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Dennis OConnor

UMUC-Verizon Virtual Resource Site -- Module 2: Managing Interaction - 0 views

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    How can interaction be used effectively in online learning? To help you answer this question, we present video interviews with six experienced practitioners from across the disciplines. Each practitioner focuses on a particular aspect of online learning and suggests strategies for using interaction as a tool in online and Web-enhanced courses. The interviews are arranged to begin with the planning stage, proceed to online teaching in action, and end with an overview of the direction of online learning. Each interview is also available in audio and text versions and is accompanied by links to related resources.
anonymous

Social Networks Adapting Pedagogical Practice - SNAPP - 6 views

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    SNAPP is a software tool that allows users to visualize the network of interactions resulting from discussion forum posts and replies. The network visualisations of forum interactions provide an opportunity for teachers to rapidly identify patterns of user behaviour - at any stage of course progression. SNAPP has been developed to extract all user interactions from various commercial and open source learning management systems (LMS) such as BlackBoard (including the former WebCT), and Moodle. SNAPP is compatible for both Mac and PC users and operates in Internet Explorer, Firefox and Safari.
K Epps

WAIT - 0 views

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    The deputy director of eduction at the Taubman Museum of Art located in Roanoke, VA (see http://taubmanmuseum.org). has designed, and recently had created, a Web-based Art Interactive Tool (WAIT) that allows users to interact with works in the permanent collection in a unique manner. Using a scaffolding interpretive model that he also designed (REED-LO), users, through WAIT, formulate an interpretation of a work of art in the collection. WAIT provides the user with guiding questions and allows users to record their thoughts online - in the end, they publish their overall interpretation of the work of art online. Teachers can create, for free, "classrooms" through WAIT that includes all of their students. They can then assign a specific work of art to their students. The students then access the work using a unique username and password. After they publish their interpretations, the teacher can approve each interpretation which then allows the students to access what their peers wrote about the work of art as well as the "expert" essay related to the work. In essence WAIT allows users to formulate a personal meaning of a work of art before reading what others have written about the work. WAIT can be found both through the Taubman Museum of Art's website, under the "Learn" section, or by going to www.waitarttool.com - it is free to use.
anonymous

Narrative Visualization: Telling Stories with Data - 3 views

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    "Drawing on case studies from news media to visualization research, we identify distinct genres of narrative visualization. We characterize these design differences, together with interactivity and messaging, in terms of the balance between the narrative flow intended by the author (imposed by graphical elements and the interface) and story discovery on the part of the reader (often through interactive exploration). Our framework suggests design strategies for narrative visualization, including promising under-explored approaches to journalistic storytelling and educational media."
anonymous

ReadWriteThink: Student Materials - 0 views

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    ReadWriteThink offers a collection of online Student Materials to support literacy learning in the K-12 classroom. These interactive tools can be used to supplement a variety of lessons and provide an opportunity for students to use technology while developing their literacy skills. Click on the name of each interactive for a brief description of the tool and a list of the ReadWriteThink lessons that use the tool. From there you'll also be able to directly access the tool and use it in your classroom.
anonymous

Board800 : Flex / Flash / Red5 based Interactive Whiteboard - 1 views

shared by anonymous on 31 Jul 12 - Cached
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    "An interactive multi-user (shared) whiteboard application Use it for tutoring, collaborative live training, brainstorming, prototyping"
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
anonymous

YouTube - Low-Cost Multi-touch Whiteboard using the Wiimote - 0 views

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    Use your Wii remote and infrared light pens to create low cost interactive whiteboards.
Randy Rodgers

Mini-Movies for Your SmartBoard - 0 views

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    A SmartBoard mini-movie is a simple (most involve only a click of the mouse), interactive animation that teachers can download and add to their galleries. From there, the movies can be inserted into their SMART Notebook presentations. Each mini-movie is a dynamic Flash file, similar to the same files that are already included in SMART Notebook's resources.
Maggie Verster

Survey shows barriers to Web 2.0 in schools - 0 views

  • According to Lightspeed Systems, there is a persistent gap between how today's digital natives learn in schools and how they work and interact outside of school--a trend that underscores the need for districts to keep pace with technological advances and adapt to students' learning needs.
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    According to Lightspeed Systems, there is a persistent gap between how today's digital natives learn in schools and how they work and interact outside of school--a trend that underscores the need for districts to keep pace with technological advances and adapt to students' learning needs.
anonymous

Egyptian Mummies - 0 views

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    Great interactive site about Egyptian mummies in French and English
Sheryl A. McCoy

n2teaching: Winsome Wednesday: PhotoFace Animation - 0 views

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    Oddcast: PhotoFace as an exceptionally simple tool to use your own images to develop an interactive animation similar to those generated from applications such as Voki.
anonymous

Top Ten Tips for Outstanding Interactive Polling Sessions Using Audience Response Techn... - 0 views

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    Clickers are a great way to actively involve students in the class.
Dennis OConnor

Virsona: create the virtual you.. - 0 views

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    Virsona, Inc has developed a highly specialized, innovative, next-generation social media web-service with far-reaching applications and benefits. This unique "Online Community," gives you the ability to create, store and then interact with the entirety of your life experiences. Once saved in your "LifeArchive," we create the "Virtual You" - a Virsona that can Remember, Reason and React just like you can!
Dennis OConnor

Jott.com | Voice to Text Notes & To Dos. Email & SMS Reminders. Hands-free Email & Text... - 0 views

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    Jott makes sure you stay on top of everything. With a simple phone call to 866-JOTT-123, you can capture notes, set reminders and calendar appointments, stay in touch with friends and family, and interact with your favorite web sites and services...all with your voice!
Dennis OConnor

The World's News Forecaster | Hubdub - 0 views

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    Stake play money on the outcomes of real news stories and see if you're right. Uses online social interaction to wager on news based near term predictions. The more you know about the news the better your wagers.
Dennis OConnor

Flowgram | Home | wiredinstructor - 0 views

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    Imagine online power point with audio and interactive webpages. Recommended by Bernie Dodge.
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