A Ludicrous Discipline? Ethnography and Game Studies - 2 views
http://gac.sagepub.com/content/1/1/29.abstract This article was helpful for me to think about why digital ethnography is necessary for conducting a research on gaming culture. The author states th...
New Valsetz website - 1 views
Valsetz, OR lives online - 1 views
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So this is an interesting extension to the Electronic Evergreen. This website was create in the late 90s to commemorate the company town of Valsetz, OR that was leveled in 1984. The graphics alone are a time capsule. The interesting thing is that even thought the last face to face reunion was in 2006 (as far as I can tell) the most recent blog post was December of 2013. Also, there are very recent posts in the forum section. The website is so poorly designed that it's hard to navigate, but there is a lot of fascinating information here and it is a prime example of a real life community being displaced into cyber space.
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There was a documentary made about it as well. It's trailer can be viewed here: http://youtu.be/Y1jO5bmmBkM
Digital music, subscription, & hard bundling - 0 views
For those interested in music studies, access, and new media. http://www.nytimes.com/2014/05/12/business/media/digital-music-service-to-pose-new-challenge-to-subscription-model.html?src=twr&smid=t...
Crash at academic cloud service Dedoose may wipe out weeks of research - Los ... - 1 views
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Crash at academic cloud service Dedoose may wipe out weeks of research
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"The Dedoose data fail brings into horrible relief the fragility of cloud-based services and entrusting our data/intellectual labor there," Sarah T. Roberts, a doctoral candidate at the Graduate School of Library and Information Science at the University of Illinois, said in a tweet
VoiceBase - Store, Search and Share Recordings | Just another WordPress site - 0 views
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For those of us looking for free cloud transcription service! Here's a great review from a KUOW Reporter.... "Register at http://www.voicebase.com, upload your audio, do something else for 10 minutes to an hour or two (the wait varies apparently), and it will do a rough but surprisingly not-bad transcription for you. What I've done is then paste that "machine transcript" into a Word doc (or you can download it) and correct major errors in it as I listen to my original audio. Much faster (and a lot less typing) than trying to log tape from scratch. Voicebase.com lets you do 50 hours of audio transcribing free. I did it for a half-hour interview I'd taped in the studio; I don't know how Voicebase will perform on phone tape, audio with ambient noise behind it, speakers with accents, interviews with more than one person, etc. But for my purposes, it was pretty freaking awesome."
Looking out and Looking In: Ethnographic Evaluation as a Two-Way Mirror - 1 views
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This is an interesting case study on how ethnographic methods are being used by arts and cultural groups to help make their case to funders. "There is growing pressure to provide concrete evidence of impact to funders and institutional and civic leaders. And yet, numbers and metrics rarely capture the complex individual transformation and collective social change at the heart of many impactful community-based arts and humanities-based endeavors. Stories and qualitative data more readily meet the challenge but are often viewed as "soft" evidence. How can we reap the valuable content- and context-rich learning that qualitative approaches to assessment afford, while enhancing the credibility of qualitative evidence toward more effective case making?"
Sociology in Fantasia - Reason.com - 0 views
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Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
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Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
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Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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I Need To Be Heard! | Indiegogo - 1 views
Netnografica - 1 views
Dr Matthew Williams - 0 views
Application denied | University Affairs - 0 views
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