Skip to main content

Home/ Cohort 21 Shared Resources/ Group items matching "questioning" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
garth nichols

Stop Penalizing Boys for Not Being Able to Sit Still at School - Jessica Lahey - The Atlantic - 1 views

  • The authors of this study conclude that teacher bias regarding behavior, rather than academic perfor
  • mance, penalizes boys as early as kindergarten. On average, boys receive lower behavioral assessment scores from teachers, and those scores affect teachers' overall perceptions of boys' intelligence and achievement.
  • The most effective lessons included more than one of these elements: Lessons that result in an end product--a booklet, a catapult, a poem, or a comic strip, for example. Lessons that are structured as competitive games. Lessons requiring motor activity. Lessons requiring boys to assume responsibility for the learning of others. Lessons that require boys to address open questions or unsolved problems. Lessons that require a combination of competition and teamwork. Lessons that focus on independent, personal discovery and realization. Lessons that introduce drama in the form of novelty or surprise.
  • ...2 more annotations...
  • Split the class into groups of four and spread them around the room. Each team will need paper and pencils. At the front of the room, place copies of a document including all of the material that has been taught in some sort of graphical form--a spider diagram, for example. Then tell the students that one person from each group may come up to the front of the classroom and look at the document for thirty seconds. When those thirty seconds are up, they return to their group and write down what they remember in an attempt to re-create the original document in its entirety. The students rotate through the process until the group has pieced the original document back together as a team, from memory. These end products may be "graded" by other teams, and as a final exercise, each student can be required to return to his desk and re-create the document on his own.
  • Rather than penalize the boys' relatively higher energy and competitive drive, the most effective way to teach boys is to take advantage of that high energy, curiosity, and thirst for competition. While Reichert and Hawley's research was conducted in all-boys schools, these lessons can be used in all classrooms, with both boys and girls.
  •  
    Great article on Boys' Education
mrdanbailey61

Inquiry is Differentiation | Discovering the Art of Mathematics (DAoM) - 2 views

  • explains some of the individual differences that influence problem solving
  • psychologist David Jonassen
  • Given the reality of all these differences, how can I even dream of a functional classroom in which every student is learning at their own learning edge?
  • ...7 more annotations...
  • I believe that inquiry helps tremendously in reaching learners on different levels at the same time
  • work at their own pace
  • This is kind of funny because whole class discussions actually help make knowledge more equal which makes the classroom experience less differentiated. So while this is not really a tool to help students at their individual learning edges, it is a tool to bring out the differences and spread ideas and questions around the class.
    • mrdanbailey61
       
      This is a puzzle - how do we democratize input? This is why I like the idea of Twitter in the classroom - can be a way for reluctant speakers to particpate.
  • Ok, by now I know that it is impossible to find one particular task that will be just at the right level for all my students.
  • Another way of bringing in differentiation into your class is by letting students work on two different topics simultaneously. The students choose when they are ready to switch tasks for a while and then come back later to pick up the first topic again.
  • students know pretty well how they compare to other students and that they don’t like having to fit in and be the same all the time
  • Assessment and differentiation is a tricky subject,
  •  
    I am not a math teacher, but I really like the ideas here. I am working at getting a handle on differentiation and inquiry-based learning for my subjects and classes (Our classes typically have 5-10 students with assessments and IEPs)..
amy_mcgrath86

Cultivating the Habits of Self-Knowledge and Reflection | Edutopia - 1 views

  • As a teacher, your "self" is embedded within your teaching -- which is how it goes from a job to a craft. The learning results are yours.
  • it makes sense that students' self-defense mechanisms kick in when they're challenged.
  • Lack of apparent curiosity Apathy Refusal to take risks Decreased creativity Defeated tones Scrambles for shortcuts
  • ...29 more annotations...
  • Help them to separate themselves from their work and related performance. Help them to understand that our lives aren't single decisions, but a vast tapestry of connections, with any single moment, performance or failure barely visible, and only important as it relates to their lives as a whole.
  • How do I respond when I'm challenged, both inwardly and outwardly? Which resources and strategies do I tend to favor, and which do I tend to ignore? What can I do to make myself more aware of my own thinking and emotions? What happens if I don’t change anything at all?
  • Like anything, it is first a matter of visibility -- understand what is necessary, seeing it when it happens, emphasizing and celebrating it, etc.
  • The more that students see themselves face major and minor challenges in the classroom, and then see the effects of how they respond, the more conditioned they'll become to responding ideally on their own.
  • How we feel and think about ourselves matters in learning.
  • tudents' self-defense mechanisms kick in when
  • they're challenged
  • STEM concepts,
  • matter of visibility -- understand what is necessary,
  • seeing it when it happens, emphasizing and celebrating it
  • atter of pra
  • tice.
  • epetition.
  • aching to student
  • can’t fully separate the person from the task
  • students' self-defense mechanisms kick in when they're challenged.
  • symptoms
  • not wanting to make mistakes, to fail, to be corrected, or to be thought less of by peers
  • in the face of a challenge
  • four questions they can use to begin this kind of reflection
  • how can we begin to promote self-knowledge and reflection in the classroom?
  • establish these actions as habits
  • irst a matter of visibility
  • nderstand what is necessary,
  • having them journal, share
  • reflect on both the challenge and their response.
  • matter of practice
  • The more that students see themselves face major and minor challenges
  • responding ideally on their own
  •  
    things to think about with reflection exercises
  •  
    Reflection in the classroom
aross45

7 Ways to Hack Your Classroom to Include Student Choice - 3 views

  • Giving students choice in testing is not something you see in many classrooms.
  • You might also consider adding a variety of question types, like constructed response, multiple choice with multiple correct answers, true/false and yes/no items. In doing so, you are giving students even more choice and modeling your classroom tests after Common Core assessments, especially if you build your tests online.
  • Letting students make choices in the classroom makes them feel like stakeholders in the classroom.
Christina Schindler

Learner-driven learning | SmartBrief - 3 views

  •  
    An interesting (and quick read) that reinforces the importance of a 'learner- driven' learning environment and how it can impact buy-in as well as student success.
  •  
    Thank you for the reference. Having the students drive the bus, instead of being passengers in learning is so important.
Christina Schindler

Project-Based Learning: Real-World Issues Motivate Students | Edutopia - 5 views

  •  
    Great read for first time use
  •  
    Definitely interested in students answering questions that "that [are] greater than the immediate task at hand"
Carolyn Bilton

Five-Minute Film Festival: 8 Interactive Video Tools for Engaging Learners | Edutopia - 3 views

  •  
    8 sites/apps to help create/curate/add notes etc to video!
  •  
    8 sites/apps to help create/curate/add notes etc to video!
Justin Medved

Why the war over math is distracting and futile - The Globe and Mail - 2 views

  • The big questions on today’s blackboard is how to make math relevant for tomorrow,
  • “At the beginning of the 20th century, Latin was a required subject – it was seen as fundamental,” he says, to show how, as society changes, so does what it values. “By the end of century, Latin was gone. What will mathematics be by the end of this century?”
  • Dr. Small is showing a third option for two-number multiplication when a father raises his hand and asks: “But what’s the most efficient way?”“What’s your definition of efficient?” Dr. Small responds. “I think it’s probably the calculator.”
  • ...1 more annotation...
  • But so it goes. The one side says, “drill and kill.” The other says “drill for skill.” Basically, though, just about every mathematician and math education researcher who was interviewed for this story agrees that the perfect math class should have a mix of skills and problem solving. They just can’t agree on the amounts of each, when to add them, and what to skip.
garth nichols

Game Changers | Canadian Education Association (CEA) - 0 views

  • In 2011, game designer Jane McGonigal published Reality is Broken, where she outlined four simple rules that define a game: a goal, rules, a feedback system, and voluntary participation. Both Jeopardy and The History of Biology fit this definition, but clearly there is a difference between games that teach the recall of facts and those that teach higher-order thinking skills.
  • esame Workshop, published a paper in 2011 called “Games for a Digital Age.” They distinguish between short-form games, “which provide tools for practice and focused concepts,” and long-form games, “which are focused on higher order thinking skills.” This is a useful first distinction teachers can use when evaluating games for use in the classroom.
  • A theme that comes up with teachers who use long-form video games is teaching empathy. “When I first started teaching natural disasters in Grade 7, there were case studies in the textbook, or videos,” says Mike Farley, a high-school teacher at the University of Toronto Schools (UTS). “When we invite students to play a simulation like Stop Disasters or Inside the Haiti Earthquake, they are more immersed; there’s more of an emotional learning.”
  • ...3 more annotations...
  • UTS Principal Rosemary Evans sees these as “unique learning experiences,” different for each student with each session of play. “What excites me is the experiential component,” she says. “The simulations lead to an authentic experience, where the game environment represents different points of view.”
  • Justin Medved , the Director of Instructional Innovation at The York School, likes to talk about “layers of learning” taking place in the best games. “To what extent does the game offer an experience that offers some critical thinking, decision making, complexity, or opportunity for discussion and debate?” says Medved. The content is the first layer the students interact with, but meta-content skills can take longer to teach. Medved looks for “any opportunity for players to go out and do some research and thinking before coming back to the game.” Many games, says Medved, are super-fast and he tries to intentionally slow them down to allow for deeper thinking. “We want some level of learning to be slow, to discuss bias or different perspectives. Over time you can see a narrative unfolding.”
  • The question of whether to game or not game in class is not one of technology. It is one of pedagogy that starts and ends with the teacher. It is our job to provide a framework for deciding which games can be used in which contexts, and to use the best of the game world to inspire our students to higher-order thinking.
  •  
    "Game Changers How digital games are creating new learning experiences Using games to teach discrete topics in the classroom is not a new phenomenon; however, games can also be used to teach higher-order thinking skills such as critical thinking, decision-making, creativity and communication. These so-called "long-form" games need to be contextualized by the teacher and woven into a robust curriculum of complimentary activities. Innovative educational gaming companies focus on developing high-quality digital content but also on the pedagogical implications of embedding the game in existing curriculum. Data collected from long-form digital games can be used to personalize instruction for students who are getting stuck on certain concepts or learn in a particular way. As games get more sophisticated, so must the teacher's understanding of the way students use them in the classroom."
  •  
    For those interested in applying characteristics of gaming to their teaching.
garth nichols

How Should Schools Navigate Student Privacy in a Social Media World? | EdTech Magazine - 2 views

  • Most projects and social networks encourage users to upload a personal ID or photograph. Student safety, however, is paramount to shelter identities. Clever and quirky avatars, therefore, can help students distinguish their profiles and still remain incognito. An avatar is a customized online icon that represents a user's virtual self. A signature avatar can give a child great pride in his or her masterpiece. Among the many cartoony or creative avatar generators available on the web, many require accounts or email addresses or are not safe for school. To take advantage of all that the Web affords, workarounds can be used to protect privacy but still allow for a personalized identity. A few ways to do this include generating avatars, setting-up username conventions, creating email shortcuts, and screencapping of content.
  • The education-approved social networks and cartoon avatars will work on elementary and perhaps some middle school students, but high school kids are a whole different ballgame. Yes, content-filtering solutions can prevent students from accessing social media while they’re connected to school networks, but once they’re on their personal devices, it’s out of the school’s hands.
  • In the article, Cutler outlines five questions that he advises his students to ask themselves when engaging in social media activity: Do I treat others online with the same respect I would accord them in person? Would my parents be disappointed in me if they examined my online behavior? Does my online behavior accurately reflect who I am away from the computer? Could my online behavior hinder my future college and employment prospects? How could my online behavior affect current and future personal relationships?
  •  
    IN our last Cohort 21 session, there was a lot of discussion around how our schools manage, or don't, social media when integrating it into the classroom. Here is a great look at this issue
garth nichols

Change the Subject: Making the Case for Project-Based Learning | Edutopia - 0 views

  • What should students learn in the 21st century? At first glance, this question divides into two: what should students know, and what should they be able to do? But there's more at issue than knowledge and skills.
  • For the innovation economy, dispositions come into play: readiness to collaborate, attention to multiple perspectives, initiative, persistence, and curiosity. While the content of any learning experience is important, the particular content is irrelevant. What really matters is how students react to it, shape it, or apply it. The purpose of learning in this century is not simply to recite inert knowledge, but, rather, to transform it.1 It is time to change the subject.
  • Expanding the "Big Four" Why not study anthropology, zoology, or environmental science? Why not integrate art with calculus, or chemistry with history? Why not pick up skills and understandings in all of these areas by uncovering and addressing real problems and sharing findings with authentic audiences? Why not invent a useful product that uses electricity, or devise solutions to community problems, all the while engaging in systematic observation, collaborative design, and public exhibitions of learning?
  • ...2 more annotations...
  • What might students do in such schools, in the absence of prescribed subjects? They might work together in diverse teams to build robots, roller coasters, gardens, and human-powered submarines. They might write and publish a guide to the fauna and history of a nearby estuary, or an economics text illustrated with original woodcuts, or a children's astronomy book. They might produce original films, plays, and spoken word events on adolescent issues, Japanese internment, cross-border experiences, and a host of other topics. They might mount a crime scene exhibition linking art history and DNA analysis, or develop a museum exhibit of World War I as seen from various perspectives. They might celebrate returning warriors, emulating the bard in Beowulf, by interviewing local veterans and writing poems honoring their experiences. The possibilities are endless.
  • Changing the subject, then, means deriving the curriculum from the lived experience of the student. In this view, rather than a collection of fixed texts, the curriculum is more like a flow of events, accessible through tools that help students identify and extract rich academic content from the world: guidelines and templates for project development, along with activities and routines for observation and analysis, reflection, dialogue, critique, and negotiation.
garth nichols

Sugata Mitra and the new educational Romanticism - a parody - 0 views

  • ll children are born to drive their education. The problem is that prior to the digital age there were no child-friendly pedagogic vehicles. Now that the military-industrial complex has created them, parents and teachers should give the keys to the kids as soon as possible and let them head off on their own down the beautifully linear highway of knowledge.
  • One of the empires is the empire of fear. Surely we are not free if our lives are dominated by fear. Although Mitra’s minimal model blithely assumes that children greet everything new with a calm curiosity, Rousseau recognises that children can just as easily respond to the new with fear. To avoid this requires early training. A snippet of his advice on this subject:
  • At another junction on the same road is the empire of habit. We are not free if we are too firmly set in our ways. Hence Rousseau’s advice: “the only habit that a child should be allowed to contract is none. Do not carry him on one arm more than the other; do not accustom him to give one hand rather than the other, to use one more than the other, to want to eat, sleep, or be active at the same hours…Prepare from afar the reign of his freedom…” (63) (Sir Ken Robinson’s critique of the school bell is but a footnote to this.)
  • ...11 more annotations...
  • If tools are needed, he suggested, it is better that we make them ourselves, and for the sake of the children’s freedom it is better that they acquire the belief that the imperfect tools they make themselves are better than perfect tools made by others.
  • he great Romantic pedagogy of liberation becomes a parody of itself when it loses sight of how vulnerable the child is to a myriad imperial forces, reducing itself to the myopic claim that the only thing children need to be liberated from is teachers.
  • Of course, the child must feel at every step of the way that she is making the discoveries, or, as Rousseau says of his Emile in his now outdated language: “let him always believe he is the master” but, he reminds the tutor, “let it always be you who are.” (120)
  • Rousseau suggests beginning the scientific part of a child’s education with some geographical discovery learning. He has a nice criticism of his EdTech contemporaries: “You want to teach geography to this child, and you go and get globes, cosmic spheres, and maps for him. So many devices! Why all these representations? Why do you not begin by showing him the object itself so that he will at least know what you are talking about?” (168)
  • If curiosity and attention need cultivation and direction, they also need protection. Rousseau sees a particular risk with the sciences – and this is one which online learning surely magnifies, not diminishes. He puts it beautifully, describing the entry into science as something that can be like entering “into a bottomless sea…When I see a man, enamoured of the various kinds of knowledge, let himself be seduced by their charm and run from one to the other without knowing how to stop himself, I believe I am seeing a child on the shore gathering shells and beginning by loading himself up with them; then, tempted by those he sees next, he throws some away and picks up others, until, overwhelmed by their multitude and not knowing anymore which to choose, he ends by throwing them all away and returning empty-handed.” (172)
  • In a parallel way, learning emerges at the edge of chaos where children meet Google, and it emerges with the same spontaneity seen when the first amoeba dragged itself out of the primordial soup.
  • “The man who did not know pain would know neither the tenderness of humanity nor the sweetness of commiseration. His heart would be moved by nothing. He would not be sociable; he would be a monster among his kind.” (87)
  • Rousseau makes a point more specifically about the psychology of the child, arguing that it is damaging for children to be encouraged to learn things that are beyond the developing sphere of their experience.
  • Children become accustomed to parroting the truth instead of perceiving for themselves that something is true.
  • No child ever came face to face with his mortality when his avatar was struck by a pixelated bullet. No, the child learns infinitely more about the human condition from a single bout of toothache than from 1,000 hours of online gaming.
  • Mitra’s minimalism is not just the minimalism of a hands-off approach to teaching; it is also the minimalism of a theory that – in that questionable analytic tradition – wants to limit itself to technique. All we are given is a methodology – the theoretical equivalent of the automotive machinery that children can drive.
  •  
    This is a real eye-opener for the counter-digital-revolution perspective. It's good to keep these perspectives in mind as we chart our way forward because these ideas can help temper our enthusiasm for tech as a panacea
Carolyn Bilton

Kids Speak Out on Student Engagement | Edutopia - 1 views

  • nteraction
  • Discussions help clear the tense atmosphere
  • earning by doing
  • ...3 more annotations...
  • When we use tech, it engages me more and lets me understand the concept more clearly
  • elations between the text and the outside world
  • How does this event relate to current times?
Bart van Veghel

Using SAMR to Teach Above the Line - Getting Smart by Susan Oxnevad - 1:1 program, Apple, edchat, EdTech, SAMR, technology | Getting Smart - 5 views

  • Using SAMR to Teach Above the Line
  •  
    "The SAMR model  is a useful tool for helping teachers think about their own tech use as they begin to make small shifts in the design and implementation of  technology driven learning experiences to achieve the next level.  Dr. Puentedura has included Questions and Transitions Ladders  with the SAMR model to help teachers make transitions to each level.  Teachers in the substitution and augmentation phase can use technology to accomplish traditional tasks,  but the real learning gains result from engaging students in learning experiences that could not be accomplished without technology. At the Modification and Redefinition level, the task changes and extends the walls of the classroom."
Adam Caplan

Technology Integration Matrix - 7 views

shared by Adam Caplan on 22 Nov 14 - No Cached
    • Derek Doucet
       
      Take a minute to make a group shared comment sharing a lesson you did and where it would fall on the matrix.
  • The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below.
    • Derek Doucet
       
      I hosted a Hangout to plan a shared experience with a francophone from Cameroon who writes for Thot-Cursus and is a part of Global Voices en français. He spoke to my class about social media and tech in the classroom. My students posed questions based on his articles. Later in the unit, students were let loose with a framework and they were able to choose the best tech to achieve the learning outcomes. And I forever have a network at Global Voices en français who will be making regular appearances in my courses.
  • ...2 more annotations...
    • Tia Chambers
       
      the students in grade one collaboratively corrected some "sick letters" at the "printing clinic" on a SmartBoard document during a printing lesson. 
    • Adam Caplan
       
      Students were asked to create a finance spreadsheet for a hypothetical bakery and create formulas to help generate averages and other automatic, referenced calculations in Excel.  Even though the process of discovering the formula and function equations was based in individual inquiry, none of the girls runs a bakery, so the content was not especially authentic. This part of the activity's Tech Integration can be rated at Entry. 
  •  
    For use in Option 1 during TIM exploration
Christina Schindler

How to Praise Your Child and Encourage a Growth Mindset | Motion Math - 2 views

  • How to Praise Your Child and Encourage a Growth Mindset
  • The right kind motivates students to learn.” - Carol Dweck
    • Christina Schindler
       
      Good summary of the research and data that explains the science behind this idea -- a key component of the PD conversation with teachers when discussing how we can implement this as a school-wide tool for communication & feedback 
  • ...5 more annotations...
  • Being mindful about how you praise your child can help your child foster a growth mindset and boost his or her motivation, resilience and learning
  • Citing specific behaviors such as the amount of time spent or the approach your learner is taking to figure out the task enables the child to connect their actions with results. Additionally, the praise needs to be sincere, otherwise your kid will discredit all praise – insincere and sincere.
    • Christina Schindler
       
      The parent perspective is key part of a meaningful conversation on mindset, especially in the learning environment.  Trying to shift the focus away from marks alone -- towards the effort, energy and experience of learning is significant.  It is also not easy. I've included articles like this as part of the parent communication piece on how we are implementing a growth mindset perspective.  
  • “I’m proud of you for sticking with it and taking the time to understand the concepts you’re trying to learn.”
  • “I noticed you spent a lot of time figuring out your homework – I’m happy that you’re so dedicated. Let’s work together to figure out what you don’t understand.”
  • “When you ask questions to figure out what you’re doing, I appreciate your curiosity.” or “It makes us happy that we can discuss these activities.” – show your child that you value curiosity, intellectually stimulating conversations and the exploration of ideas.
  •  
    This is an interesting perspective on the parent voice in the larger conversation about how feedback contributes to a growth mindset. 
garth nichols

Beyond teacher egocentrism: design thinking | Granted, and... - 2 views

  • As teachers we understandably believe that it is the ‘teaching’ that causes learning. But this is too egocentric a formulation. As I said in my previous post, the learner’s attempts to learn causes all learning.
  • From this viewpoint, the teacher is merely one resource for learning, no different from a book, a peer, an experience, or an experimental result.
  • It is the learner who decides to try to learn (or not) from what happens.
  • ...4 more annotations...
  • We think like a designer, not like a teacher, when we say: the teacher is just one element in the design. The choice of task, pedagogy, groupings, flow of work, resources, furniture, light, noise level, role of people and text – all of these design elements are arguably as important as the teacher.
  • What are those conditions, in a nutshell? I would highlight the following: Thought-provoking intellectual challenges (inquiries, questions, problems) The challenge has been designed to optimize self-sustaining and productive work by learners, related to a clear and intellectually worthy goal The learners have become reasonably competent in classroom routines that foster productive goal-focused work The challenge cannot be accomplished by a worksheet, checklist or recipe. It requires strategic use of knowledge and skill, creative problem-solving, and critical thinking; and the eliciting of multiple perspectives on how to address the challenge and gauge progress. There is an unambiguous product or performance goal (even if there is ambiguity about how to achieve the goal), supported by clear criteria and standards, thus permitting ongoing student self-assessment and self-adjustment. There is enough feedback within the challenge (and resources) that the work can be maximally self-sustaining and productive. The teacher is therefore freed up to coach for a significant amount of time, permitting personalized feedback and guidance (as well as just-in-time mini-lessons). This coaching role also permits the teacher to determine what is and isn’t working in the challenge, and thus enables the teacher to quickly change gears if the desired learning is not occurring or the process is not working.
  • In other words, it is a poor design for learning that puts all the burden of teaching and processing on the teacher. Then, the teacher can neither coach nor understand what is going on in the minds of learners. Worse, endless teaching, no matter how expert, soon becomes passive and without much meaning to learners who must wait days, sometimes weeks, to get meaningful chances to interact with the content, to try out their ideas on others, and to get the feedback they need.
  • Group-worthy tasks – Focus on central concepts or big ideas that require active meaning-making The challenge itself has ambiguity or limited scaffold and prompting so that student meaning-making and different inferences about the task and how to address it will emerge. Are best accomplished by ensuring that multiple perspectives are found tried out in addressing the task. This not only rewards creative and non-formulaic thought but undercuts the likelihood that one strong student can do all the key work. Provide multiple ways of being competent in the task work and the task process Can only be done well by a group, but are designed to foster both individual and group autonomy. (The teacher’s role as teacher and direction-giver should be minimized to near zero). Demand both individual and group accountability Have clear evaluation criteria
« First ‹ Previous 41 - 58 of 58
Showing 20 items per page