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Guttorm H

10 Awesome Free Tools To Make Infographics - 1 views

  • Designing An Infographic Some great tips for designing infographics: Keep it simple! Don’t try to do too much in one picture. Decide on a colour scheme. Research some great facts and statistics. Think of it as a visual essay: ensure your arguments hold and are relevant. Remember that it’s all about quickly conveying the meaning behind complex data. Draw conclusions. Reference your facts in the infographic. Include your URL so people can be sure who made it.
Monika Solvig

Blogg om teknologi og design i skolen - 4 views

  • Varmesokker med strømførende tråd og batterier
Rune Mathisen

sigil - Project Hosting on Google Code - 0 views

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    Sigil is a multi-platform WYSIWYG ebook editor. It is designed to edit books in ePub format.
eoeuoeu oepup

DeliberatePractice(PsychologicalReview).pdf (application/pdf Object) - 0 views

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    The theoretical framework presented in this article explains expert performance as the end result of individuals' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen of effortful activities (deliberate practice) designed to optimize improvement. Individual differences, even among elite performers, are closely related to assessed amounts of deliberate practice. Many characteristics once believed to reflect innate talent are actually the result of intense practice extended for a minimum of 10 years. Analysis of expert performance provides unique evidence on the potential and limits of extreme environmental adaptation and learning.
Rune Mathisen

ATutor Learning Content Management System: Information: - 0 views

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    ATutor is an Open Source Web-based Learning Content Management System (LCMS/LMS) and social networking environment designed with accessibility and adaptability in mind.
Rune Mathisen

The ChemCollective: Virtual Lab Simulation - 3 views

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    The Virtual Laboratory allows students to select from hundreds of standard reagents and manipulate them in a manner that resembles that of a real lab. It allows students to design and perform diverse experiments in acid-base chemistry, thermochemistry, so
birgithe schumann-olsen

SluttrapportElevprodukt.pdf (application/pdf-objekt) - 0 views

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    I Elevprodukt undersøker vi bl a om nye verktøy på Internett (web2.0) har potensial til å støtte elevene i prosessen når de jobber med informasjonssøk og kildevurdering. Forskningsspørsmål * Hvordan søker elevene etter informasjon på Internett? * Hvordan evaluerer elevene troverdigheten i informasjon på nettsteder? (Hvilke kriterier bruker de -­‐ hvis noen?) * Hvordan støtter læreren elevene i prosessen fra informasjonssøk til sluttprodukt? * Hvordan benytter elevene informasjon fra ulike kilder i sluttproduktet? * Hvordan skal teknologi designes for å stimulere elever til utforskende læring? Hvordan skal bruken av teknologi tilrettelegges? * Hvordan foregår overgangen fra "interaktiv intuisjon" til verbalisert forståelse
Guttorm H

Encyclopedia of Educational Technology - 0 views

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    educational technology,instructional technology,encyclopedia,performance technology,technology,information technology,instructional design
eoeuoeu oepup

EasyDefine - Define multiple words quickly - 0 views

shared by eoeuoeu oepup on 17 Sep 09 - Cached
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    This website is designed to aid students in vocabulary memorization by decreasing the time required to look up a large list of words. It includes a comprehensive dictionary that allows for fast and quick lookup of words. Words can simply be copied and pasted into the text-area and our parser will extract the words, search them, and then display them. It also includes a feature for downloading your word list as a word document. You can email the list to yourself or look up synonyms. Part of speech is also included.
Guttorm H

About Scratch - Scratch Wiki - 0 views

  • Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
  • As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
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    Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Rune Mathisen

In Math You Have to Remember... - 5 views

  • It's not that people cannot think mathematically. It's that they have enormous trouble doing it in a de-contextualized, abstract setting.
  • absent any clear evidence as to how best to proceed, the majority of teachers quite understandably default to more or less the same teaching methods that they themselves experienced. Overwhelmingly that is the traditional method, though the fact that no one has been able to make this approach work (for the majority of students) in three-thousand years does make some wonder if there is a better way.
  • the majority of claims made about the efficacy of various pedagogies are based on nothing more than an extrapolation from personal experience (of the teacher, not the student)
  • ...4 more annotations...
  • In the nineteenth century and for much of the twentieth, most industrial workers did work silently on their own, in large open offices or on production lines, under the supervision of a manager. Schools, which have always been designed to prepare children for life as adults, were structured similarly. An important life lesson was to be able to follow rules and think inside the box. But today's world is very different - at least for those of us living in highly developed societies. Companies long ago adopted new, more collaborative ways of working, where creative problem solving is the key to success - the ones that did not went out of business - but by and large the schools have not yet realized they need to change and start to operate in a similar fashion.
  • I ask you, which is the more important information: the score on a standardized, written test taken at the end of an educational episode, or the effect that educational episode had on the individual concerned?
  • teaching math in the progressive way requires teachers with more mathematical knowledge than does the traditional approach (where a teacher with a weaker background can simply follow the textbook - which incidentally is why American math textbooks are so thick)
  • First, the students were completely untracked, with everyone taking algebra as their first course, not just the higher attaining students. Second, instead of teaching a series of methods, such as factoring polynomials or solving inequalities, the school organized the curriculum around larger themes, such as "What is a linear function?" The students learned to make use of different kinds of representation, words, diagrams, tables symbols, objects, and graphs. They worked together in mixed ability groups, with higher attainers collaborating with lower performers, and they were expected and encouraged to explain their work to one another.
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    The US ranks much worse than most of our economic competitors in the mathematics performance of high school students. Many attempts have been made to improve this dismal performance, but none have worked. To my mind (and I am by no means alone in thinking this), the reason is clear. Those attempts have all focused on improving basic math skills. In contrast, the emphasis should be elsewhere.
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    Jeg skulle gjerne ha gjort mye flere prosjekter/utforsking/åpne oppgaver osv. Men jeg er redd for eksamen. Dessuten - mange lærere tør ikke å innrømme at de knytter seg opp til boka- jeg må ha mye mer støtte fra en bok før jeg har TID (og peil) til å sette i gang)
Guttorm H

Pivot - Windows Live - 0 views

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    Pivot - Windows Live " />enabled
Morten Oddvik

Teknologi og Design - NRK - 0 views

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    Størst på radio og TV i Norge. Video, podcaster, aktualiteter og oppdaterte nyheter på nett." /><!-- Public CSS --><!-- Private CSS --> titl
Guttorm H

Teknologi og Design - NRK - 0 views

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    Nettbasert læremiddel som gir elevar frå 1.-10. trinn inspirasjon til å jobbe med naturfag, matematikk, kunst og håndverk og samfunnsfag på en praktisk og kunnskapsutviklende måte.
Ciudad Bosque

Dweeber - 0 views

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    Dweeber is a social site designed to make doing homework easier, more fun, and more effective by doing it together with your friends.
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