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Tero Toivanen

How To Define Web 3.0 | How To Split An Atom - 1 views

  • I think I have managed to explain Web 3.0 quite nicely, so without further ado. Definition: Highly specialized information silos, moderated by a cult of personality, validated by the community, and put into context with the inclusion of meta-data through widgets.
  • Web 3.0 will take this one step further. If you are searching for information on Cars, for example, you would use the search engine as you normally would, but your results would be more specialized subengines.
  • Web 2.0 brought us a change in the basic way that we search, tagging.
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  • The strong algorithms that are currently used would be kept, but in addition some weight would be given to items that the community has flagged as interesting or voted on. Meme: Community built around search results.
  • You could type in what you were looking for, “conservative viewpoint on Darwin” for example and it would pull up results ordered by relevance (algorithms), tagging, and validation through user voting.
  • Seeking Validation
  • Seeking Entertainment
  • StumbleUpon may be the closest analogy to how we will be entertained in Web 3.0. You fill out a profile, define your tags and then flip the channel.
  • Meme: Relevance through user interaction.
  • Imagine a world where you could search a name and bring up that person, all the social networks they belong to, and produce a feed around them.
  • If I put a proper name into the search engine of Web 3.0 it would provide the running profile of my presence on the web; it would show everything in the webosphere that has been tagged as belonging to me, ordered by community validation and relevance.
  • In this Wikiality my page would contain both information that I have written about myself and information that has been written about me.
  • Meme: Everyone will have Page Rank.
  • Web 3.0 will see a more complete integration between devices like cell phones and the world wide web (does anything still use that term?) Posting pictures, videos and text from anywhere, anytime with as little hassle as possible.
  • Our pages will be little more than our personal interpretations of all the data available on the web, plugged into these pages through a growing array of widgets and shared with the world. Meme: The Widget Web
  • Summary Specialized Subengines for Search Social Networks replaced by People Search Your Online Presence Searchable, Taggable and Ordered by Relevance through Voting and Algorithms Increased Microblogging and more Powerful Widgets to allow you to place any of your feeds anywhere. Increased Integration between devices like cell phones and the web.
  • In ten years RSS and its related technologies will be seen as the single most important internet technology since Tim Berners-Lee and Robert Cailliau created the World Wide Web at CERN around 17 years ago.
  • If Web 3.0 is the Semantic Web, where computer agents read content like human beings do — then RSS will be its eyes (or at least its corrective lenses).
  • In this future, RSS will be extended to include a host of data-points it currently does not. Each blog post (or microblogging feed), every picture, every video clip will have searchable, taggable, XML based syndication around it.
  • Finally, RSS enables users to define their own contexts for information. Imagine a word where creating a mashup between Google maps and your Twitter account was no more difficult than sticking a few widgets together.
  • If you used a search engine, your results would be weighted based not only on the standard Web 3.0 metrics, but also on “what you care about” as defined by all your previous interactions with this particular search engine and all of this would be completely transparent.
  • Programs that surf the web for you will become more and more powerful. In a world where your personal profile containing your likes, dislikes and search history is as easy to upload as it is to add a feed to your RSS reader, it is no surprise that a major industry will be software that does your searching for you.
  • Microblogging will be the critical change in the way we write in Web 3.0. Imagine a world where your mobile phone, your email, and you television could all produce feedback that could easily be pushed to any or all blogging platforms. If you take a picture from your smart-phone, it would be automatically tagged, bagged and forwarded to your “lifestream”. If you rated a television show that you were watching, your review would be forwarded into the stream.
  • Fortunately, microblogging also opens up the world to new opportunities. Live blogging, a technique usually reserved for important events, would become common. If you can’t actually be at a conference, pictures, video and commentary could be pushed to you in real time. The entire world would become an Op-Ed piece.
  • In Web 3.0 search engines will need to have a better understanding of “context”. One way to accomplish this is to take a nod from directories and allow results to be tagged. These tags can be voted on by the community and would only be an addition to, not a replacement for, traditional sorting algorithms.
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    How To Define Web 3.0 | How To Split An Atom
Tero Toivanen

12 Findings on Mind, Brain & Education | Getting Smart - 24 views

  • Students’ brains continuously adapt to the environments where they live and work.  As students learning in these places, these experiences gradually sculpt the architecture of the brain.
  • Students’ genetic predispositions interact with learning experiences to give rise to a wide range of individual differences.
  • Students learning English as a second language are processing written information in somewhat different ways than native English speakers so standard reading instruction techniques may not be the right fit for their needs.
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  • Education should give students opportunities to practice setting goals, tracking progress toward them, adjusting strategies along the way, and assessing outcomes.
  • Emotions direct students’ learning processes, helping them gravitate toward positive situations and away from negative ones.
  • Mathematics is at least partially dissociable from other cognitive domains and abilities within the domain of mathematics can be dissociable from one another.
  • Education can support the development of emotional regulation skills, and this should be a priority as emotional regulation skills strongly predict academic achievement.
  • When students from disadvantaged backgrounds are in high-quality schools, their cortisol levels decrease throughout the day. The better the school, the more the cortisol levels decrease. Therefore, a quality learning environment can help students reach healthy cortisol levels, which lead to better emotional regulation and more favorable learning outcomes.
  • Environments that promote positive relationships and a sense of community promote learning.
  • Providing meaningful learning experiences with ongoing guidance can enable students at all levels to build toward mastery of a common set of skills.
  • This scientific evidence that emotion is fundamental to learning settles longstanding ideological debates concerning whether educators should be responsible for emotional development—if educators are responsible for intellectual development, they are inherently involved in emotional development as well.
  • Student-centered approaches to learning require students to be self-directed and responsible for their own learning, which requires executive functioning skills such as goal setting, planning, and monitoring progress.
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    Important findings!
clarence Mathers

How to Plan and Run an Effective A/B Split Test for Your B2B Email Campaign in 10 Easy Steps - 0 views

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    Good email marketers test; great email marketers test, test, and test again. Consistent and regular testing enables you to find which aspects (content, schedule, B2B email list, etc.) of your campaign need fixing or improvement and allows you to see which strategies work before implementation.
Angela Vargas

Top 10 Tips in Creating Excellent Transactional Emails for B2B Marketing Purposes - 0 views

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    A recent survey conducted by SendGen reveals that transactional emails are helping expand theB2B leads database of many companies while enabling them to better retain existing clients. The study closely follows the correlation between the increase in email-triggering web apps and the sending rates for transactional emails which have now topped 600,000 per month.
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    The study closely follows the correlation between the increase in email-triggering web apps and the sending rates for transactional emails which have now topped 600,000 per month.
ashok rai

nfd - 0 views

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    Wave Mega City Center is a unique combination of Residential, Studio Apartment, Shop Come Office ( SCO) commercial, hotels, Retail and Multiplexes which providing you an entertainment that matches an international standard. Spread in across more than 150+ Acre prime land in the heart of Noida. Wave High-End Residential Apartment /Flat will be one of its kinds with all high class amenities ,features and would be fully finished . These apartments would be in various sizes.Starting from 1450 sq.ft Type of Apartment - 2/3/4 Bhk + limited penthouses Wave Infrastructure got registration of the land for his project Wave Mega city Centre by giving stamp duty of approx Rs 375 crore to Noida authority at the rate of Rs 6570 approx. which is biggest private commercial deal so far in India. WCC consist of Approx 4 Crore sq.ft Build up Area whose around more then 1 Crore sq.ft Area is for Commercial and hotel, Rest Area is for Retail, Residential, Multiplexes and many more.
Clara James

Top WordPress Image Gallery Plugins for 2011 - 0 views

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    Image galleries enable you to conveniently view images on your blog and manipulate them. Here are some really hot ones! NextGen - allows you to create multiple slideshows on your site. Photo Space - adds any image attached to a post or a page to the gallery.
emma jacob

Wall Street Stock Share: Forex Trading - Technical Analysis - 0 views

  • Use charts, this analysis clearly describes the traders with a speed increase, a trend is forming, when the price is falling, and other useful events, which can be developed. Technical indicators that enable operators to accurately identify and exploit opportunities that arise in the Forex market. The analysis, technical name is often perceived as too complex method of analysis. Technical analysis is not a difficult process. It requires, however, studying a series of charts on a regular basis, and the awareness and use of technical indicators. With the Internet, this process has also become much easier to facilitate access to information even minutes.
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    Trends can be deduced from these patterns, although there may be a different number of trend lines read. A trend line shows a basic pass currency pair (or trend), so up, down or sideways. Find a trend line is often the most useful reading to predict the future development of a currency pair.
mbarek Akaddar

CourseSites by Blackboard is a free learning management system for K12 and Higher Ed Instructors enabling blended & eLearning. - 16 views

  • Create up to 5 course websites, free. Engage students in social learning. Weave multimedia into class content. Assess performance and manage grades. Share Open Education Resources.
Tim Macmillan

oppia - Tool for creating interactive educational content - Google Project Hosting - 0 views

  • Oppia is a versatile tool that enables non-technical users to create interactive online educational activities (called 'explorations') that give immediate and personalized feedback to learners. These explorations are incrementally improvable by the community, and embeddable in any webpage.
  • free and open source software
Muhammad Saqib

Why Do You Need a Mobile Website Design or Responsive Web Design - 0 views

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    According to a recent article on Huffington’s post, the U.N telecom agency stated that there are more than 6 billions mobile devices. Out of them, 1.2 billions users use web-enabled mobile phones worldwide & this usage of mobile is growing at astounding rate, being adapted by every family. We have seen a significant increase in the mobile users in the past three years & this global trend is surely continuing to see growth in upcoming years. What does this mean to a web designer & site owner? It underlines the importance of a company to have a mobile version of their business website.
Michele Rosen

Presentation Software that Inspires | Haiku Deck - 48 views

shared by Michele Rosen on 25 Jan 13 - No Cached
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    This is a presentation creating app for iPads. Enter a few titles and pieces of text and the app finds stunning images for you to choose from to add to your slides. The finished creations use html and can be viewed on most web enabled computers, tablets and mobiles. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
William Gaskins

EduCon 2.3 - January 28-30, 2011 - Philadelphia - 10 views

shared by William Gaskins on 05 Oct 10 - Cached
  • an innovation conference where we can come together
  • discuss the future of schools
  • discuss the future of schools .
  • ...10 more annotations...
  • opportunity to discuss and debate ideas — from the very practical to the big dreams.
  • inquiry-driven, thoughtful and empowering for all members
  • schools
  • co-creating — together with our students
  • Technology must serve pedagogy
  • Technology must enable students to research, create, communicate and collaborate
  • networked
  • Learning
  • Learning
  • Learning
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    "What is Educon? EduCon is both a conversation and a conference. And it is not a technology conference. It is an education conference. It is, hopefully, an innovation conference where we can come together, both in person and virtually, to discuss the future of schools. Every session will be an opportunity to discuss and debate ideas - from the very practical to the big dreams."
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    "And it is not a technology conference. It is an education conference. It is, hopefully, an innovation conference where we can come together, both in person and virtually, to discuss the future of schools. "
anonymous

He forgot his cell phone: A sad story - 1 views

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    Carlsbad, CA (PRWEB) November 21, 2007 - Nexternal Solutions, a leading provider of ecommerce software is pleased to announce that it now offers a Preferred Delivery Date feature. This tool allows online shoppers to specify a preferred delivery date when checking out. It also allows merchants to easily manage current and future delivery date shipments. Any merchant selling products that are event driven will find this tool much appreciated by online shoppers.
  •  
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Judy Robison

eJamming AUDiiO | Home - 0 views

shared by Judy Robison on 28 Apr 08 - Cached
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    eJamming, a software application and online service that enables musicians to find, network, and play music online with one another in real time, facilitates music education, collaboration, and social networking over the internet, its authors say. Usi
Tero Toivanen

Study on the Effective Use of Social Software by UK FE & HE to Support Student Learning & Engagement : JISC - 0 views

  • This study provides insights about
  • educational goals of using social software tools; enablers or drivers within the institution, or from external sources which positively influence the adoption of social software; benefits to the students, educators and institutions; challenges that may influence a social software initiative; and issues that need to be considered in a social software initiative.
  • social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning.
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  • The educator’s role is changing from being a provider of information to a facilitator or moderator
  • adjusting to a ‘new’ way of teaching.
  • The results highlight the different pedagogical roles of social software: communication, nurturing creativity and innovation, and collaborative learning.
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    Study on the Effective Use of Social Software by UK FE & HE to Support Student Learning & Engagement
Tero Toivanen

Cognitive Extension and the Web - ECS EPrints Repository - 0 views

  • Web resources and technologies are apt for potent forms of cognitive extension and incorporation, we may fully expect such resources and technologies to fundamentally transfigure the space of human thought and reason.
  • Our analysis suggests that the Web is capable of participating in the external realization of (at least some) human mental states, but that further work is required to leverage its full potential.
  • We conclude that the Web does constitute a potentially important element of the bio-technological matrix associated with mind and cognition; however, we suggest that further technological innovation is required to enable it to participate in the external realization of human mental states and processes.
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  • continued study of the psycho-cognitive effects of the Web should, we argue, be key elements of a mature web science discipline.
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    Cognitive Extension and the Web Smart, P. R., Engelbrecht, P. C., Braines, D., Strub, M. and Hendler, J. A. (2009) Cognitive Extension and the Web. In: Web Science Conference: Society On-Line, 18th-20th March 2009, Athens, Greece.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature | Hansen | Journal of Medical Internet Research - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Ruth Howard

Meta matters » New report on site blocking and Web 2.0 - 0 views

  • focusing on Web 2.0 and site blocking in schools, has just been released. The report looks at identifying and overcoming barriers associated with site blocking with regards to Web 2.0 services.
  • Key findings include: Web 2.0 provides rich opportunities for teaching and learning Site blocking is a necessary and key component of every school’s overall cyber-safety strategy Cyber-safety concerns head the list of barriers to the adoption of Web 2.0 in Schools Current Site blocking methods are blunt instruments when applied to Web 2.0 sites Unblocking Web 2.0 sites must be done within a clear policy framework Teachers need professional learning support in order to effectively use Web 2.0 in teaching and learning.
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    Dear admin New Australian Reports on Collaboration and Site blocking by schools make recommendations for enabling web 2.0 for learning...
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insights & expertise - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
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