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Rosalynn Rothstein

The Object Ethnography Project - 27 views

While we are talking about this project, we should probably also take a look at this project (http://significantobjects.com/). This ended in the sale of the objects. From one of the steps of the pr...

week9

Maya Muñoz-Tobón

Hypercities :: About - 4 views

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    Translating physical places into digital interactive platforms. This is allowing to transcend time and space timelines, bringing stories from the past and liking them to the relevance of present places.
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    This is fascinating work. I'm looking forward to exploring this further - particularly the socially-engaged content that is described in the mission statement. It is amazing to think of the amount of data that is available to modern researchers. Kudos to USC and UCLA.
Savanna Bradley

The Location of Digital Ethnography - 3 views

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    I am admittedly bad at finding links that aren't already posted here... I thought this person brought up some of the key points we have been discussing concerning where digital ethnography can take place in relation to traditional ethnographic terminology... specifically, defining a 'field site'... if this link works...
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    This is an interesting article about those domains where the ethnographic work takes place. I thought it was really interesting how the case study shows how civic engagement is enable in both "on-line" and "off-line", making me think of how we construct meanings about place and time, carrying out the conversations from on "space" to another.
Mara Williams

YouTomb - About YouTomb - 2 views

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    This is a great site that keeps a record of videos removed from YouTube for copyright violations. You can't watch them, but there's something great about having a record that they were there at all. I'm fascinated by the "when" of online culture and the tendency for some material to disappear. This is one of the places I've found that lets me see what the internet used to be.
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    This is a great resource. I really like the concept of there being a resting place for tombstoned IP-offensive user generated content, much of what could be perceived as works of art depending on your perspecitve (IP vs remix culture). Also, a good example of creative censorship and the REAL governing authority -- RIAA, MPAA, etc.
Rosalynn Rothstein

The Occupation of Ethereal Locations: Indications of Mobile Data - 2 views

Abstract: "This theoretical investigation explores how ethereal locations have become increasingly inhabitable through mobile telephony. Residue of the occupation of these ethereal places is found ...

Mara Williams

Welcome | Bamboo DiRT (BETA) - 8 views

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    Explore this place! This is a searchable collection of links to tools to help researchers conceive a project, collect data, organize and analyze it (including sections on mapping and data visualization), write, and publish. It is organized into intuitive categories based on what you want to do. Within each category, you can order the results by cost, platform, etc. This would be a great place to find tools for the toolplay workshops.
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    Pretty good list! Thin annotations, but the websites for the tools tell all. Some tools I use regularly in the archives and some I've heard about but not really investigated, like Omeka. From Omeka website: "Museums need systems that allow them to engage their publics and build communities around objects." I may do a toolplay on this. Outcome: Omeka offers museums, libraries, and archives easy ways to push content to their online visitors through feeds and rotating featured items and exhibits on the homepage, while also giving visitors opportunities to contribute content to a museum's digital collections, comment on items, or share museum object data with a visitor's personal social networks.
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    Oh wow! This is a much better (and more comprehensive) list of digital tools than the one I just posted... Awesome find!
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    From their description of the project "Bamboo DiRT is the tool-centric node in what its developers hope will be a growing ecosystem of specialized directories that can achieve sustainability by combining topical focus with seamless data exchange where appropriate." I could see how this resource would be helpful if you were thinking about how far you needed to go with the data you have collected.
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    This tool seems pretty simple. It is a audio voice recorder that lets you annotate an event. But apparently, you can use it on your smartphone and it time stamps the recording. http://sourceforge.net/apps/trac/rehearsalassist/wiki
Maya Muñoz-Tobón

The Smithsonian Latino Virtual Museum (LVM) - 2 views

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    The Smithsonian using Second Life to create educational settings and museums. They are recreating real physical places such as Oaxaca, Mexico for people to go and explore cultural expressions of the people from that region of the world. Pretty interesting uses of this virtual reality
John Fenn

Methods for Shaping Society | DMLcentral - 1 views

  • Research methods are routinely understood as objective techniques for getting to know the world. Yet they may be more influential and socially significant than this, particularly as more digital methods are being developed and deployed. So what, too, do digital methods do?
    • John Fenn
       
      post focused on 'digital media and learning' field, but how might these questions apply to "ethnography"?
  • However, underpinning the technicality of methods is the assumption that they are able to capture and represent the world just as it is. Methods are understood rather like a photographic device that can capture, freeze-frame and reproduce a facsimile of reality. As researchers, we can say we've done a good job if our methods have been up to the job of capturing a picture of an objective reality as it really is—or at least pretty accurately so.
  • But much the same can be said of anthropological ethnographers returning from fieldwork. Their fieldnotes, photographs, dictaphone recordings, transcripts and video data are much like the neuroscientist's CAT and PET scans. They represent a reality—a human brain, a culture, whatever—that has been recorded and made presentable enough for interpretation. But are research methods really so objective? Or do they do other things?
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  • It is that our research methods may in some important ways fabricate the very things we want to observe.
  • Methods are not neutral or innocent tools but necessarily construct, shape, configure, frame and make up the social worlds they study—methods help create society.
  • in 18th and 19th century map-making and census-taking, as well as popular contemporary methods such as sample surveys and focus groups, and the emergence of new digital methods in the 21st century.
    • John Fenn
       
      implication/application for this line of inquiry re: digital ethnography (across the many manifestations we've encountered thus far...)? Also, how do methods of "analysis" figure in to this conversation?
    • Mara Williams
       
      One way into this may be to carry out the author's exercise on the subject of the focus group (social, able to make choices, able to be influenced, likes sandwiches) on the subject of digital research. The piles of ideological baggage from the offline world are still in place - but what changes online? I'm really struggling with this one - maybe it's the water I'm swimming in - but I'm finding it difficult to describe (with any degree of texture) my online activity as separate from offline life.
  • Such details demonstrate the importance of recognizing the social life of methods. These are not neutral tools but politically charged instruments.
  • Methods are also social, however, because they in turn help to shape that social world—or, as it's put in the social life of methods program, methodologically speaking “what you see is what you get.”
  • Important questions are raised for research in digital media and learning by these insights. Newer forms of digital methods are now being developed and deployed that will enable researchers to make data on learning in new kinds of ways.
    • John Fenn
       
      To the point of questions/applicability around 'digital ethnography'...
  • open source social analytics are all beginning to change the ways in which learning can be tracked, recorded, visualized, patterned, documented and presented
  • Is this a big deal? If methods allow us to know more, then doesn't that mean we can intervene more effectively to improve learning? Isn't making new social worlds an admirable aim? Maybe so
    • John Fenn
       
      the ethical dilema...and not necessarily a 'new' one when it comes to ethnographic work; but what changes with the "digital"?
  • Perhaps the key point to be made about many such digital methods is that they generate transactional data without the awareness or intervention of research subjects—we are being aggregated as research data based on our transactions online without even thinking about it.
  • Digital media and learning research traces learning processes as they occur in new digital and networked spaces where they are inseparable from transactional data.
  • Yet one risk, as we have seen, is that the rise of digital methods has begun to emphasize transactional data over human participation in research
    • John Fenn
       
      Is this where "ethnographic" attention or impulse can fit?
    • Mara Williams
       
      That seems to be the argument - though it could be clearer. Transactional material != social and human activity. Perhaps an integrated approach that combines the transactional traces with stories from "actual" humans.
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    I really like this piece! I'm not super familiar with DML as a field, but the author's attention to the world-making capabilities (and not even capabilities - it's built in or "politically preloaded") of research methods. The post provides a clear defense against those who would argue that research is just objectively recording the world. At the same time, it doesn't slip into a poststructuralist wormhole about meaning. There's an attention to politics here that 's fruitful [Ah! but politics in general.. What are this author's projects' politics? What departmental/ disciplinary political fights shape the ground on which DML research takes place?]
Ed Parker

Mapping the Social - 11 views

This is quite an amazing development, and only the tip of the iceberg when considering the wide array of mash-up possibilities that social graphs provide. While this project deals with place - che...

mapping product visual

Lydel Matthews

I Need To Be Heard! | Indiegogo - 1 views

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    A project that is placing transmedia tools in the hands of New York youth in an effort to empower.
Savanna Bradley

Blogging Anthropology: Savage Minds, Zero Anthropology, and AAA Blogs - Price - 2010 - ... - 5 views

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    ABSTRACT In this review essay, the academic merits of three anthropological blogs ("Savage Minds," "Zero Anthropology" [formerly "Open Anthropology"], and the official blog of the American Anthropological Association) are considered.
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    I'd suggest we take a closer look at this article toward the end of the term (specifically week 9), as we consider the multiple opportunities for "publishing" in the digital era; blogs have begun to end up as research tools in a number of ways, and this article will push us toward larger debates about academic communication/publishing that are raging all around...
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    I know the owner of Savage Minds if we want to talk with him. Please let me know.
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    Blogging affords a saoln-like place of exploration - sure. I was underwhelmed by this piece - but the context is probably helpful. The piece is a review. In that it is treating blogging seriously by performing a review in a respectable journal, I appreciate it. However, I want to poke at the edge what tools are acceptable - blogs seem respectable here. That's great, and very professional. But when I want a tool that will help me think through something, I'd rather use something that is less polished. Also a way to engage non-anthropologists - but are academic blogs engaging? Some are - I'm interested in how to create a non-boring academic blog. The end of the review gets at this problem - the author hopes the official AAA blog will use the format to spark debate and create interesting writing; but the status of it as an official blog makes that difficult. The front page is here http://blog.aaanet.org/ I would be interested in what folks think of it in light of this piece.
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    It is interesting how this article brings in the important aspect of collaboration and peer reviews, when analyzing and ethnographic work. The participation of readers and contributors in these blogs range from professional anthropologist to just interested readers, which causes an unbalance on what traditionally has been a seen as peer review work. The multi-directional and multilevel dialogue on these blogs create that malleability of the boundaries of the uses, effects and design of the ethnographic work. This act of participatory input from "multiple voices" makes the presentation of the ethnographic/anthropological work as another "subject" to be studied and analyze, it becomes an auto-reflection of the methodological design of the ethnographic work itself. Presenting the ethnographic work in a blogging format brings more levels of analyzing the data and the interpretation of this data.
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    Here's a working academic blog, mostly on the writing process. https://lauraportwoodstacer.wordpress.com/
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    I appreciate the working academic blog. I might be interested in seeing two or three similar sites that are in dialogue with other another. Either people working on the same project or researchers in a similar field engaged in similar topics. This serves an obviously helpful role in garnering interested in your project.
anonymous

Tyler Horan "Ditch the Notebook: Ethnographers' Digital Toolkit" - 4 views

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    One perspective on which digital tools are most effective (and practical) for ethnographic fieldwork.
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    Pretty convincing post about the potential for using the ubiquitous smartphone and cloud-based tools in ethnographic settings...but there are some assumptions, as well as some breaks with "tradition" (a few obvious, a few not so much...). I've been using my iPhone in a few ways that parallel the systems Horan has developed, and would be happy to explore some of these tools/apps/affordances...
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    I agree with some of his techniques, although I still find hand written field notes to be useful. You might be more inclined to write certain things down in the field rather than speak them out loud to be recorded in front of the people you are working with. I also was interested in his section on "local currency." ("Local Currency Whether we want to admit it or not, money talks. Obviously, one should adhere to the local customs regarding the proper use of money in every situation, but spending money can gain you access to areas of life that may otherwise be closed off to you. Generosity in time and money goes a long way, so remember to bring cash to gain access to people and places that you may be unfamiliar with.") This section seems to leave out the fact that spending money in a way which is not culturally appropriate can be as detrimental in certain cases, as it is helpful in other situations.
Mara Williams

The Vernacular Web of Participatory Media by Robert Glenn Howard - 12 views

This has been in my to-be-read folder for ages. I've started it a few times, but never finished it. While his arguments about the cases confuse me, I found useful his exploration of the potential...

week7 ethnography digital participatory culture read this robert glenn howard vernacular

Rosalynn Rothstein

Vinyl is Dead, Long Live Vinyl: The Work of Recording and Mourning in the Age of Digita... - 2 views

In general this forum might be a good place to look for interesting articles. (http://www.culturemachine.net/index.php/cm/issue/current)

digital recording

Mara Williams

Internet World Maps - 1 views

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    I'm taking this week's idea of "domains" a bit literally. Here's a quick blog post from Amit Agarwal (tech columnist for Wall Street Journal India). It links to several visualizations of internet activity. Some are physical: electricity; some are political (i.e. explicitly - all these maps are political!): censorship by country; some are social: use of SNS by country, the first edition of the xckd map of internet communities.* He offers these maps without much commentary. I'm interested in how these visual representations could help us think about the "where" of digital ethnography. My offline/physical context may be a coffee shop in Eugene, OR, am I also placed on these maps? What kinds of maps help you think about the "where" of the internet? * The second edition is worth looking at to think about the way time and technological development shapes our understanding of space.
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    Here's a link to the second version of the xckd map of internet communities. https://xkcd.com/802/ While not a "real" map, I often use it in presentations to explain the idea that online communities are particular and exist in relation to each other. I often pair it with the concept of "fractalized communities" found in Patrica Lange's work in youtube video bloggers. Both get at the specificity of online research; there isn't one internet that I can study - I can only tell you about my time in this particular community.
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
Mara Williams

Art/Research through online comics - 13 views

Fifth mention: http://spinweaveandcut.blogspot.com/ Nick Sousanis' blog - he is writing his dissertation about comics in comic form!

research media week8 art visualization zines presentation comics blogs week9

John Fenn

What is Netnography - 3 views

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    I found this short slide show useful and informative because, as a newcomer to the concept of digital ethnography, it helped to contextualize and outline how ethnographic methods can be applied to online sources. It's pretty basic, but it's a good refresher/good place to start.
Jolene Fisher

anne frances wysocki * work - 2 views

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    I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
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    I think it is a great question to ask where will all the digital information go once it becomes out of date> I was working with a program called Scalar last term (a very useful tool) which allows you to show information in different ways. It was built for use in the Digital Humanities. One of its fatal flaws, in my opinion, is that it relies primarily on links to information, images, and video out in cyber space. If you build a project around this, there is no guarantee that the information will be available for any length of time and then what do you do? I think this is an issue more and more as new software updates and the old information can either not be found or is no longer accessible.
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    The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
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    great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
emknott

Open Folklore - 0 views

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    Great place to look up book, journals, articles and grey literature. Open Folklore is a scholarly resource devoted to increasing the number of useful resources, published and unpublished, available in open access form for folklore studies and the communities with which folklorists partner.
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