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Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
Aylie B

ARCTIC PERSPECTIVE INITIATIVE - 0 views

shared by Aylie B on 10 Apr 14 - No Cached
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    Marko Pelijhan is an incredible digital artist, a lot of his work comments on surveillance. This project is a cool collaboration with North and Arctic Peoples and climate scientists - and brings up some important questions for me around open authoring and traditional ecological knowledge, how might platforms like this incorporate the necessary feedback loops or knowledge-ownership protocols of a particular person/group. How do you protect the sacred in the digital sphere? "The Arctic Perspective Initiative (API) is a non-profit, international group of individuals and organizations, founded by Marko Peljhan and Matthew Biederman, whose goal is to promote the creation of open authoring, communications and dissemination infrastructures for the circumpolar region. Its aim is to work with, learn from, and empower the North and Arctic Peoples through open source technologies and applied education and training. By creating access to these technologies while promoting the creation of shared communications and data networks without costly overheads, continued and sustainable development of autonomous culture, traditional knowledge, science, technology and education opportunities for peoples in the North and Arctic regions is enabled."
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
Shannon East

Watch 'Kids React To' Odd Black Bricks, Formerly Known As Walkmans - 0 views

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    This is absolutely great, although it makes me feel old! Their reactions to older technology is so funny and their impressions of the changes over time is very interesting!
Julianne Meyer

Run, walk, and jump with the Oculus Rift using Virtuix's 360-degree treadmill | The Verge - 0 views

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    I don't know how much this might apply to any of our research, but I thought that this new leap in technology could be interesting in the future. How are we going to interact with others once things like this start being used more? Kind of reminds me of Wall-E, but still, really cool. I would definitely buy something like this. Get your cardio and gaming in all at once! 
Savanna Bradley

Using digital technology for collective ethnographic observation: An experiment on 'com... - 5 views

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    "n this article, we use digital technologies (the Subcam and Webdiver) to capture, share and analyze collectively specific user experience. We examine the transition between 'outside' and 'inside' when people come home, and the steps needed to build the 'being-at-home' feeling" (from Abstract)
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    Might be nice to read this in either week 6 or 7, depending on how other readings stack up. Looks to have been published in 2010, and the mash of digital tech and domestic space might give us some great ideas to discuss.
Mara Williams

Vectors Journal of Culture and Technology in a Dynamic Vernacular - 3 views

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    Vectors is a beautiful journal of culture and technology. It pushes its contributors to present research in innovative ways. Not every piece is ethnographic, but it may inspire us to present our research in visually stunning ways. This would be great to consider in week 9.
Maya Muñoz-Tobón

A twenty-first century Citizens' POLIS: introducing a democratic experiment in electron... - 1 views

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    This article is really dense, bringing in a framework of participatory democratic society into on-line platforms. It is interesting concept but I have not been able to discern what the pilot project "Mobile Phones, Risk and Health" is about. Nonetheless, it poses good questions about who analyzes and constructs the data, the participants or the social scientist?
John Fenn

New Media Toolkit | A project of the Renaissance Journalism Center - 0 views

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    This curated collection of online tools, tutorials and resources is designed to help nonprofits and ethnic and community news organizations navigate the often intimidating and ever-evolving new media landscape. Whether you're a beginner or a pro, you will find valuable information on the technologies and best practices you need to tell a community's stories in compelling ways; engage new audiences; optimize your website; and measure online impact.
John Fenn

What is a research platform? Mapping methods, mobilities and subjectivities - 3 views

  • his article provides an account of the question of method as it relates to collective modes of research organised,
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    ABSTRACT: This article provides an account of the question of method as it relates to collective modes of research organised, conceived and produced through the interplay between digital technologies of communication and offline strategies of investigation. It does so by exploring the orchestration of research platforms, which are mediating devices that constitute the production of knowledge across a range of geocultural settings. In the context of a project entitled Transit Labour: Circuits, Regions, Borders, the article maintains that research methods must contend with the ideological, technological and economic instruments that condition knowledge production at the current conjuncture. The platform, we argue, operates as a medium through which research, labour, subjectivity and knowledge are shaped in ways specific to hardware settings, software dynamics and the materialities of labour and life.
David Martin

It's Complicated - 0 views

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    danah boyd is a scholar whose work examines technology, society, and policy. She has produced a lot of great research on the ways in which young people engage in new media. I've recently become aware that she offers a free download of her new book "It's Complicated: The Social Lives of Networked Teens" on her personal website. I encourage all of you to give it a read if you have time. 
John Fenn

Rhizome | The Art of Fieldwork - 4 views

  • The role of “artist in residence” on a scientific expedition is a malleable one, without clearly defined parameters, thus Ga decided that her project would be to become the ship’s archivist, attempting to capture the various facets of life aboard the Tara
    • John Fenn
       
      An ethnographic flavor emerges here...esp. the "facets of life" element.
  • Ga is one of a number of younger contemporary artists whose work is tied to a kind of artistic fieldwork, investigating aspects of their lives and interests by merging the apparent objectivity of documentary forms and anthropological research with a plainly subjective, flexible approach, drawing on multiple methodologies and discourses.
    • John Fenn
       
      use of "apparent" and "plainly" modifiers here stand out to me as rhetorical valuation of practices (anthropology vs. art)
  • her work as “performative investigations,”
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  • ry, and animation, the project equally reflects Jordenö’s concern with the implications of her anthropological approach and her own shifting relationship to the subjects of her inquiry:
    • John Fenn
       
      something ethnographers in the anthropological tradition have been doing for some time...though mainly in print.
  • For a younger generation of artists, for whom the use of technology is natural and the Internet an inextricable part of information gathering, the ability to adopt these various strategies and roles is greatly enhanced by the accessibility of information: in an Internet age, the barriers to research begin to collapse.
    • John Fenn
       
      what happens with this sentence if we swap in "ethnographers" for "artists"?
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    An admittedly vague response: http://roundtable.kein.org/files/roundtable/Foster.pdf see page 305, "...a kind of ethnographer-envy consumes artists..."
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    This is also kind of interesting: http://www.lindalai-floatingsite.com/content/video/data/unpublished/Excitable-Speech_Cinderella/index.html ; the person putting together this site has a number of 'ethnographic' videos, which she accompanies with a section entitled "Concept/artist statement", suggesting the ethnographer as an artist...
John Fenn

The EVIA Digital Archive Project - 2 views

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    The website contains the following statement under the heading "Intellectual Property and Ethical Issues": "Ethical considerations are handled primarily by individual depositors, based on (a) their arrangements with their primary consultants regarding consent and permission and (b) their concern for materials they do not wish to make public. While guidelines for ethical ethnographic research behavior have been around for many years, the methods of gathering permissions for recordings have varied widely in the decades since video technology has been employed as part of fieldwork" This seems to bring to light the concerns being presented when dealing with materials recorded over a large time period, where ethical considerations chanced considerably. This might be a good project to talk about when we are discussing the ethics of digitization.
anonymous

Camgirls: Celebrity and Community in the Age of Social Networks (Theresa Senft) - Acade... - 1 views

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    [Synopsis] This book is a critical and ethnographic study of camgirls: women who broadcast themselves over the web for the general public while trying to cultivate a measure of celebrity in the process. The book's over-arching question is, "What does it mean for feminists to speak about the personal as political in a networked society that encourages women to 'represent' through confession, celebrity, and sexual display, but punishes too much visibility with conservative censure and backlash?" The narrative follows that of the camgirl phenomenon, beginning with the earliest experiments in personal homecamming and ending with the newest forms of identity and community being articulated through social networking sites like Live Journal, YouTube, MySpace, and Facebook. It is grounded in interviews, performance analysis of events transpiring between camgirls and their viewers, and the author's own experiences as an ersatz camgirl while conducting the research.
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    This study (and its author) is mentioned in this week's reading 'Digital Ethnography : An Examination of the Use of New Technologies for Social Research' by Dhiraj Murthy. Dissertation Remarks and Synopsis (from Theresa Senft's website) http://www.terrisenft.net/diss/synopsis.php#remarks
Brant Burkey

Computer Mediated Anthropology - 0 views

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    A long, non-annotated bibliography of articles and books regarding issues related to computer mediated anthropology. Some really interesting titles. No direct links provided, but some urls.
Maya Muñoz-Tobón

Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
Mara Williams

Internet World Maps - 1 views

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    I'm taking this week's idea of "domains" a bit literally. Here's a quick blog post from Amit Agarwal (tech columnist for Wall Street Journal India). It links to several visualizations of internet activity. Some are physical: electricity; some are political (i.e. explicitly - all these maps are political!): censorship by country; some are social: use of SNS by country, the first edition of the xckd map of internet communities.* He offers these maps without much commentary. I'm interested in how these visual representations could help us think about the "where" of digital ethnography. My offline/physical context may be a coffee shop in Eugene, OR, am I also placed on these maps? What kinds of maps help you think about the "where" of the internet? * The second edition is worth looking at to think about the way time and technological development shapes our understanding of space.
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    Here's a link to the second version of the xckd map of internet communities. https://xkcd.com/802/ While not a "real" map, I often use it in presentations to explain the idea that online communities are particular and exist in relation to each other. I often pair it with the concept of "fractalized communities" found in Patrica Lange's work in youtube video bloggers. Both get at the specificity of online research; there isn't one internet that I can study - I can only tell you about my time in this particular community.
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