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Judy O'Connell

CSRIU: Center for Safe and Responsible Internet Use - 0 views

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    "Trying to prepare students for their future and teach them about Internet safety without Web 2.0 in schools ~ is like trying to teach a child to swim without a swimming pool! The Center for Safe and Responsible Internet Use has developed a new framework to address safe and responsible Internet use ~ Cyber Savvy Schools."
Geise Library

TakingITGlobal - Inspire. Inform. Involve. - 1 views

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    Online community for youth interested in global issues and creating positive change
Geise Library

Saving Face - 1 views

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    When socializing or communicating with Facebook here are some resources to support your understanding of the environment, a few tips to ensure for a safe experience, and some links to keep up you up to date on changes and privacy settings. The concept to be aware of is that anything online is not private. So be cautious and thoughtful about what you say, share and post. It will be associated with you on the internet and you may never be able to get rid of it. Think before you post!
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    Article re the safe use of Facebook
Steph Gilchrist

Internet Search Challenge - 1 views

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    Updating the searches on 21CIF New ones. 
Judy O'Connell

Tiny Bursts of Learning with Twitter - 6 views

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    "Despite the fact that I know many teachers who would rank Twitter as the most valuable and powerful networking tool they have access to, there are still many more who simply don't "get" the value of Twitter. I've been to lots of conferences over the last few years where the enormous value of belonging to a Personal Learning Network was being touted, and Twitter is nearly always being suggested as the ideal tool for building that network. At one recent conference I asked for a show of hands for who was not yet on Twitter, and many hands went up... my response was "Why not? What are you waiting for? How many times do you need to hear people say that Twitter is the most valuable tool they have, before you actually try it for yourself?""
Judy O'Connell

YouTube - Notebook: Cyber Bullying (CBS News) - 0 views

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    "Bullying through electronic media has surfaced as a serious issue. Katie Couric offers her perspective, as she says that parents need to have a talk with their children about this growing problem."
Geise Library

Terms of Service; Didn't Read - 6 views

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    Site which summarises the lengthy Terms of Service documents. Gives an easy way to check if you are happy with the conditions you sign up to (esp social media)
sflower01

YouTube influencer for 2017 - 1 views

It is always worth while paying attention to what is influential in YouTube. There is only a few here that would relate to schools in particular the Toystosee channel.

Youtube education social media ETL523 digital

started by sflower01 on 15 Mar 17 no follow-up yet
sflower01 liked it
Julie Lindsay

Digital Citizenship Summit #digcitsummit - 3 views

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    This looks interesting - I am sure it will be worth following tweets #digcitsummit on this day and contributing ideas
leannecrawshaw

Creative Technologies - Blog post Module 5.1 - 4 views

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    Thank you for sharing Leanne - very helpful!
anonymous

Shibboleth Authentication Request - 0 views

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    The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
anonymous

World Health Organization encourages playing video games during coronavirus pandemic - 1 views

https://www.hawaiinewsnow.com/2020/03/29/world-health-organization-encourages-playing-video-games-during-coronavirus-pandemic/

gaming Education digital digita

started by anonymous on 31 Mar 20 no follow-up yet
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