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Jolene Fisher

anne frances wysocki * work - 2 views

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    I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
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    I think it is a great question to ask where will all the digital information go once it becomes out of date> I was working with a program called Scalar last term (a very useful tool) which allows you to show information in different ways. It was built for use in the Digital Humanities. One of its fatal flaws, in my opinion, is that it relies primarily on links to information, images, and video out in cyber space. If you build a project around this, there is no guarantee that the information will be available for any length of time and then what do you do? I think this is an issue more and more as new software updates and the old information can either not be found or is no longer accessible.
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    The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
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    great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
John Fenn

Rhizome | The Art of Fieldwork - 4 views

  • The role of “artist in residence” on a scientific expedition is a malleable one, without clearly defined parameters, thus Ga decided that her project would be to become the ship’s archivist, attempting to capture the various facets of life aboard the Tara
    • John Fenn
       
      An ethnographic flavor emerges here...esp. the "facets of life" element.
  • Ga is one of a number of younger contemporary artists whose work is tied to a kind of artistic fieldwork, investigating aspects of their lives and interests by merging the apparent objectivity of documentary forms and anthropological research with a plainly subjective, flexible approach, drawing on multiple methodologies and discourses.
    • John Fenn
       
      use of "apparent" and "plainly" modifiers here stand out to me as rhetorical valuation of practices (anthropology vs. art)
  • her work as “performative investigations,”
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  • ry, and animation, the project equally reflects Jordenö’s concern with the implications of her anthropological approach and her own shifting relationship to the subjects of her inquiry:
    • John Fenn
       
      something ethnographers in the anthropological tradition have been doing for some time...though mainly in print.
  • For a younger generation of artists, for whom the use of technology is natural and the Internet an inextricable part of information gathering, the ability to adopt these various strategies and roles is greatly enhanced by the accessibility of information: in an Internet age, the barriers to research begin to collapse.
    • John Fenn
       
      what happens with this sentence if we swap in "ethnographers" for "artists"?
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    An admittedly vague response: http://roundtable.kein.org/files/roundtable/Foster.pdf see page 305, "...a kind of ethnographer-envy consumes artists..."
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    This is also kind of interesting: http://www.lindalai-floatingsite.com/content/video/data/unpublished/Excitable-Speech_Cinderella/index.html ; the person putting together this site has a number of 'ethnographic' videos, which she accompanies with a section entitled "Concept/artist statement", suggesting the ethnographer as an artist...
nathan_georgitis

The Reciprocal Research Network: Online access to First Nations Items from the Northwes... - 3 views

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    From the website: The Reciprocal Research Network (RRN) is a key component of the Museum of Anthropology's Renewal Project, "A Partnership of Peoples." In addition to the RRN, the Renewal Project comprises several complementary and innovative components, including a new Research Centre, Major Temporary Exhibition Gallery, and Community Suite. Together, they support collaborative, socially responsible, and interdisciplinary research across local, national, and international borders. The RRN is an online tool to facilitate reciprocal and collaborative research about cultural heritage from the Northwest Coast of British Columbia. The RRN enables communities, cultural institutions and researchers to work together. Members can build their own projects, collaborate on shared projects, upload files, hold discussions, research museum projects, and create social networks. For both communities and museums, the RRN is groundbreaking in facilitating communication and fostering lasting relationships between originating communities and institutions around the world.
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    There is not much access to the site without an account, so I requested one. I am interested in looking at how this site functions (where there seem to be numerous projects being created with the materials) in contrast with the Danish Folklore Nexus I posted earlier. Both resources might offer insight in to how new projects are being created with already collected materials.
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    I finally got an account set up and was able to look around the webpage. The images are worth looking at in the very least, although it looks like you have to join sections to see what is going on with projects. You can also see "user submitted" information in a specific heading to see what information users have contributed to the objects.
John Fenn

New Media Toolkit | A project of the Renaissance Journalism Center - 0 views

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    This curated collection of online tools, tutorials and resources is designed to help nonprofits and ethnic and community news organizations navigate the often intimidating and ever-evolving new media landscape. Whether you're a beginner or a pro, you will find valuable information on the technologies and best practices you need to tell a community's stories in compelling ways; engage new audiences; optimize your website; and measure online impact.
Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
John Fenn

Sourcing worry-free media content - List | Diigo - 0 views

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    Dorothy's list of sources and information related to her in-class workshop.
John Fenn

Ushahidi Products - 0 views

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    "Products for democratizing information, increasing transparency and lowering barriers to sharing stories."
Lydel Matthews

Professional Development Lecture with Nina Simon - 0 views

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    You can find the information for the Nina Simon Lecture on May 22 here...Come see the incredible Nina Simon, Executive Director of the Santa Cruz Museum of Art & Historyand Museum 2.0 and The Participatory Museum blogger, talk about what she is doing to make art museums more participatory. Learn from a leader in the field of audience engagement and participatory arts, and be inspired to be your own emerging leader! 
Brant Burkey

Bringing ethnography to a multimodal investigation of early literacy in a digital age - 2 views

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    An article by Rosie Flewitt Provides insights that the well established traditions of ethnography can bring to the more recent analytic tools of multimodality in the investigation of early literacy practices.
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    Looks to be an article useful for Week 5, possibly Week 7; a recent look at how to use ethnographic "traditions" in a multimodal context. Topic concerns "literacies" for three and four year olds in the "digital age".
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    Here's the abstract: In this article I reflect on the insights that the well established traditions of ethnography can bring to the more recent analytic tools of multimodality in the investigation of early literacy practices. First, I consider the intersection between ethnography and multimodality, their compatibility and the tensions and ambivalences that arise from their potentially conflicting epistemological framings. Drawing on ESRC-funded case studies of three and four-year-old children's experiences of literacy with printed and digital media,1 I then illustrate how an ethnographic toolkit that incorporates a social semiotic approach to multimodality can produce richly situated insights into the complexities of early literacy development in a digital age, and can inform socially and culturally sensitive theories of literacy as social practice (Street, 1984, 2008).
Mara Williams

An Atlas of Cyberspaces - 2 views

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    I admit to loving cybercultural studies and web 1.0 aesthetics. This site has them both! It's a collection of visualizations and maps of "the internet" in terms of physical locations (cables, wireless towers, etc.), the conceptual, historical, and artistic. I'm not doing justice to the amount of geographical information presented here. It's worth noting that the site was maintained by UK-based geographer Martin Dodge (http://cyberbadger.blogspot.com/). I invite you to explore the historical and conceptual pages especially. How could these types of maps be integrated into our research?
Rosalynn Rothstein

Murmur - 2 views

http://murmurtoronto.ca/about.php This is an interesting project to think about if you are imaging how to re-present your research to a community you have been working in. I would be interested to ...

digital product oral history

started by Rosalynn Rothstein on 08 May 12 no follow-up yet
Mara Williams

Social Networks and Archival Context Project (SNAC) - 4 views

I'm finding the learning curve a bit high on this one. The radial graph maps connections between collections/collectors/institutions - but is there any way to expand the graph - for example, I cli...

ethnography tools archives collections

John Fenn

What is Netnography - 3 views

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    I found this short slide show useful and informative because, as a newcomer to the concept of digital ethnography, it helped to contextualize and outline how ethnographic methods can be applied to online sources. It's pretty basic, but it's a good refresher/good place to start.
mikecorr

AT&T hacker and internet troll 'Weev' appeals 41-month prison sentence | Naked Security - 2 views

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    Was Andrew "Weev" Auernheimer actions malicious or do you feel he was only trying to get AT&T's attention for their own mistake? Should he be prosecuted for his actions?
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    That's an odd one, and really highlights the different notions of public and private spaces online. He went to some effort to get that information, so my kneejerk reaction is to say that what he did was wrong and that he should be prosecuted for it. It would certainly be unethical for an ethnographer to gather data that way, but should it be illegal? EFF calls those pages public, but I think "public" web pages are more like "public" spaces in a private building. He was clearly on their corporate premises, trying to sneak into hidden areas-he had to bombard the site with fake device IDs to get to them, and built a tool to do so. It may not be akin to breaking and entering, but what constitutes trespassing in a digital realm? If a physical office kept records in unlocked closets, would it be illegal to check all the doors in the waiting room, and take pictures when one opened? Or would we be up in arms about that office's recordkeeping practices? Ultimately, the main outcome I'd have hoped for would be requirements for corporations like AT&T to revise their security practices. What Auernheimer did was wildly unethical and without even the veneer of true white hat hacking, but I have no idea what to do with him.
azmorrison

"Socially Conscious Information Visualization" - 0 views

shared by azmorrison on 20 Apr 14 - Cached
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    This is another site that can be utilized to differentiate your data from other presentations you might see. Periscopic is a company run out of Portland, and is quickly gaining momentum as a destination for researchers to use to depict their data in a more appealing way than traditional 2-D graphs. This site is different than visual.ly because it is much more focused around scientific research like multi-variable studies, and even more longitudinal research requiring a more expansive visualization. Essentially this is a more professional level research visualization tool, whereas visual.ly is more focused on presentations in creative settings.
Jeremiah Favara

How riot rumours spread on Twitter - 3 views

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    Analysis of 2.6 million tweets shows Twitter is adept at correcting misinformation - particularly if the claim is that a tiger is on the loose in Primrose Hill This Guardian piece is an interesting way to think of scraping Twitter to show how mis-information moves across time in periods of crisis. I was living in London during this time period, and it was really amazing how influential social media was in shaping people's perceptions of the riots.
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    Twitter maybe correcting misinformation when it comes to riot rumors but its doing nothing to stop storytelling. https://twitter.com/1014retold Buzzfeed compared it to a re-life Game of Thrones http://www.buzzfeed.com/lukebailey/this-live-tweeted-medieval-irish-war-is-the-real-game-of-thr
David Martin

Crash at academic cloud service Dedoose may wipe out weeks of research - Los ... - 1 views

  • Crash at academic cloud service Dedoose may wipe out weeks of research
  • "The Dedoose data fail brings into horrible relief the fragility of cloud-based services and entrusting our data/intellectual labor there," Sarah T. Roberts, a doctoral candidate at the Graduate School of Library and Information Science at the University of Illinois, said in a tweet
Erin Zysett

Valsetz, OR lives online - 1 views

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    So this is an interesting extension to the Electronic Evergreen. This website was create in the late 90s to commemorate the company town of Valsetz, OR that was leveled in 1984. The graphics alone are a time capsule. The interesting thing is that even thought the last face to face reunion was in 2006 (as far as I can tell) the most recent blog post was December of 2013. Also, there are very recent posts in the forum section. The website is so poorly designed that it's hard to navigate, but there is a lot of fascinating information here and it is a prime example of a real life community being displaced into cyber space.
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    There was a documentary made about it as well. It's trailer can be viewed here: http://youtu.be/Y1jO5bmmBkM
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