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The Innovative Educator: 5 Things You Can Do to Begin Developing Your Personal Learning... - 0 views

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    Many educators in successful schools are involved in their school's professional learning community and perhaps they even collaborate with other schools in the district, city, state, country or beyond, but Innovative Educators also have personal learning networks (PLNs) enabling them to connect with other learners around the globe. If you're new to this world, personal learning networks are created by an individual learner, specific to the learner's needs extending relevant learning connections to like-interested people around the globe. PLNs provide individuals with learning and access to leaders and experts around the world bringing together communities, resources and information impossible to access solely from within school walls.
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Fortnightly Mailing: Catching the Learning Wave - Guest Contribution by Ray Schroeder - 0 views

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    "Google Wave has been much discussed and speculated about since it was first announced just over one year ago. Many in the business community have wondered how it can be used for marketing and sales. Others have wondered how it will be integrated into daily communication and collaboration. Still others who lack the patience to test a tool with more than a few layers have wondered just what it is. Google developed the product as an answer to the question what would email look like if it were invented today rather than 40 years ago? (Trapani)"
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Homepage | introNetworks | the smart social networking platform for online communities - 0 views

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    "introNetworks can be the catalyst to help your organization accelerate and expand its business potential by increasing productivity from your existing assets. We are particularly effective when working with businesses that place a high value on intellectual capital. We'll look at your business through a lens that focuses on improving connections, communication and collaboration. Our patented technology offers staggering value to companies that truly want to transform how they connect."
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World Without Walls: Learning Well with Others | Edutopia - 0 views

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    World Without Walls: Learning Well with Others How to teach when learning is everywhere. by Will Richardson Print Forward Share Comments(0) Comment RSS Four teachers from High Tech High. Bringing Their A-Game: Humanities teacher Spencer Pforsich, digital arts/sound production teacher Margaret Noble, humanities teacher Leily Abbassi, and math/science teacher Marc Shulman make lessons come alive on the High Tech campuses in San Diego. Credit: David Julian Earlier this year, as I was listening to a presentation by an eleven-year-old community volunteer and blogger named Laura Stockman about the service projects she carries out in her hometown outside Buffalo, New York, an audience member asked where she got her ideas for her good work. Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
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Course Hero - 0 views

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    Join Course Hero's Learning Network! Connect with facebook now. First time logins: Facebook will ask you to "Allow Access" to Course Hero. Our intent is to make the login process seamless and allow you to import Facebook information at your discretion. Your personal information shall not be transferred or sold to any other third party. Our Social Learning Network was built to provide students and key learning partners like professors a platform to share, meet and collaborate while accelerating their comprehension of course-related theories and concepts. We are committed to providing you immediate access to a growing wealth of study materials and an unparalleled academic network of students, professors and other key partners. Why do you care? Because you want the best grade possible and at times need a 24/7 resource that's responsive to your needs.
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About Petlab | PETLab - 0 views

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    PETlab is a joint project of Games for Change and Parsons The New School for Design in New York City. It is a place for testing prototyping methods and the process of collaborative design with organizations interested in using games as a form of public interest engagement. Through our work, we connect with scholars and designers in the field of digital media, practitioners working in the spheres of education and social issues, and people of all ages at play. In the first year, we are working on a number of gaming platforms including Flash, Xbox XNA, and mobile phones. We are also working with a wide range of partners such as MTV, Microsoft, Boys and Girls Clubs, and New York Public Library. Support for PETLab comes from the John D. Catherine T. MacArthur Foundation's Digital Media and Learning initiative.
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AMEEd: Arts, Media and Engineering Education - SMALLab - 0 views

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    SMALLab - Situated Multimedia Arts Learning Lab Central to our work is the development of the Situated Multimedia Arts Learning Lab [SMALLab]. SMALLab is an environment developed by a collaborative team of media researchers from education, psychology, interactive media, computer science, and the arts. SMALLab is an extensible platform for semi-immersive, mixed-reality learning. By semi-immersive, we mean that the mediated space of SMALLab is physically open on all sides to the larger environment. Participants can freely enter and exit the space without the need for wearing specialized display or sensing devices such as head-mounted displays (HMD) or motion capture markers. Participants seated or standing around SMALLab can see and hear the dynamic media, and they can directly communicate with their peers that are interacting in the space. As such, the semi-immersive framework establishes a porous relationship between SMALLab and the larger physical learning environment. By mixed-reality, we mean that there is an integration of physical manipulation objects, 3D physical gestures, and digitally mediated components. By extensible, we mean that researchers, teachers, and students can create new learning scenarios in SMALLab using a set of custom designed authoring tools and programming interfaces.
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Social Media Guidelines - 0 views

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    "Social Media Guidelines Social media tools have allowed people and organizations to go beyond the physical boundaries of location, language, culture, and other limitations to connect and collaborate in powerful ways. We strongly encourage the Feinberg School of Medicine community - faculty, staff, researchers, students and alumni groups - to engage, build a network of like-minded scholars, stay connected, share information, and help us promote the medical school's goals and vision. Social media technologies, such as blogs, Facebook, and Twitter, are primarily communication tools. They create opportunities for us to take part in global conversations and reach out to the broadest possible audience. Your professional activities online and off-line reflect both on you and our organization. Therefore, it is important that any members of the Feinberg community engaging in online dialogue are informed of established guiding principles and available tools. The Office of Communications provides the following guiding principles to raise awareness of current best practices and help members of the Feinberg community participate within social media channels. For additional employee code of conduct information, please refer to the Faculty handbook (pdf) and the Staff handbook (pdf). "
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Technology Tidbits: Thoughts of a Cyber Hero: Top 10 Sites for Digital Storytelling - 0 views

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    "Top 10 Sites for Digital Storytelling Digital Storytelling is the practice of telling stories w/ computer tools. Wikipedia explains teachers use digital storytelling for several reasons such as,"1) to incorporate multimedia into their curriculum and 2) Teachers can also introduce storytelling in combination with social networking in order to increase global participation, collaboration, and communication skills. Moreover, digital storytelling is a way to incorporate and teach the twenty-first century student the twenty-first century technology skills such as information literacy, visual literacy, global awareness, communication and technology literacy.""
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Yochai Benkler on the new open-source economics | Video on TED.com - 0 views

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    Yochai Benkler explains how collaborative projects like Wikipedia and Linux represent the next stage of human organization. About Yochai Benkler Yochai Benkler has been called "the leading intellectual of the information age." He proposes that volunteer-based projects such as Wikipedia and Linux are the next stage of human organization…
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All Things in Moderation - E-moderating, 2nd edition - 0 views

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    " All Things in Moderation | E-moderating | 5 stage model The 5 stage model This model, how it was researched and developed, is explained in much more detail in chapter 2 of the book. Here's a summary: Individual access and the ability of participants to use CMC are essential prerequisites for conference participation (stage one, at the base of the flights of steps). Stage two involves individual participants establishing their online identities and then finding others with whom to interact. At stage three, participants give information relevant to the course to each other. Up to and including stage three, a form of co-operation occurs, i.e. support for each person's goals. At stage four, course-related group discussions occur and the interaction becomes more collaborative. The communication depends on the establishment of common understandings. At stage five, participants look for more benefits from the system to help them achieve personal goals, explore how to integrate CMC into other forms of learning and reflect on the learning processes. Each stage requires participants to master certain technical skills (shown in the bottom left of each step). Each stage calls for different e-moderating skills (shown on the right top of each step). The "interactivity bar" running along the right of the flight of steps suggests the intensity of interactivity that you can expect between the participants at each stage. At first, at stage one, they interact only with one or two others. After stage two, the numbers of others with whom they interact, and the frequency, gradually increases, although stage five often results in a return to more individual pursuits."
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Unleashing Innovation: The Structured Network Approach - 0 views

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    "This is a true story. Professor "Jones" decides to experiment with a blog in his class. It takes him about 10 minutes to set up a free site using Blogger. He then watches students engage in lively discussions of case studies outside of class, and tweaks the blog as experience teaches him how best to use the system. Teaching with Technology column Thinking that others might want to add a blog to their class as well, he goes to IT and offers to lead workshops for faculty on blogging in higher education. A few weeks later he is informed by IT that they have not only rejected his proposal, but that he is in violation of university policy and must stop immediately. Professor Jones asks what university policy he has violated, and is told that the policy has not yet been created, but will be soon. Professor Jones asks how he could possibly have violated a policy that does not yet exist. Soon afterward the IT department announces a new initiative to implement blogging at the institution. A committee is formed, and after nearly a year of deliberation they choose to pay for a system-rather than adopt a free, readily available system-because it allows for centralized control. IT sends out an email announcing the new system, along with a text document outlining a long list of policies that strictly limit how it may be used. No one adopts the system, leading IT to complain that faculty do not want to use technology in their teaching."
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#PLENK2010: Five points about PLNs « Collaborative Understandings - 0 views

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    "Dave's five points about PLEs PLNs for PLENK2010 Here is my adaptation… * Point #1: I use the term personal learning network (PLN) to refer to all of the following: professional learning network, personal learning environment, learning management system, course management system, etc. A node that makes up a PLN can be a person, group, institution, online community, software program, etc. And it's personal if the learner (and not a teacher, trainer, expert, etc.) has control over which nodes to connect with and what type of interaction the learner prefers to have with each node."
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Dave's Educational Blog - 0 views

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    "This is a moodle book I've put together to give people an introduction to open learning at UPEI… It still needs some work… but there it is. This topic considers the concept open learning and explores how being open as an educator can increase the chances for collaboration, access to knowledge and promote lifelong learning in students."
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Brave New Classroom 2.0 (New Blog Forum) | Britannica Blog - 0 views

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    RSS Britannica Blog via RSS RSS Posts by admin via RSS print Print Brave New Classroom 2.0 (New Blog Forum) October 20th, 2008 - (Brave New Classroom 2.0) homeimage12Students at every level, from grade school to grad school, face dramatic changes in the institutions they attend thanks to new digital technologies. PCs, the Internet, whiteboards, presentation software, and other high-tech devices, once considered educational aides for the library, the media lab, and the home, are increasingly a central part of the classroom curriculum itself, with results that have yet to be fully understood. The new classroom is about information, but not just information. It's also about collaboration, about changing roles of student and teacher, and about challenges to the very idea of traditional authority. It may also be about a new cognitive model for learning that relies heavily on what has come to be called "multitasking." Many educators voice ambivalence about the power of educational technologies to distract students and fragment their attention. Do the new classroom technologies represent an educational breakthrough, a threat to teaching itself, or something in between? Utopian and dystopian visions tend to collide whenever the topic comes up.
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    good articles on current state of e learning
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Learning Tools Directory - 0 views

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    This Directory contains over 2,700 tools for learning in two main sections: 1. for creating, delivering and managing learning and performance support solutions 2. for personal learning and productivity, for sharing resources, as well as group collaboration (also includes some enterprise tools) The tools in this Directory are both freeware/open source and commercial.
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Learning in 2020 - Dec - ASTD - 0 views

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    Science fiction novelist William Gibson is attributed with the quote, "The future is already here. It's just not very evenly distributed." He was speaking of course about the science facts upon which much sci-fi is based, and learning professionals also know something about understanding the realities of right now such that we can begin to support the organization of tomorrow. The fact is that the business of learning and development is about always looking forward. Whether gaining awareness about Millennial generation talent, the future of the LMS, or the promise of more successful remote collaboration, the realm of knowledge is very often tied to the practice of thinking ahead. We spoke with leaders and thinkers in the learning industry to get their insight into what the next decade holds for workplace learning and why we should be paying attention now.
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25 Tools every Learning Professional should have in their Toolbox - and all for FREE! - 0 views

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    In 2008 223 learning professionals worldwide contributed their Top 10 Tools for Learning. From this we compiled Top 100 Tools for Learning 2008 list. These tools are the most popular free tools in 25 tool categories. They are a mix of personal productivity tools (for managing personal learning) as well as authoring tools (for creating learning solutions). Many of them are Web 2.0 tools that promote a social, collaborative, sharing approach to learning.
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Home Page - 0 views

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    uPortal uPortal is a free, sharable portal under development by institutions of higher-education. This group sees an institutional portal as an abridged and customized version of the institutional Web presence... a "pocket-sized" version of the campus Web. Portal technology adds "customization" and "community" to the campus Web presence. Customization allows each user to define a unique and personal view of the campus Web. Community tools, such as chat, forums, survey, and so on, build relationships among campus constituencies. uPortal is an open-standard effort using Java, XML, JSP and J2EE. It is a collaborative development project with the effort shared among several of the JA-SIG member institutions. You may download uPortal and use it on your site at no cost.
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