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Justin Medved

CK-12 Science Simulations - 6 views

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    Always wondered why a violin sounds different than a guitar? Or what size mirror you need to see your entire body? Or what keeps a bobsled on its track? Say hello to CK-12's latest product: Interactive Simulations! Discover a whole new way of teaching. Play with these rich, free immersive experiences to teach core physics concepts through daily real world experiences. These simulations immerse students in an interactive learning experience using real world context combined with math or science content. So go ahead, spark their curiosity - help them learn, interact and have fun!
Justin Medved

Oppia - Home - 1 views

shared by Justin Medved on 03 Mar 14 - No Cached
sandygibson liked it
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    "It's hard to learn to play the piano just by watching a video of a great pianist. Interactive learning is much more effective! oppia.org helps you make embeddable interactive educational "explorations" that let people learn by doing."
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    This could be great for flipped classrooms. The kids would need to be able to read and have certain level of computer literacy, but I reckon it would work in and outside of the classroom. Great find Justin!
Carolyn Bilton

Five-Minute Film Festival: 8 Interactive Video Tools for Engaging Learners | Edutopia - 3 views

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    8 sites/apps to help create/curate/add notes etc to video!
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    8 sites/apps to help create/curate/add notes etc to video!
mardimichels

eTools for Language Teachers: Using Google Apps to Make Interactive Stories - 0 views

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    Great explanation of how to use Google Apps to make interactive "Choose your own adventure" stories.
Tim Rollwagen

A New Excellent Interactive SAMR Visual for Teachers ~ Educational Technology and Mobil... - 1 views

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    What a great visual and interactive 'poster' on how to use SAMR in your classroom. Play with it!
garth nichols

Interactive Bloom's Taxonomy Tool - 2 views

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    A great interactive tool for verbs and tasks associated with Blooms
garth nichols

Socrative | Student Response System | Audience Response Systems | Clicker | Clickers | ... - 3 views

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    This is a great tool, much like Understoodit.com, that allows for interaction within the classroom. This tool is a little more versatile at this point. It is free!
Ruth McArthur

Make Your Images Interactive - ThingLink - 0 views

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    Make a historical picture actually be worth a thousand words by including important information and links that are associated with the image. 
Justin Medved

Welcome to the Digital Human Library - Digital Human Library - 0 views

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    "The Digital Human Library (dHL) is a free educational resource that connects Canadian teachers and students with hundreds of organizations and experts around the world who are delivering interactive curriculum-based programs using video conferencing technology."
Lisa Bettencourt

Personalized Learning | iTeach with iPads - 0 views

  • The real power of interactive technologies is that they let us learn in ways that aren’t otherwise possible or practical. – David Lassner
    • Lisa Bettencourt
       
      One of my favourite quotes about technology use in the classroom. Make the impossible, possible.
  • I love sharing with others
  • The real power of interactive technologies is that they let us learn in ways that aren’t otherwise possible or practical. – David Lassner
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    "Focus on the Learning!"
Sarah Bylsma

S.A.S.S.Y. SAMR: Toolkit for Educators to Transform Instruction - 0 views

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    Great interactive SAMR toolkit. I would love to know how she did this.
garth nichols

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 1 views

  • Briefly, Education 1.0, 2.0. and 3.0 is explained as: Education 1.0 can be likened to Web 1.0 where there is a one-way dissemination of knowledge from teacher to student.  It is a type of essentialist, behaviorist education based on the three Rs – receiving by listening to the teacher; responding by taking notes, studying text, and doing worksheets; and regurgitating by taking standardized tests which in reality is all students taking the same test. Learners are seen as receptacles of that knowledge and as receptacles, they have no unique characteristics.  All are viewed as the same.  It is a standardized/one-size-fits-all education. Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert.  Education 2.0, like Web 2.0, permits interactivity between the content and users, and between users themselves.  Education 2.0 has progressive roots where the human element is important to learning.  The teacher-to-student and student-to-student relationships are considered as part of the learning process.  It focuses on the three Cs – communicating, contributing, and collaborating. Education 3.0 is based on the belief that content is freely and readily available as is characteristic of Web 3.0. It is self-directed, interest-based learning where problem-solving, innovation and creativity drive education. Education 3.0 is also about the three Cs but a different set – connectors, creators, constructivists.  These are qualitatively different than the three Cs of Education 2.0.  Now they are nouns which translates into the art of being a self-directed learner rather than doing learning as facilitated by the educator. Education 3.0: Altering Round Peg in Round Hole Education
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    What's the difference between Education 1.0, 2.0 and 3.0? #SAMR
Sarah Bylsma

Wonderful Visual on SAMR As A Framework for Education 3.0 ~ Educational Technology and ... - 0 views

  • In web 1.0, users are viewed as mere receivers and consumers of content. Knowledge is centralized and expert-based and hence the use of taxonomies and directories to organize and store it. In the same vein, education 1.0 is also based on a notion of one way communication where teachers are the sages on the stage and students are pails to be filled with facts to be regurgitated and spewed back in standardized tests.
    • Sarah Bylsma
       
      I think that we have identified that we need to move beyond this at this stage in technology. 
  • In web 2.0 things are a bit different. Users are empowered with tools that permit them more  interaction and participation in knowledge building. Web tools such as blogs, wikis, and social media websites have decentralized knowledge and enhanced collaboration and communication. Web 2.0 foregrounded concepts of collective intelligence, distributed-expertise, and wisdom of the mob. Similarly, in education 2.0 learning is student-centred and involves continuous interaction between learners and their teachers and also with the content being studied. Collaborative approaches to instruction such as PBL, game based learning, flipped learning have been adopted as  teaching modes.
    • Sarah Bylsma
       
      Many of us may still be at this stage. 
  • education3.0 is based on the belief that content is freely and readily available as is characteristic of web 3.0. It is self-directed, interest-based learning, where problem-solving, innovation and creativity drive education. Education 3.0 is also about the three Cs: connectors, creators, and constructivists.
    • Sarah Bylsma
       
      I love this and want to move in this direction. 
lesmcbeth

EDpuzzle - 1 views

shared by lesmcbeth on 06 Dec 14 - No Cached
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    Turn any video into an interactive lesson with Ed Puzzle
Derek Doucet

The Professors' Big Stage - NYTimes.com - 0 views

  • How can colleges charge $50,000 a year if my kid can learn it all free from massive open online courses?
  • Sandel had just lectured in Seoul in an outdoor amphitheater to 14,000 people, with audience participation.
  • ecause increasingly the world does not care what you know. Everything is on Google. The world only cares, and will only pay for, what you can do with what you know. And therefore it will not pay for a C+ in chemistry, just because your state college considers that a passing grade and was willing to give you a diploma that says so. We’re moving to a more competency-based world where there will be less interest in how you acquired the competency — in an online course, at a four-year-college or in a company-administered class — and more demand to prove that you mastered the competency.
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  • There seemed to be a strong consensus that this “blended model” combining online lectures with a teacher-led classroom experience was the ideal.
  • We demand that plumbers and kindergarten teachers be certified to do what they do, but there is no requirement that college professors know how to teach. No more. The world of MOOCs is creating a competition that will force every professor to improve his or her pedagogy or face an online competitor.
  • ¶Bottom line: There is still huge value in the residential college experience and the teacher-student and student-student interactions it facilitates. But to thrive, universities will have to nurture even more of those unique experiences while blending in technology to improve education outcomes in measurable ways at lower costs.
Justin Medved

Create Interactive Presentations, Animations and infographics - HTML5 Presenter by Easy... - 0 views

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    Looks like an awesome tool to create infographics.
Marcie Lewis

Exploratorium: the museum of science, art and human perception - 1 views

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    The Exploratorium is a museum of science, art, and human perception in San Francisco. The website offers a place where students can explore their curiosity through videos, reading, educational games, and other activities. There is a wealth of scientific information that is engaging for young people!
amacrae

The Third Teacher - 1 views

shared by amacrae on 19 Nov 16 - No Cached
  • 2Getting Started with the Physical EnvironmentOVERALL ...It is both an art and a science to design (as opposed to decorate) a learning environment that responds to our ultimate goal as educators – to develop independent and rigorous thought. Therefore, if we want to foster discovery and reflection, dialogue and the sharing of ideas, the overall physical environment should include:•A large gathering space for whole-group work and discussions, located near whiteboards, easels and/or projector screens.•A gathering space for small-group and whole-group discussions – where students can see clearly the representations of learning that are posted on boards or screens and hear classmates as they share ideas.•Flexible and reconfigurable space for small-group collaborative work and inquiry – space must allow for groupings of various sizes, such as pairs, triads and groups of four or more.•Desks and tables configured to facilitate discussion by allowing eye contact with peers and teacher, the unencumbered flow of traffic and enough space for students to write collaboratively.•Active areas for inquiry, investigation and wonder and quiet areas for thinking and exploring technology – all areas need to be accessible to students for communicating and documenting their own learning (e.g., computers, computer software, tablets, digital cameras and video recorders, document cameras, interactive white boards).•Instructional materials organized in such a way as to provide easy selection and access for all students – materials may include computer software, educational web sites and applications, found materials, graphic organizers, newspapers and other media, resource texts, etc.FOR MATHEMATICS ...Mathematically literate students demonstrate the capacity to “formulate, employ and interpret mathematics” (OECD, 2012, p. 4); they view themselves as mathematicians, knowing that mathematics can be used to understand important issues and to solve meaningful problems, not just in school but in life. By extension, the physical environment for mathematics learning should include: •Spaces where students can use manipulatives to solve problems and record their solutions.•Board and/or wall space to display student solutions for Math Congress and Bansho – student solutions should be easily visible from the group gathering space.•Space to post co-created reference charts such as glossary terms and past and current summaries of learning that specifically support the development of the big ideas currently under study.•Instructional materials organized in such a way as to provide easy selection and access for all students; may include mathematics manipulatives, calculators and other mathematical tools, mathematical texts, hand-held technology.FOR LITERACY ... Today’s literate learners experience “a constant stream of ideas and information” – they need strategies for interpretation and making sense and lots of practice in identifying meaning, bias and perspective (Ontario Ministry of Education, 2009, 2006). By extension, the physical environment for literacy learning should include: •Spaces where students can talk, listen, read and write.A place for wonder, mystery and discovery ...“We need to think about creating classroom environments that give children the opportunity for wonder, mystery and discovery; an environment that speaks to young children’s inherent curiosity and innate yearning for exploration is a classroom where children are passionate about learning and love school.” (Heard & McDonough, 2009)
  • maintain that the key to learning in today’s world is not just the physical space we provide for students but the social space as well (
  • A large gathering space
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  • mall-
d_rutherford_8

5 Strategies to Deepen Student Collaboration | Edutopia - 2 views

    • d_rutherford_8
       
      In order to make collaborative tasks authentic, we have to make them complex enough that working together makes sense.
  • One way to do this is through rigorous projects that require students to identify a problem (for example, balancing population growth in their city with protection of existing green spaces) and agree—through research, discussion, debate, and time to develop their ideas—on a solution which they must then propose together.
  • We have to help students understand the what, why, and how of collaboration. We can do this in several ways:
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    • d_rutherford_8
       
      It's not enough to just force student groups; we have to get them to see the benefits of collaboration and what successful collaboration looks like. It's important for us to teach them these skills.
  • Design meaningful team roles that relate to the content and to the task.
  • assessing students both individually and as a group.
  • individual accountability
  • small groups
  • evaluate their own participation and effort
  • Many group projects are based on efficiency, dividing labor to create a product in the most effective way possible. This focus on the product means that we often ignore the process of collaboration.
    • d_rutherford_8
       
      Focus on the process in addition to the product to see how students have benefitted from the collaborative process.
  • Collaboration should not just strengthen students’ existing skills but ensure that their interactions stretch existing knowledge and expand one another’s expertise.
  • we want to ensure that students don’t just occupy the same physical space but that they share an intellectual space—that they learn more, do more, and experience more together than they would alone.
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