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Children's Way - Teaching Kids and Parents Internet Safety - 1 views

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    I highly recommend that elementary and middle schools at least sign up for a school code for woogi world - this is a great tool suggested by Hoover City schools for teaching digital citizenship. My daughter (my intrepid tester of all kid virtual worlds) loves it and says she thinks it is great for kids.
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    Great place to teach digital citizenship for students in elementary ages. Schools can sign up for accounts. Excellent place to evaluate as part of how the www is changing the world and how information is moving between children.
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Virtual Reality Worlds - 1 views

  • "Disney's Toontown Online, the first massively multiplayer online game designed specifically for kids and families, is an award-winning, kid-safe, endlessly evolving, and immersive 3-D online world."
  • "Second Life is a 3-D virtual world entirely built and owned by its residents."
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Club Penguin - Parents: Parent's Guide - 0 views

  • Club Penguin is a snow-covered, virtual world where children play games and interact with friends in the guise of colourful penguin avatars.
  • In addition to being a great place to play and have fun, Club Penguin is a great place to learn and grow. On Club Penguin, children practice reading, develop keyboarding skills and participate in creative role playing. By accumulating and spending virtual coins earned through game play kids practice math and learn about money management.
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Invading our privacy on the Internet - Los Angeles Times - 0 views

  • privacy is among our inalienable rights
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    People tracking our personal life on the internet can be bad. People can steal other peoples identity. "Internet companies track and sell advertisers virtually everything we do online. That's why a 'do not track me' system is vital. If Washington fails to act, California should create its own system."
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HPCwire: Games That Matter - 0 views

  • One such popular defense tool is a virtual world game called Boarders Ahoy!.
  • The United States Secret Service is also leveraging the training power of virtual worlds to prepare for national threats.
  • First-response teams, such as the police and fire departments, are using simulation games to practice dangerous tasks that would otherwise require risky re-enactments.
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  • While all the simulation tools presented above support different projects, they are united in their life-saving potential.
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Internet Collaboration: Good, Bad, and Downright Ugly - 0 views

  • Tips for Effective Internet Collaboration
  • in order to make the most of an often bad situation, I offer eight tips for effective Internet collaboration. These tips were developed based on my experiences over the past
  • While
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  • c communication re
  • I believe strongly that electroni
  • mains a poor substitute for face-to
  • -face communication, I also realize that some collaborative projects would n
  • t be practical without it. So,
  • ew years with groups that follow them and
  • th groups
  • with groups that don't.
  • 1. Appoint a single leader or a small group of leaders who are responsible for making sure everything runs smoothly. These leaders need not have any decision-making authority, but they should have administrative responsibilities such as: keeping debates on topic, setting and enforcing deadlines, maintaining the group mailing list, and keeping a group archive. They should also be willing to serve as a resource and answer questions from group members so that these questions need not clog the mailing list. These leaders must be diligent about carrying out their responsibilities and should seek assistance should they find themselves over burdened. 2. Establish a no flame policy for your group. Flame wars are destructive to just about any collaborative effort. Group leaders should make a point of not involving themselves in flame wars, even if they are the target of a flame. They should also gently remind other group members of the policy. Some groups may wish to give a leader the authority to remove group members who repeatedly engage in flame wars. 3. Establish a policy of open communication between all group members. Members should keep everyone informed of the progress they have made i
  • n carrying out their responsibilities. If someone is havin
  • Establish
  • trouble completing a task they volunteered to do (due to lack of time, lack of expertise, or any other reason), they should inform other group members. If some group members communicate privately about a group matter, they should inform the rest of the group about the outcome of their discussion (being careful to say ``we recommend'' rather than ``we decided'' unless the group has given them the authority to make the decision). It is especially important for anyone in a leadership position to communicate with other members and make sure that the members are communicating with each other. 4. Establish a mission statement and set of operating procedures for your group. Depending on the size of your group and the duration of your project, this may be a short list of ground rules or a formal constitution. You should have guidelines and rules that cover the responsibilities of the leaders, the responsibilities of members, procedures for making decisions (including what to do in the event of a deadlock), procedures for appointing and expelling group members or leaders, and procedures for changing these rules. When working on a long-term, open ended project it is best to keep the ground rules somewhat flexible so that unanticipated ideas are not precluded and new group members don't feel stifled by a framework established by members long-retired. 5. Whenever a new and likely controversial topic is introduced to the group, have people respond to the original poster rather than to the entire mailing list. Then have the original poster collect all the responses into a single message (and if possible prepare an executive summary) and send that back to the group. You may want to repeat this for several rounds of discussion before opening the topic up for general debate. The idea here is to put all the issues on the table at once so that people don't start a debate before they have all the facts and a general understanding of the concerns of other group members. 6. Hold periodic virtual meetings. This can be done through a conference call, audio or video online conferencing software, an online chat room, or even an agreement that everyone will be online and checking their email at a specified time. Any of these formats should allow for a more or less synchronous debate followed, if necessary, by a vote. 7. If your group has trouble making decisions and is unable to get group members together for a virtual meeting frequently enough, try resorting to an electronic equivalent of Roberts Rules of Order in which the rules of debate are spelled out in great detail. (The nice thing about Robert's Rules is that they have been well established and thus groups can agree to adopt them without arguing over what they should be. Adopting a set of electronic rules for debate may be tricky if your group has to write these rules from scratch. But you may be able to get your group members to agree t
  • o adopt a set of rules written by
  • subcommittee or a neutral party.) Such rules might include the maximum amount of time allowed for a debate before a vote must be taken, the amount of time members have to submit their votes, and the maximum number of words or separate email messages a member may send to the mailing list on a particular topic. I see this mostly as a method of last resort, and I don't recommend writing this into the group's constitution or ground rules unless you've tried it and found it to be effective. 8. Try to find ways for as many of your group members as possible to meet in person. Ideally you would fly everyone to a central location for a group retreat. But financial concerns often don't allow for such luxuries, so do the best you can. Encourage group members to visit their geographically closest neighbors in the group and to meet other members at conferences or when traveling. The more group members get to know each other, the easier collaboration will be. If possible, try to get the entire group together at the beginning of the project and at the end of the project (or for a lengthy project, after every major phase of the project has been completed). Getting the entire group together at the beginning will help the group establish a common sense of direction. Meeting at the end or after the completion of a major phase will provide a sense of closure and an opportunity for group members to evaluate what they have done.
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    This is some collaboration tips.
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"Second Life," Other Virtual Worlds Reshaping Human Interaction - 0 views

  • On an average, users spend about 25 hours a week in such virtual worlds.
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    On average who does? I don't. What makes me not average?
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South Korea's Video Game Addiction - The Daily Beast - 0 views

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    This article talks about adult's addiction to the internet and virtual worlds, not just in South Korea.
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Games.com The Blog. CityVille, FarmVille, FrontierVille games news - 0 views

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    This is a good website to get article for virtual world awareness from!
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Technology integration - Wikipedia, the free encyclopedia - 0 views

  • Interactive whiteboards are used in many schools as replacements for standard whiteboards and provide a way to allow students to interact with material on the computer. In addition, some interactive whiteboards software allow teachers to record their instruction and post the material for review by students at a later tim
  • 3D virtual environments are also used with interactive whiteboards
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    this shows that the interactive whiteboards are helpful in many schools.
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Drill Down: Gaming in Education -- THE Journal - 0 views

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    "Drill Down: Gaming in Education" Over half the students at the middle school level believe that using games to go along with a concept could help them learn easier and faster. Virtual world environments provide benefits for teaching and learning. Look at these statistics! About six out of 10 middle school students think the use of games would help them understand difficult concepts. Greater engagement in subject matter is gaming's most widely seen benefit among high school students. At both the middle school and high school levels, connecting the real world to the subject matter received the fewest responses.
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Cyber bullying: Cyber bullying - 0 views

  • Cyber Bullying is a major type of bullying around the world that is escalating dramatically.
  • Children, Teens, even Adults are getting bullied online. Especially on online games where others can communicate.
  •     Cyber bullying is a huge deal around the world.
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  •   Cyber bullying has effected a lot of people around the world.
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    "Cyber Bullying is a major type of bullying around the world that is escalating dramatically. "
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    Everyone is getting bullied online. When you are able to communicate with other people online and in virtual worlds like xbox live and the playstation network, you much more open to cyberbulling.
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Top 4 Health Problems Caused By Computer Use | Healthy Health List (heheli.com) - 0 views

  • I am frequent computer user. Of course it’s interesting to know how danger for my health computer can be. Working with computer for whole day is not rare nowadays. If it’s an aspect of our work or if we use computers just for fun, there are certain risks involved with prolonged computer use. 1. Eye Disease It’s the first what occur to us, when we talk about computer harm (right?). Prolonged computer use could be linked to glaucoma, especially among those who are short-sighted. Our eyes are very badly affected by how long you stare at that bright screen. We stop blinking and start staring which makes our eyes strain and dry out. Make sure you look away from the screen and close them for a few seconds every few minutes. We can find many information about eyes health, as Snuz made. And it’s very important not to forget about our eyes while working on computer. 2. Bad Posture Bad posture is enemy number one. Check your posture now! You should be able to reach the keyboard and mouse whilst bending your elbows at 90 degrees, with your shoulders relaxed. If you are stretching, this could cause problems. Your back should be straight and the top of the monitor should be just below eye level. If your monitor is to the left or right of your keyboard you are putting strain on your neck. Long periods of time at the computer while blogging, working or reading often leads to pain in the lumbar region of the back. Neck and shoulder problems also result from poor seating and the poor organization of equipment on the desk (stretching for the telephone or files etc). 3. Hurting Hands Your hand and wrist ache after working at the computer all day, and they sometimes start feeling numb. Research in recent years has found that things like typing and sewing rarely cause carpal tunnel. Wear splints while you work to keep your wrists from bending too high or low, and use a keyboard tray or adjust your chair so the keyboard and mouse are below your elbows and your wrists are level. It is really important to give your fingers, wrists and hands a break from resting on the keyboard all day. A tennis ball is a great way to do this. Every time you need to think you should grab the ball and give it a few quick squeezes. This will do wonders for your joints and muscles. 4. Computer Stress Injuries Many people suffer from structural problems related to the physical stress of sitting incorrectly, or for too long in front of their computers. So there are chances you’ve experienced a fair amount of computer stress, from minor frustrations here and there to a virtual visit to computer hell. High levels of stress can kill you, don’t make mistakes! Highly stressful workers have a higher risk of developing heart diseases and even cancer. So make sure that you can manage your stress. Start making something to reduce it, don’t wait till computer stress will be the main problem in your life. Taking frequent breaks is an important step in preventing repetitive computer stress injuries. Thus, it shows up that there are several problems that occur with prolonged computer use. It is also clear, however, that if certain rules of using computer are observed the risk of any of these problems can be minimized and computer users affected with computer related disorders can avoid or treat them. I consider that persons should have active lifestyle and an ergonomic computer work station, thereby even hardly computer working can’t affect their health. What do you think?
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    The top 4 health risks are Eye Disease, Bad Posture, Computer Stress Injuries, and Hurting Hands
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negative effects of virtual worlds - 0 views

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    need to look at during project very notable source
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