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Frances DiDavide

FAQ - Inkscape Wiki - 9 views

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    Free vector graphic program similar to Illustrator and Corel Draw
Saiful Islam

Tuli Host BD - 0 views

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    Tuli Host BD is a website design company from Bangladesh with sole emphasis on providing professional and quality web design, graphics design, and multimedia solutions. We are professional, dedicated, flexible, experienced and affordable. Aesthetics, user friendliness, and functionality are built into all our solutions to ensure that your web venture is a success.
Martin Burrett

Myoats - Create Something. - 0 views

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    Make beautiful art with this symmetrical pattern creator. There are lots of options to try out and make varied designs. http://ictmagic.wikispaces.com/Art,+Craft+&+Design
webetric

Know More About our Company | Why US - Webetric Technology - 0 views

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    Contact us for creating best website for your business. We are India's top Web design & Website Development Company providing SEO, Android & iOS App Development services.
Susan Oxnevad

ThingLinkToolkit - 0 views

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    A Toolkit  designed to provide innovative ideas and support for using interactive graphics for teaching and learning.
shoaibhashmi

SolidWorks 2016 Crack Plus Keygen Full Free Download - 0 views

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    SolidWorks 2016 Crack Plus Keygen & Serial is the best software for graphic designing & for CAD professionals or students for user that is upgraded new tool
marta rodriguez

Piktochart: Infographic and Graphic Design for Non-Designers - 0 views

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    Create beauiful and informative infographics with this great, easy to use site. Just upload your images and drag them into place. The free account has 5 template themes. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Martin Burrett

RoboMind.net - 0 views

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    This is a downloadable programme that teaches programming through a virtual robotic rover. Design games and challenges with your robot moving and finding objects. The commands are similar to MS Logo, but the interface and graphics are vastly more child-friendly. It is free for personal use. Found via http://twitter.com/@SheliBB http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
andrew jhons

Online Math Tutor: Design graphs with online math! - Tutor Pace Blog | Get Unlimited Online Tutoring.. From Experts - 0 views

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    Statistics come in your middle classes. Often found interesting and difficult at the same time, a base of math is needed to make the attractive graphical diagrams and other important calculations in the subject. With online math tutor, it is now becoming easier for the students to deal with both...
Judy Robison

Interactive Websites - 0 views

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    Interactive Websites provide standards-based cross curricular web resources designed to enhance online learning opportunities. These sites interact with the user usually through either a text-based or graphical user interface.
Steve Ransom

Design Comics :: Characters and Scenes for Storyboarding & Design - 31 views

  • Source Files Graphic source files in JPEG, PNG, and Adobe Illustrator format.
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    Download slides in OpenOffice format or download the source files in JPEG, PNG, ad Adobe Illustrator formats
Saiful Islam

Bangladeshi Web Hosting Company | Tuli Host BD| Domain Registration | .bd domain | Lowest Price Domain, Hosting and Web Design - 0 views

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    Tuli Host BD is a website design company from Bangladesh with sole emphasis on providing professional and quality web design, graphics design, and multimedia solutions. We are professional, dedicated, flexible, experienced and affordable. Aesthetics, user friendliness, and functionality are built into all our solutions to ensure that your web venture is a success.
khelzy d

Website Design and Development Outsourcing Company | Team Creatives.Com - 0 views

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    Team Creatives is a Web Design Company that crafts elegant user experience. Creating website with impact, redesigning and producing interactive marketing campaigns, we extend your reach and get you ahead of competition.
Martin Burrett

Adobe Spark - 0 views

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    "An amazing suite of design tools to create beauty images, videos and webpages using stock photos and your own text. Use the integrated website tool, or download the individual iPad to design on the go."
innovativebuddie

Website Designing Company in Delhi | Web Development Services in India - 0 views

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    Innovative buddies is the leading website design company in Delhi that aims to build the website aesthetically, responsive, engaging and user-friendly. Our highly skilled team of passionate website designers have made it possible for us to deliver the static, dynamic, landing page, e-commerce, and WordPress sites that offer smooth browsing experience to the end-users. Our Services are: -Website Development 1.Static Website 2.Dynamic Website 3.Ecommerce Website 4.WordPress Website -Graphic Designing -Digital marketing -Product Photography
Susan Oxnevad

An Interactive Multimedia Graphic: Wikispaces Features - 0 views

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    A wiki is a website that allows members to easily edit and contribute content. Wikispaces is a teacher and student friendly tool that supports multimedia for collaborative learning. A wiki provides teachers with a platform to design learning experiences that provide students with flexible learning paths to meet their unique learning styles Wiki projects can support project based learning.
Janette Eade

search-cube - the Visual Search Engine - 0 views

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    Just a neat websearch 3D design
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    searchcube is a graphical search engine that presents search results in a compact, visual format in three dimensions.
Martin Burrett

BO.LT - 0 views

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    This is an amazing tool which allows you to edit almost any webpage, including adding your own content and deleting what you don't want, while retaining active links and the page's functions. Really useful for editing graphic heavy sites on a slow network or removing links to unsuitable content. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
  • ...4 more annotations...
  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Susan Oxnevad

24 Multimedia Tools That Support The Common Core - Edudemic - 0 views

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    Students can construct deep knowledge about a topic as they engage in building a multimedia project. If used effectively, a well designed student-driven learning experience can take the place of traditional methods of teaching content. Use of digital tools can provide students with flexible learning paths to meet their unique learning styles.
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