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John Fenn

Fieldschool | Cultural Heritage Informatics Initiative - 1 views

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    The CHI Fieldschool is a unique experience that employs the model of an archaeological fieldschool (in which students come together for a period of 5 or 6 weeks to work on an archaeological site in order to learn how to do archaeology). Instead of working on an archaeological site, however, students in the CHI Fieldschool will come together to collaboratively work on several cultural heritage informatics projects. In the process they will learn a great deal about what it takes to build applications and digital user experiences that serve the domain of cultural heritage - skills such as programming, media design, project management, user centered design, digital storytelling, etc.
Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
mikecorr

Resource and Tutorials for Professional Digital Media Designers - Digital Arts - 0 views

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    A great resource for free graphic tutorials. Tutorials are arranged by software type: Adobe Illustrator After Effects Dreamweaver Final Cut Pro Flash Pro InDesign Manga Studio Maxon Cinema 4D Maya Muse Nuke Painter Photoshop Premiere Pro QuarkXPress RealFlow; & by Techniques: Animation Colour Drawing Fashion illustration Graphic Design Hacking & Maker Hand-made Illustration Interactive & Web Design Lighting effects Mixed media Painting Patterns Photo retouch Photography Printing Typography Vector VFX Video Web. *Tutorials are available for all skill levels.
Savanna Bradley

Blogging Anthropology: Savage Minds, Zero Anthropology, and AAA Blogs - Price - 2010 - ... - 5 views

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    ABSTRACT In this review essay, the academic merits of three anthropological blogs ("Savage Minds," "Zero Anthropology" [formerly "Open Anthropology"], and the official blog of the American Anthropological Association) are considered.
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    I'd suggest we take a closer look at this article toward the end of the term (specifically week 9), as we consider the multiple opportunities for "publishing" in the digital era; blogs have begun to end up as research tools in a number of ways, and this article will push us toward larger debates about academic communication/publishing that are raging all around...
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    I know the owner of Savage Minds if we want to talk with him. Please let me know.
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    Blogging affords a saoln-like place of exploration - sure. I was underwhelmed by this piece - but the context is probably helpful. The piece is a review. In that it is treating blogging seriously by performing a review in a respectable journal, I appreciate it. However, I want to poke at the edge what tools are acceptable - blogs seem respectable here. That's great, and very professional. But when I want a tool that will help me think through something, I'd rather use something that is less polished. Also a way to engage non-anthropologists - but are academic blogs engaging? Some are - I'm interested in how to create a non-boring academic blog. The end of the review gets at this problem - the author hopes the official AAA blog will use the format to spark debate and create interesting writing; but the status of it as an official blog makes that difficult. The front page is here http://blog.aaanet.org/ I would be interested in what folks think of it in light of this piece.
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    It is interesting how this article brings in the important aspect of collaboration and peer reviews, when analyzing and ethnographic work. The participation of readers and contributors in these blogs range from professional anthropologist to just interested readers, which causes an unbalance on what traditionally has been a seen as peer review work. The multi-directional and multilevel dialogue on these blogs create that malleability of the boundaries of the uses, effects and design of the ethnographic work. This act of participatory input from "multiple voices" makes the presentation of the ethnographic/anthropological work as another "subject" to be studied and analyze, it becomes an auto-reflection of the methodological design of the ethnographic work itself. Presenting the ethnographic work in a blogging format brings more levels of analyzing the data and the interpretation of this data.
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    Here's a working academic blog, mostly on the writing process. https://lauraportwoodstacer.wordpress.com/
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    I appreciate the working academic blog. I might be interested in seeing two or three similar sites that are in dialogue with other another. Either people working on the same project or researchers in a similar field engaged in similar topics. This serves an obviously helpful role in garnering interested in your project.
John Fenn

New Media Toolkit | A project of the Renaissance Journalism Center - 0 views

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    This curated collection of online tools, tutorials and resources is designed to help nonprofits and ethnic and community news organizations navigate the often intimidating and ever-evolving new media landscape. Whether you're a beginner or a pro, you will find valuable information on the technologies and best practices you need to tell a community's stories in compelling ways; engage new audiences; optimize your website; and measure online impact.
Aylie B

Guides - Source: An OpenNews project - 1 views

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    Wow! poked around just a little bit - great open-source tutorials on accessing census data, representing data in maps, creating news apps, coding, as well as some more manifesto-y pieces on new directions! "Source Guides are collections of tutorials, project discussions, and advice on topics of interest to developers and interactive designers in newsrooms. Is there a Guide topic missing that you'd like to see here?"
Mara Williams

Internet Archive: Wayback Machine - 0 views

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    The Wayback Machine! This is a great tool for retrieving old copies of web sites or completely defunct/ missing websites. It has been helpful for me to delve into everyday digital content (calendars, announcements, etc.) that wasn't archived clearly. It also gave me access to abandoned sites years after the community had moved on.
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    And, depending on the site, can be a sort of auto-ethnographic document or snapshot...great for comparing design changes and/or significant shifts that might occur when a community changes (rather than moves on). Sort of an archaeology, I suppose.
Mara Williams

Vectors Journal of Culture and Technology in a Dynamic Vernacular - 3 views

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    Vectors is a beautiful journal of culture and technology. It pushes its contributors to present research in innovative ways. Not every piece is ethnographic, but it may inspire us to present our research in visually stunning ways. This would be great to consider in week 9.
John Fenn

Digital Ethnography, Practice and Ethics « Luke Freeman - Sydney Digital Mark... - 2 views

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    quite robust listing of issues, possibilities, pitfalls, and facets related to research through/on the Internet...as of 2008. No solutions offered nor is there much analysis; a primer with a good bibliography
mikecorr

whyte social life clip moveable chairs - YouTube - 1 views

shared by mikecorr on 12 Apr 14 - No Cached
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    To compliment the Dhiraj Murthy reading, the link above is a quick look of what the film is about. Unfortunately the entire movie has been removed from Vimeo and YouTube. I believe the AAA library has a copy of it available if you are interested. For the planning and design community, this is a vital resource.
Erin Zysett

Valsetz, OR lives online - 1 views

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    So this is an interesting extension to the Electronic Evergreen. This website was create in the late 90s to commemorate the company town of Valsetz, OR that was leveled in 1984. The graphics alone are a time capsule. The interesting thing is that even thought the last face to face reunion was in 2006 (as far as I can tell) the most recent blog post was December of 2013. Also, there are very recent posts in the forum section. The website is so poorly designed that it's hard to navigate, but there is a lot of fascinating information here and it is a prime example of a real life community being displaced into cyber space.
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    There was a documentary made about it as well. It's trailer can be viewed here: http://youtu.be/Y1jO5bmmBkM
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