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Dennis OConnor

Geezers online and implications for schools - 0 views

  • While school leaders (rightly) focus on the importance of the Internet in students' lives and education, we ought to also seriously be considering what this report says about how we communicate with our parents and communities. And asking what exepectations we should have of all teachers of an online presence and use of digital communications.
  • Most of our parents fall smack into the Gen X category - that which has a disproportionately high percentage number of online users and is increasingly likely to look for information online.
  • Too often educators think of students as their "customers." Dangerous mistake. Children no more choose their  schools than they choose their physicians or shoe stores. Parents who wouldn't choose a bank that does not allow online account access won't choose a school that doesn't offer online gradebook access either.
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    From Doug Johnson's Blue Skunk Blog. Doug provides a link to the new Generations Online in 2009 report from the Pew Internet project. The chart of Generational Differences In Online Activities is an eye opener. (Since I have geezer eyeballs, the title of this post really appeals to me!)
Claude Almansi

Bans Stifle Social Media's Potential - 3/2/2009 - NSTA Reports-Lynn Petrinjak - 0 views

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    ames Gates, a recently retired computer science teacher, thinks simple ignorance lies behind many school districts' decisions to block access to social media sites. (...) he notes most school districts in his area of south central Pennsylvania block all blogs. (...). Other administrators may point to the potential for inappropriate contact between educators and students. "Some teachers can take 50 kids over to Europe for 10 days, but they can't [communicate with students through social networks]. It drives me crazy."
Claude Almansi

Google plans to make PCs history - David Smith,Jan 25, 09 | Technology | The Observer - 0 views

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    ...Google is to launch a service that would enable users to access their personal computer from any internet connection, according to industry reports. But campaigners warn that it would give the online behemoth unprecedented control over individuals' personal data....
Randy Rodgers

Cloudo - 0 views

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    Virtual, online desktop. Access your desktop from any computer.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Dennis OConnor

Official Google Blog: LIFE Photo Archive available on Google Image Search - 0 views

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    We're excited to announce the availability of never-before-seen images from the LIFE photo archive. This effort to bring offline images online was inspired by our mission to organize all the world's information and make it universally accessible and useful. This collection of newly-digitized images includes photos and etchings produced and owned by LIFE dating all the way back to the 1750s.
Sheryl A. McCoy

Wordle - CR2.0 project comments: Nov. 13-18, 2008 - 0 views

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    wordle contains the most frequently used 200 words of comments on CR2.0 project to improve access to professional development.
J Black

myFreepath - 0 views

shared by J Black on 01 Feb 09 - No Cached
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    Share Your Stuff! myFreepath is a network of people who exchange content through playlists created in Freepath. Share your stuff with a private group or a worldwide audience without having to mess with file conversions or FTP gobblygook. Plus, get access to some pretty cool stuff that was packaged up by others.
Claude Almansi

newliteracy » home - Protected Our Essential Question: How does an informa... - 0 views

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    Technology is in a constant state of evolution and change. Access speeds, hardware, software, and computer capabilities all evolve and improve on a monthly basis. ... Is it not time that we create a curriculum model that understands and this fact and works with it rather than tries to control it?
Claude Almansi

Choice Learning (by Michael Hotrum) - 0 views

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    The design and development of learning environments that ensure learners have the freedom of access and the freedom to choose what, where, when, how to learn, and who to share that learning with - that is the purpose of this blog.
Randy Rodgers

Remobo - Instant Private Network ™ Application - 0 views

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    Remobo creates an Instant Private Network ™ (IPN) between users. It's like a computer network for your social network... Just login, add users to your buddy list, and Remobo will create a secure network for you to: Remote control your home computer and access files while at work or traveling. Privately share large files like photos & docs between computers or with friends & family. Replace your existing, costly and difficult to use VPN software. Run games, video conferencing, streaming media, secure instant messaging & more!
Boris Mir

IntraText Digital Library - 0 views

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    Full-text Digital Library offering books and corpora as lexical hypertexts on Creative Commons License Committed to accuracy, accessibility and Tablet PC oriented cognitive ergonomics
Maggie Verster

RubiStar- free online rubric creator - 0 views

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    Want to make exemplary rubrics in a short amount of time? Try RubiStar out! Registered users can save and edit rubrics online. You can access them from home, school, or on the road. Registration and use of this tool is free
anonymous

Add a little colour to class with Grafitti Creator - Digital Play - 7 views

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    Here's a brief description of ten uses of an online grafitti creator for your English Language Learners. They require very little preparation and I've included some tips on how to use them. All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.
Randy Rodgers

CarrotSticks Online Math Games - 4 views

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    Practice in addition, subtraction, multiplication, and division, including difficulty levels far beyond basic facts. Free unlimited access for classrooms!
Randy Rodgers

Scitable | Learn Science at Nature - 0 views

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    Really nice collaborative science site. Access resources, partake in discussions, set up virtual classroom spaces, connect to other teachers, scientists, etc.
anonymous

Foundational Skills - 0 views

shared by anonymous on 09 May 09 - Cached
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    The following skills are assumed to help educators follow-through on their professional duties related to communicating electronically; making course documents available to students and parents; and accessing current resources.
anonymous

HippoCampus - Homework and Study Help - 0 views

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    HippoCampus is a project of the Monterey Institute for Technology and Education (MITE). The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge. HippoCampus was designed as part of Open Education Resources (OER), a worldwide effort to improve access to quality education for everyone. HippoCampus content has been developed by some of the finest colleges and universities in the world and contributed to the National Repository of Online Courses (NROC), another MITE project. NROC makes editorial and engineering investment in the content to prepare it for distribution by HippoCampus. Both HippoCampus and NROC are supported by The William and Flora Hewlett Foundation.
anonymous

ReadWriteThink: Student Materials - 0 views

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    ReadWriteThink offers a collection of online Student Materials to support literacy learning in the K-12 classroom. These interactive tools can be used to supplement a variety of lessons and provide an opportunity for students to use technology while developing their literacy skills. Click on the name of each interactive for a brief description of the tool and a list of the ReadWriteThink lessons that use the tool. From there you'll also be able to directly access the tool and use it in your classroom.
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