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Contents contributed and discussions participated by Jerilyn J

Jerilyn J

5DT Virtual Reality Information - 0 views

  • What is Virtual Reality (VR)? Virtual Reality is generally a Computer Generated (CG) environment that makes the user think that he/she is in the real environment. One may also experience a virtual reality by simply imagining it, like Alice in Wonderland, but we will focus on computer generated virtual realities for this discussion.
Jerilyn J

4 Etiquette Tips in a 3D Virtual World - 0 views

  • A 3D virtual world is incredibly similar to everyday life. These virtual worlds bring people together to interact with one another in a community and society setting. As in any normal normal society, there are certain actions that are simply unacceptable.
  • Be Courteous and Respectful
  • Be a Team Player
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  • Never Cheat
  • Never Bully More Inexperienced Players
Jerilyn J

Is Virtual Etiquette Different from Real World Etiquette? | Leading Virtually - 1 views

  • Should the rules of engagement from the real world carry over to the virtual? Finally, I’m left with the question of whether we should be conducting ourselves in the virtual world as if we are in the real world when asking others to contribute to our projects, presentations, or inviting speakers in-world to address our teams. My personal opinion is that we need some of these real world social norms to persist in the virtual world in order to maintain positive relationships and reputations. What do you think? I’d love to hear other experiences and opinions.
Jerilyn J

Virtual Worlds - Wikipedia - 0 views

  • Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically
  • One perception of virtual worlds requires an online persistent world, active and available 24 hours a day and seven days a week, to qualify as a true virtual world
  • According to K Zero, a virtual world consultancy service, there are nearly 1 billion (1,009,000,000) people worldwide registered in virtual worlds today.[33]
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  • I envision virtual worlds evolving for business and cultural development as the medium becomes more ubiquitous."
Jerilyn J

Getting a Peek at Future of Virtual Worlds - CBS News - 0 views

  • Today, the term "virtual world" means a lot of things to a lot of people. To many, it means 2D online social games like Gaia Online or Club Penguin. To some, it means large-scale massively-multiplayer online games like World of Warcraft. And to others, it's open-ended 3D experiences like Second Life.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
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  • the future's not going to be all text and Flash windows. The fact that it is right now speaks to the deep human desire for real life connections and instantaneousness that new types of virtual worlds have to learn from. But I can't see it stopping there...I see social networks like Facebook that put everyone in the real world one click away as the foundational piece that was missing from a lot of last generation virtual worlds. Now there's a new wheel to build on.
Jerilyn J

Club Penguin - Parents: Parent's Guide - 0 views

  • Club Penguin is a snow-covered, virtual world where children play games and interact with friends in the guise of colourful penguin avatars.
  • In addition to being a great place to play and have fun, Club Penguin is a great place to learn and grow. On Club Penguin, children practice reading, develop keyboarding skills and participate in creative role playing. By accumulating and spending virtual coins earned through game play kids practice math and learn about money management.
Jerilyn J

NetFamilyNews - 0 views

  • 1. Two types of virtual-world moderators
  • 2. Tween VW behavior is as dynamic as the real-world kind.
  • 3. The delicate balance between over- and under-moderating teens
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  • "Our view is that if you [a virtual world company] are inviting teens or tweens into your online space, you are in effect throwing a huge round-the-clock party for them.
Jerilyn J

Virtual Worlds Online - 2 views

  • Virtual worlds online are computer-generated environments where users interact using avatars.
  • the user will be presented with various scenarios, realistic and imagined, in which he can interact.
  • Virtual worlds online can mimic the real world and real life situations or can be totally based on fantasy Rules and other measures usually exist in a virtual world to give directions to users.
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