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Savanna Bradley

Rhizome | Mapping the Social - 1 views

David Martin

barry wellman - 1 views

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    Berry Wellman has ben doing research on communities, social networks, and the internet for a long time. His work may be of interest to some of you all who are interested in how online resources affect the composition of off-line networks and communities. You can find his CV and a link to his personal website here if you like. 
David Martin

http://www.mysocialnetwork.net/downloads/cityncomm12-mp.pdf - 1 views

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    Here is one of the articles I mentioned in class today. It was written by Keith Hampton and Berry Wellman is called "Neighboring in Netville: How the Internet Supports Community and Social Capital in a Wired Suburb.
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    Thanks!
John Fenn

New Left Project | Articles | Feminist Music Worlds - Riot Grrrl, Ladyfest and Rock Cam... - 1 views

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    Thank you for sharing this! This is right up my alley in alignment with my research. This article is really helpful to compare other forms and locations where collective identity is shaped through culture and music and where social change can occur. "But perhaps Rock Camp for Girls is managing to challenge the status quo from a very early stage by getting young girls involved in positive creative activities and helping to build confidence and self-worth. Understanding the social networks of feminist music worlds can help minimise stress and improve the collaborative activist experience benefiting the local participants and a wider transnational audience by sharing lessons learned by organisers, participants and performers within a wider music based community." -https://diigo.com/01s7f5
David Martin

It's Complicated - 0 views

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    danah boyd is a scholar whose work examines technology, society, and policy. She has produced a lot of great research on the ways in which young people engage in new media. I've recently become aware that she offers a free download of her new book "It's Complicated: The Social Lives of Networked Teens" on her personal website. I encourage all of you to give it a read if you have time. 
Brant Burkey

EASA Media Anthropology Network - 0 views

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    The Media Anthropology Network, European Association of Social Anthropologists (EASA), aims to foster international discussion and collaboration around the anthropology of media. Provides links, forums, bibliographies, events, etc.
Mara Williams

Welcome | Bamboo DiRT (BETA) - 8 views

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    Explore this place! This is a searchable collection of links to tools to help researchers conceive a project, collect data, organize and analyze it (including sections on mapping and data visualization), write, and publish. It is organized into intuitive categories based on what you want to do. Within each category, you can order the results by cost, platform, etc. This would be a great place to find tools for the toolplay workshops.
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    Pretty good list! Thin annotations, but the websites for the tools tell all. Some tools I use regularly in the archives and some I've heard about but not really investigated, like Omeka. From Omeka website: "Museums need systems that allow them to engage their publics and build communities around objects." I may do a toolplay on this. Outcome: Omeka offers museums, libraries, and archives easy ways to push content to their online visitors through feeds and rotating featured items and exhibits on the homepage, while also giving visitors opportunities to contribute content to a museum's digital collections, comment on items, or share museum object data with a visitor's personal social networks.
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    Oh wow! This is a much better (and more comprehensive) list of digital tools than the one I just posted... Awesome find!
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    From their description of the project "Bamboo DiRT is the tool-centric node in what its developers hope will be a growing ecosystem of specialized directories that can achieve sustainability by combining topical focus with seamless data exchange where appropriate." I could see how this resource would be helpful if you were thinking about how far you needed to go with the data you have collected.
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    This tool seems pretty simple. It is a audio voice recorder that lets you annotate an event. But apparently, you can use it on your smartphone and it time stamps the recording. http://sourceforge.net/apps/trac/rehearsalassist/wiki
John Fenn

Researching the Internet (working paper from EASA) - 3 views

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    Found this via Brant's link to the EASA...on their "Documents" page, under "Working Papers". Link should start downloading the PDF.
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    Good short read (4p) because it presents arguments for and against Hine's belief in online-only research. Probably better than reading Hine's Virtual Ethnography itself; but the review of that work and the author's response in Resource Center for Cyberculture Studies also might be a good exchange to read because we'd get different perspectives but hear Hine speak for herself. Can there be a social space that's solely constituted on and through the internet? And is online-only research the only legitimate research approach to such spaces?
Ed Parker

Podcast, Craig Watkins: "The Digital Edge: Exploring The Digital Practices of Black and... - 0 views

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    Watkins studies young people's social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. C.
John Fenn

Doing Blog Research (Again) | Mapping Online Publics - 1 views

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    This article is of interest (http://mappingonlinepublics.net/2012/04/27/twitter-and-disaster-resilience-lessons-from-qldfloods-and-eqnz/) I would be interested in taking the map of twitter usage or during as disaster and the doing ethnographic follow up after the factor the see how this resource was used. This might build a better picture of how to use social media during disasters/similar problems.
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    How very interesting. Could be a really valuable read. I'm very curious how their method/methodology changes from other content analysis work in online spaces. If they take into account the unique context of blog comments (trolls, etc.).
John Fenn

Digital Ethnography, Practice and Ethics « Luke Freeman - Sydney Digital Mark... - 2 views

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    quite robust listing of issues, possibilities, pitfalls, and facets related to research through/on the Internet...as of 2008. No solutions offered nor is there much analysis; a primer with a good bibliography
Mara Williams

Meaning, Semiotechnologies and Participatory Media - Langlois - 12 views

I couldn't get the pdf from that link. The pdf is available through the table of contents for the current issue (volume 12) at http://www.culturemachine.net/index.php/cm/issue/current.

participatory social media week5

Maya Muñoz-Tobón

Hypercities :: About - 4 views

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    Translating physical places into digital interactive platforms. This is allowing to transcend time and space timelines, bringing stories from the past and liking them to the relevance of present places.
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    This is fascinating work. I'm looking forward to exploring this further - particularly the socially-engaged content that is described in the mission statement. It is amazing to think of the amount of data that is available to modern researchers. Kudos to USC and UCLA.
Jolene Fisher

anne frances wysocki * work - 2 views

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    I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
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    I think it is a great question to ask where will all the digital information go once it becomes out of date> I was working with a program called Scalar last term (a very useful tool) which allows you to show information in different ways. It was built for use in the Digital Humanities. One of its fatal flaws, in my opinion, is that it relies primarily on links to information, images, and video out in cyber space. If you build a project around this, there is no guarantee that the information will be available for any length of time and then what do you do? I think this is an issue more and more as new software updates and the old information can either not be found or is no longer accessible.
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    The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
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    great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
mikecorr

whyte social life clip moveable chairs - YouTube - 1 views

shared by mikecorr on 12 Apr 14 - No Cached
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    To compliment the Dhiraj Murthy reading, the link above is a quick look of what the film is about. Unfortunately the entire movie has been removed from Vimeo and YouTube. I believe the AAA library has a copy of it available if you are interested. For the planning and design community, this is a vital resource.
azmorrison

"Socially Conscious Information Visualization" - 0 views

shared by azmorrison on 20 Apr 14 - Cached
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    This is another site that can be utilized to differentiate your data from other presentations you might see. Periscopic is a company run out of Portland, and is quickly gaining momentum as a destination for researchers to use to depict their data in a more appealing way than traditional 2-D graphs. This site is different than visual.ly because it is much more focused around scientific research like multi-variable studies, and even more longitudinal research requiring a more expansive visualization. Essentially this is a more professional level research visualization tool, whereas visual.ly is more focused on presentations in creative settings.
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