to support student learning.
    • Rose Molter
       
      I think that this is what we are talking about when we say "digital native." I think that are studnets know so much more than we do that it is often difficult to know where to start.
    • Lisa Gorhum
       
      I'm wondering why businesses, especially, don't recognize that teachers do not have the latest and greatest technological tools and work to provide those materials for students who will eventually become members of the workforce.
  • In connected teaching, individual educators also create their own online learning communities consisting of their students and their students' peers; fellow educators in their schools, libraries, and after-school programs; professional experts in various disciplines around the world; members of community organizations that serve students in the hours they are not in school; and parents who desire greater participation in their children's education.
  • The most effective educators connect to young people's developing social and emotional core (Ladson-Billings 2009; Villegas and Lucas 2002) by offering opportunities for creativity and self-expression.
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  • Parents or members of other partner institutions can log in for a virtual tour through a class project or contribute materials to the environment.
  • Connected teaching also enables our education system to augment the expertise and competencies of specialized and exceptional educators
Maureen Greenbaum

Andy Kessler: Professors Are About to Get an Online Education - WSJ.com - 2 views

  • For the same $7,000 a year that New York City spends per student on school buses, you can now get a master's from one of the most well-respected programs in the country.
  • Students who worked with online content passed at a higher rate than classroom-only students, 91% to 60%
  • Today's job market—whether you're designing new drugs, fracking for oil, writing mobile apps or marketing Pop Chips—requires graduates who can think strategically in real time, have strong cognitive skills, see patterns, work in groups and know their way around highly visual virtual environments. This is the same generation that grew up playing online games like Call of Duty and World of Warcraft, but who are almost never asked to use their online skills in any classroom.
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  • Online education is about taking the "best in class" teachers and scaling them to thousands or millions of students rather than 25-30 at a time.
Casey Finnerty

Wired Up: Tuned out | Scholastic.com - 0 views

  • Compared to us, I believe their brains have developed differently," says Sheehy. "If we teach them the way we were taught, we're not serving them well."
    • Tony Baldasaro
       
      Whether their brains have developed differently or not, we still need to teach our students differently than we were taught. They are living in different times with different demands and expectations. If we teach to the demands and expectations of our childhood would not meet our students needs.
  • children were much more likely to have connections between brain regions close together while older subjects were more likely to feature links between parts of the brain that are physically farther apart.
  • "media multi-tasking."
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  • Recent reports from the Pew Internet and American Life Project show that 93 percent of youth ages 12 to 17 go online. Of those kids, 55 percent use social-networking sites (like Facebook and MySpace), and 64 percent are creating their own original content (such as blogs and wikis)
    • Tony Baldasaro
       
      Is this all happening outside of the classroom?
  • Unlike watching television, using the Internet allows young people to take an active role; this move from consumption to participation affects the way they construct knowledge, develop their identity, and communicate with others.
  • "It's a shift from how to memorize and retrieve data in one's mind to how to search for and evaluate information out in the world
  • "Computers give you different ways to solve problems, the opportunity to run and test simulations, and a way to offload processing. . . . We need kids to think about problems in innovative and creative ways. We need to change the emphasis of education to focus on higher-order kinds of thinking."
  • Even if we're duplicating a real-life scenario in a virtual environment, the fact that students are engaged with technology and performing through a semblance of anonymity lends itself to a deeper level of discourse.
    • Tony Baldasaro
       
      Why do we need anonymity to get to a deeper level of discourse?
  • "If we fail to do so, our kids are going to look at what they're learning in schools and see that it is irrelevant to the future they see before them."
  • Davis says today's teachers are seeking information when they need it instead of waiting for more formal professional development workshops.
    • Casey Finnerty
       
      Sounds like a quick learner. Does this 15 minute approach really work?
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    acob is your average American 11-year-old. He has a television and a Nintendo DS in his bedroom; his family also has two computers, a wireless Internet connection, and a PlayStation 3. His parents rely on e-mail, instant messaging, and Skype for daily communication, and they're avid users of Tivo and Netflix. Jacob has asked for a Wii for his upcoming birthday. His selling point? "Mom and Dad, we can use the Wii Fit and race Mario Karts together!"
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