Skip to main content

Home/ CR2.0-DigiSkills/ Group items tagged Games

Rss Feed Group items tagged

anonymous

Do Serious Games Work? Results from Three Studies - 1 views

  •  
    The findings show that classes using the game had significantly higher means than those classes that did not use the game. There were no significant differences between male or female scores, regardless of game play, while both genders scored significantly higher with game play than without. There were no significant differences between ethnic groups, while all ethnic groups scored significantly higher with game play. Lastly, students ages 40 and under scored significantly higher with game play, whereas students age 41 and up did not.
Maggie Verster

Let's get serious: Games for e-learning - 0 views

  •  
    This Online Forum looks at different approaches for designing, developing, and implementing gaming strategies as part of your e-Learning initiatives. You will see examples of a wide variety of approaches for using games in learning, look at latest tools and technologies for building games, and hear about the skills needed to create serious games. Take this opportunity NOW to focus on serious games,
Dennis OConnor

The Keyword Blog: Kermit the Frog Search Challenge (Information Literacy Games) - 4 views

  •  
    Information Literacy Games: Finding Kermit This blog post features a great video of Kermit the frog singing It Ain't Easy Being Green. It follows up with an explanation of a search game that can be used with the whole class in a lab or on an individual workstation. It's part of a free series of online information literacy / information fluency games available from 21cif.com. Finding Kermit was the inspiration for one of the first Internet Search Challenges created by Dr. Carl Heine. The task is to track down a picture of Kermit ready for graduation in the least amount of time. The search game is embedded on the page so you can try it without going to the main site. Many teachers use this as a whole class lab activity. Put up a search challenge and then it's off the races! Most of these games were developed for middle and high school students. Adults find them challenging as well.
anonymous

Institute of Play - 0 views

shared by anonymous on 14 Jun 09 - Cached
  •  
    We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world.
Randy Rodgers

Educational Games, Worksheets & Homework Help for Kids, Parents and Teachers | Game Cla... - 6 views

  •  
    Games for grades k-6. "We've thoroughly searched the web for engaging and educational games for kids, and we've collaborated with top educators to ensure that all of our games are age-appropriate, relevant and compliant with academic standards. Our team of educators has also created a vast library of "Homework Help" as an additional resource for students, teachers and parents."
Randy Rodgers

Make iOS and Flash Games with StencylWorks - 4 views

  •  
    Free software lets students design games in Flash or iOS modes. Games can be tested in iDevices or in Stencyl Lite software (Mac only for testing software; all platforms for design). Subscription allows submission to iTunes store. Built on Scratch.
topnflgamestoday

Latest NFL updates, schedules and LIVE matches - Watch NFL matches online LIVE from any... - 0 views

  •  
    NFL RedZone take fans from game to game to see the most exciting plays. Fans catch their favorite teams and players in HD every Sunday afternoon during the season - all on one channel. Join host Scott Hanson for live coverage of all the best NFL action from across the country and every touchdown from every game Sunday afternoons. Plus, see up-to-the-minute fantasy stats, extended highlights and much more. NFL RedZone is the perfect fantasy companion, allowing fans to improve their fantasy roster.
anonymous

JeopardyLabs - Online Jeopardy Template - 9 views

  •  
    JeopardyLabs allows you to create a customized jeopardy template without PowerPoint. The games you make can be played online from anywhere in the world. Building your own jeopardy template is a piece of cake. Just use our simple editor to get your game up and running.
  •  
    If you want a quality seo service please click here. Many people said about seo. But do not understand about seo itself. I will help you. Please contact me on yahoo messenger .. aming_e@ymail.com or www.killdo.de.gg
Jonathan Wylie

Mr. Wylie's Educational Games: Online Fun For All - 0 views

shared by Jonathan Wylie on 02 Oct 11 - Cached
  •  
    Hello and welcome to Mr. Wylie's Educational Games Site. Here you will find links to some of the best educational games online today. They are engaging, exciting, and designed to meet all your curricular needs. Best of all, they are free, require no site registrations, and are available to play right now!
tech vedic

Most important smartphones of 2012-13 - 0 views

  •  
    "iPhone 5 Called ""Gadget off the Year"" by Time Magazine, Apple's iPhone 5 (from $199 on 2-year AT&T, Sprint or Verizon plan) is a serious piece of hardware. Along with its powerful new A6 chip, iPhone 5 works on 4G/Long Term Evolution (LTE) networks for wireless speeds that rivals your home's broadband connection. iPhone 5 also has improved cameras: an eight-megapixel iSight rear-facing camera (3264 x 2448 pixels) and front-facing FaceTime camera with 720p HD quality for video calling. Samsung Galaxy S III The Samsung Galaxy S III (from $149 on 2-year plan with AT&T, Sprint, T-Mobile, U.S. Cellular, Verizon) is a true smartphone in every sense of the word -- and we're not even referring to its stunning 4.8-inch display, fast LTE speeds or versatile Android operating system. the Galaxy S III's front-facing camera knows when you're looking at the screen, so it'll give you the bright display you seek, but if your eyes look away it'll dim itself to preserve its battery. It also knows when you want to talk: if you're messaging with someone and want to call them, simply lift the smartphone to your ear and it'll dial for you. Nokia Lumia 920 As the flagship Windows Phone 8 device, Nokia's Lumia 920 (from $99.99 on 2-year AT&T plan), has a lot to offer, including a colorful Start screen with ""live tiles""; familiar Microsoft apps like Outlook, Word, Excel, PowerPoint and OneNote; and a People hub that aggregates all your contacts into one page per person (so you don't need to close, say Outlook, to see what that friend is up to on Facebook or Twitter). HTC Droid DNA and HTC One X+ A pair of Android-powered HTC devices are also worthy of ""best of 2012"" nods: the HTC Droid DNA ($149.99 on 2-year Verizon Wireless plan) and HTC One X+ ($199.99 on 2-year AT&T plan). Protected by Corning's uber-durable Gorilla Glass 2 technology, the Droid DNA's 5-inch 1080p HD screen was built for video, games, ebooks and web browsing. Integrated Beats Audio - an
anonymous

smART Games - 4 views

  •  
    Great list of sites that provide Art games
anonymous

Sandfields Comprehensive School, Free Flash Resources for Teachers - 0 views

  •  
    Many of these games and resources can be edited to suit your needs by editing the xml file for each using notepad. Different examples are shown. These files are quite large and take a few seconds to load on broadband.
Dennis OConnor

All I Really Need To Know I Learned From Animal House « Have Fun, Damnit! - 0 views

  •  
    Game developer describes how classic lines from animal house fits his working world. When you think about it, the ideas fit the teacher's room as well!
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
anonymous

Fantastic Contraption - 0 views

  •  
    A fun online physics puzzle game!
anonymous

Zoopz.com - 0 views

  •  
    Games that make you think.
anonymous

Welcome to the SuperThinkers Website! - 0 views

  •  
    Games, stories, activities for superthinkers
anonymous

iKnowthat.com - Online Multimedia Educational Games for Kids in Preschool, Kindergarten... - 0 views

  •  
    - Online Multimedia Educational Games for Kids in Preschool, Kindergarten, and Elementary Grades
1 - 20 of 76 Next › Last »
Showing 20 items per page