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Michelle C

The Code of Best Practices in Fair Use for Media Literacy Education - 2 views

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    This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances-especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question-as it does for certain narrowly defined classroom activities.
jo quinlan

Copyright Law explained by The Little Mermaid and Buzz Lightyear (video) - WFMU's Bewar... - 5 views

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    Copyright Law explained by The Little Mermaid and Buzz Lightyear (video) Using Disney characters to explain copyright law and related concepts such as public domain and fair use, Bucknell University professor Eric Faden produced this cartoon cut and paste masterpiece, A Fair(y) Use Tale. Poetic justice indeed, considering how Disney has tried slamming the copyright door shut behind itself, having built its own empire on the public domain fairy tales such as those used here.   
Judy O'Connell

'It's not helpful and it's not fair' - 0 views

  • "We are doing our best to remain objective, (while) a lot of things are flying around on MySpace and Facebook by people who have heard things ... it's not helpful and it's not fair,"
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    "A coroner investigating the death of teenager Jai Morcom after a schoolyard brawl has asked people to stop making unfounded accusations about Jai's death on social networking sites."
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    The ugly side of social networking.
Judy O'Connell

Code of Best Practices in Fair Use for Media Literacy Education - pdf - 0 views

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    The Code of Best Practices in Fair Use for Media Literacy Education helps educators gain confidence about their rights to use copyrighted materials in developing students' critical thinking and communication skills.
Steph Gilchrist

Copyright and Intellectual Property - Kathy Schrock's Guide to Everything - 16 views

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    Useful list to of sites to explore when discovering more about copyright and fair use.
John Pearce

Here's What Social Networks Know About You - 7 views

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    A read through most online privacy policies is enough to make your stomach acid curdle. And social media companies have more access to personal data than most. Some collect information you expressly give them, like your credit card and telephone numbers. Others gather data based on how and where you use their services. This might include anything from device and browser information to location intel. And some of it gets really specific - think about your last search query or ad click. It's probably all "fair" game. Depending on the type gathered, social networks use data to enhance location services and target advertising (now you know why that sunglasses website you visited three months ago follows you all over the web). A few social sites even share certain information with marketers and/or third-party partners - in that case, you are responsible for familiarizing yourself with those other companies' policies as they apply to you and your information.
Judy O'Connell

Define the Line - McGill University - 0 views

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    Definetheline.ca: Clarifying the Blurred Lines between Cyber-bullying and Socially Responsible Digital Citizenship. Welcome to Definetheline.ca. The objective of our research team at McGill University is to share our expertise with policy-makers, teachers, parents, educators and youth (11 - 17) in user-friendly ways that help all stakeholders engage, learn from, and share resources on our website. We also have a fun section for children (ages 5 - 11) that will promote responsible, thoughtful and considerate digital citizens from an early age. Defining Digital Citizenship and Socially Responsible Online Communication: Social media and a range of digital technologies provide enormous opportunities for peaceful and supportive global interaction, international learning collaboration and fruitful educational partnerships. Every digital user has the potential to reach communities in all corners of the world through transformational online leadership and responsible digital citizenship by embracing the fundamental principles that underlie constitutional rights to free expression, privacy, safety, fair and equality.
Judy O'Connell

Code of Best Practices for Fair Use in Media Literacy Education | Media Education Lab - 0 views

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    Check out the additional resources linked here.
Judy O'Connell

Teaching Copyright in the Age of Computers and Mashups | Edutopia - 9 views

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    Lessons help students understand what's at stake with copyright.
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    "I wish I could say that teaching students about copyright is easy, because in a world where digital tools are making creating and sharing content easier than ever, understanding copyright is incredibly important. But intellectual property law is exceedingly complex, making even a nominal introduction to the ideas surrounding copyright -- copyright law, fair use, the public domain -- a challenge. "
val_mesh

The Ultimate Guide to Copyright, Creative Commons, and Fair Use for Teachers, Students,... - 1 views

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    This is US focused, but has a good selection of resources and links to some more relevant Australian content.
val_mesh

Fair Dealing: What Can I Use Without Permission - 2 views

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    This is a document that focuses on Australia's approach to its fair use copyright permission. Probably worthwhile for most teachers to have as support for what you can and can't do.
Jane Sowter-Maranion

http://files.eric.ed.gov/fulltext/EJ697346.pdf - 3 views

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    Developing Ethical Direction in Digital Citizenship. Ribble & Bailey 2005.
Philip Cooney

Fair Use and Copyright for Teachers - 0 views

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    This comes from the Diigo in Education group. Although it is American, it has some useful questions and checklists, quotes and explanations about copyright, ethics and the law to share with students.
Judy O'Connell

Copyright Clarity & Fair Use for Digital Learning - 0 views

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    ISTE SIGMS Webinar
radcre

Common Sense Digital Compass™ | Educational games for kids to help teach digi... - 7 views

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    An interactive game for stage 2 / 3 age 11-14
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