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Rosalynn Rothstein

Beatboxing, Mashups, and Cyborg Identity - 2 views

I have a PDF of this which I can share with the class, but not post online, if we should decide we are interested in reading it.

week7 cyborgs

Ed Parker

Timeline - 2 views

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    Beautifully crafted timelines that are easy, and intuitive to use. Document History Connected: Timeline is also great for pulling in media from different sources. It has built in support for pulling in Tweets and media from Twitter, YouTube, Flickr, Vimeo, Google Maps and SoundCloud. More media types will be supported in the future. Timeline is open source and could be quite useful for mashing together different types of content associated with ethnography projects.
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    What a great tool, Ed! Thanks for sharing! Now I feel like I need to think of a project where I can use this.
Brant Burkey

EASA Media Anthropology Network - 0 views

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    The Media Anthropology Network, European Association of Social Anthropologists (EASA), aims to foster international discussion and collaboration around the anthropology of media. Provides links, forums, bibliographies, events, etc.
Brant Burkey

Computer Mediated Anthropology - 0 views

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    A long, non-annotated bibliography of articles and books regarding issues related to computer mediated anthropology. Some really interesting titles. No direct links provided, but some urls.
Brant Burkey

The Society for Visual Anthropology - 1 views

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    From the website: "The Society for Visual Anthropology (SVA) is a section of the American Anthropological Association. We promote the study of visual representation and media. Both research methods and teaching strategies fall within the scope of the society. SVA members are involved in all aspects of production, dissemination, and analysis of visual forms. Works in film, video, photography, and computer-based multimedia explore signification, perception, and communication-in-context, as well as a multitude of other anthropological and ethnographic themes.The Society encourages the use of media, including still photography, film, video and non-camera generated images, in the recording of ethnographic, archaeological and other anthropological genres. Members examine how aspects of culture can be pictorially/visually interpreted and expressed, and how images can be understood as artifacts of culture.
John Fenn

Digital Ethnography | Techneos Systems - 2 views

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    Must have had promise when I linked to this back in March, but now I get a "404" when accessing...backing into the domain a bit yields a rather dramatic "untrusted connection" message from Firefox! Beware!
anonymous

Camgirls: Celebrity and Community in the Age of Social Networks (Theresa Senft) - Acade... - 1 views

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    [Synopsis] This book is a critical and ethnographic study of camgirls: women who broadcast themselves over the web for the general public while trying to cultivate a measure of celebrity in the process. The book's over-arching question is, "What does it mean for feminists to speak about the personal as political in a networked society that encourages women to 'represent' through confession, celebrity, and sexual display, but punishes too much visibility with conservative censure and backlash?" The narrative follows that of the camgirl phenomenon, beginning with the earliest experiments in personal homecamming and ending with the newest forms of identity and community being articulated through social networking sites like Live Journal, YouTube, MySpace, and Facebook. It is grounded in interviews, performance analysis of events transpiring between camgirls and their viewers, and the author's own experiences as an ersatz camgirl while conducting the research.
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    This study (and its author) is mentioned in this week's reading 'Digital Ethnography : An Examination of the Use of New Technologies for Social Research' by Dhiraj Murthy. Dissertation Remarks and Synopsis (from Theresa Senft's website) http://www.terrisenft.net/diss/synopsis.php#remarks
John Fenn

Invisible Cities, a project by Christian Marc Schmidt & Liangjie Xia - 3 views

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    By revealing the social networks present within the urban environment, Invisible Cities describes a new kind of city-a city of the mind. It displays geocoded activity from online services such as Twitter and Flickr, both in real-time and in aggregate. Real-time activity is represented as individual nodes that appear whenever a message or image is posted. Aggregate activity is reflected in the underlying terrain: over time, the landscape warps as data is accrued, creating hills and valleys representing areas with high and low densities of data.
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    Might be interesting to download the software and see what comes of this multimodal effort...takes geocoded activity from social media and "maps" it to an "immersive three dimensional space." While not ethnographic in any proper/traditional sense, this tool foregrounds questions about community, public-ness, social practice, and digitally-enabled culture...
Savanna Bradley

Using digital technology for collective ethnographic observation: An experiment on 'com... - 5 views

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    "n this article, we use digital technologies (the Subcam and Webdiver) to capture, share and analyze collectively specific user experience. We examine the transition between 'outside' and 'inside' when people come home, and the steps needed to build the 'being-at-home' feeling" (from Abstract)
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    Might be nice to read this in either week 6 or 7, depending on how other readings stack up. Looks to have been published in 2010, and the mash of digital tech and domestic space might give us some great ideas to discuss.
Kelly Heckman

Periscopic Play: re-positioning "the field" in MMO studies - 9 views

I agree the argument has overtones of the emic/etic perspectives I believe in this instance there is a difference. When one leaves to study a culture in Cameroon, one can become "awed" by the cultu...

methods research MMO games ethnography read this week7 week8 article PDF

Mara Williams

Internet Archive: Wayback Machine - 0 views

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    The Wayback Machine! This is a great tool for retrieving old copies of web sites or completely defunct/ missing websites. It has been helpful for me to delve into everyday digital content (calendars, announcements, etc.) that wasn't archived clearly. It also gave me access to abandoned sites years after the community had moved on.
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    And, depending on the site, can be a sort of auto-ethnographic document or snapshot...great for comparing design changes and/or significant shifts that might occur when a community changes (rather than moves on). Sort of an archaeology, I suppose.
John Fenn

Digital Ethnography or Voyeurism? - ResearchTalk - 0 views

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    Great title. Not a very useful link.
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    the "iWant" tool does not appear to work...nor is it very clear how it works. But, I think it is indicative of the kinds of data mining/harvesting approaches people are taking when it comes to "public" streams of discourse/conversation/knowledge that Twitter represents.
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
John Fenn

Mediated Cultures: let's discuss - 5 views

http://mediatedcultures.net/

research digital culture

started by John Fenn on 10 Apr 12 no follow-up yet
Mara Williams

YouTomb - About YouTomb - 2 views

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    This is a great site that keeps a record of videos removed from YouTube for copyright violations. You can't watch them, but there's something great about having a record that they were there at all. I'm fascinated by the "when" of online culture and the tendency for some material to disappear. This is one of the places I've found that lets me see what the internet used to be.
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    This is a great resource. I really like the concept of there being a resting place for tombstoned IP-offensive user generated content, much of what could be perceived as works of art depending on your perspecitve (IP vs remix culture). Also, a good example of creative censorship and the REAL governing authority -- RIAA, MPAA, etc.
Mara Williams

Association of Internet Researchers " Ethics Guide - 2 views

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    AoIR's ethics guide from 2002.
John Fenn

The Art of Fieldwork via Rhizome - 4 views

ran across this project/post earlier in the year, and really appreciate the multimodal approach to documentation & interpretation. As I look over it again, I'm thinking we should talk about the rel...

fieldwork art archivist performance

Rosalynn Rothstein

Folklore and the Internet : Vernacular Expression in a Digital World - 1 views

http://www.worldcat.org/title/folklore-and-the-internet-vernacular-expression-in-a-digital-world/oclc/422761150&referer=brief_results

started by Rosalynn Rothstein on 09 Apr 12 no follow-up yet
Rosalynn Rothstein

Newslore : Contemporary folklore on the Internet - 2 views

http://www.worldcat.org/title/newslore-contemporary-folklore-on-the-internet/oclc/666573520

folklore

started by Rosalynn Rothstein on 09 Apr 12 no follow-up yet
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