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Martin Burrett

UKEd Wiki - 0 views

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    A free, open, collaborative space for educators to create and share.
Bill Graziadei, Ph.D. (aka Dr. G)

Camtasia Studio Demo of MeindMeister - 0 views

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    Read About Concept/Mind Mapping at... http://en.wikipedia.org/wiki/Mind_mapping and http://homeworktips.about.com/od/homeworkhelp/ss/mindmap.htm You can find a list of Concept or Mind Mapping software at http://en.wikipedia.org/wiki/List_of_mind_mapping_software Next, evaluate MindMeister at http://mindmeister.com/ and Webspiration at http://webspiration.com/ to determine which you feel is appropriate to you. Finally, your assignment is to create an account and Concept/Mind Map. Then bookmark it using Diigo and share it with the group.
Tania Grosz

Nota -Casual Collaboration. - 0 views

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    Mash your ideas and media together with friends in a dynamic whiteboard wiki. Using photos, videos, and other web content you can instantly create brainstorms, presentations, scrapbooks, and enjoy an interactive chat with more than 50 friends.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Jim Farmer

WebTools4u2use - 58 views

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    Finding the Right Tool. Research, media, collaboration and much more.
BTerres

Encyclopedia of Life - 0 views

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    The Encyclopedia of Life (EoL), a free and collaborative website, said on Monday it now has pages for each of 750,000 species, meaning more than one-third of all the planet's 1.9m species are now covered. "EoL is the ultimate online field guide for citizen scientists," said Jennifer Preece, dean of the College of Information Studies at the University of Maryland. "There are many online sites dedicated to specific groups of species such as insects, birds or mammals. Not since Noah, however, has there been an effort like this to bring all the world's species together." The site uses content from 180 partners to bring together images, videos and scientific information, including 35m pages of scanned literature created by the Biodiversity Heritage Library. The new site allows members to create their own collection of species. "The virtual collections put life into meaningful contexts from scholarly ones such as Invasive Insects of North America or Endangered Birds of Ecuador to personal collections such as A Checklist of Trees in My Backyard. Only imagination and energy limit the possibilities," said Jesse Ausubel, vice president of the Alfred P Sloan Foundation which helps fund the EoL.
LUCIAN DUMA

Blog post #curation is next #socialmedia king - 0 views

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    I invite you also to comment and add your favorite social media curation  tools in 2011  on our page :  on facebook      http://goo.gl/8Fx02 or/and Google Plus http://goo.gl/ZmeL6 .  Join free  and collaborate in this free global  #edtech20 #socialmedia #curation project http://goo.gl/WOqiQ and vote for our wiki nominalized in Edublog Awards http://goo.gl/J5Rkl
Judy Robison

weblogged » New Internet Literacies - 0 views

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    A number of new Internet technologies are changing the way we find, manage and distribute information. From Weblogs to Wikis to RSS to online bookmarking services, the possibilities for collaboration and sharing are almost limitless, as are the ways students and teachers can benefit in the classroom. Get an overview of the tools being used to foster this new literacy and a framework for integrating them into teaching practices. From the MICCA conf.
Glenn Hoyle

Student Engagement and Web2.0: What's the connection? - 0 views

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    "What I want to demonstrate is that it works for a purpose-it engages us," said Dr. Vaughan. Using blogs, wikis, social networking systems, mash-ups and voice-over-Internet-protocol, in the class room, student engagement will be measured with a survey. The survey focuses on five points: how actively collaborative the learning is; the quality of interaction with instructors; is there a sense of challenge or rigor; is there a connection between the assigned task and a future purpose; and the larger campus environment of learning. Dr. Vaughan points to the Maclean's magazine engagement survey, which replaced their unpopular rankings of Canadian Universities, as a way of judging student learning. "What they figured out is that engagement really is the time and effort students are putting into their studies. Its got to be relevant, meaningful learning and its got to be challenging, and-this is where the Web2.0 comes in-it has to create relationships."
Maggie Verster

Think Social Media Guidelines - 48 views

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    "As school districts explore the use of social computing throughout the school day and as an approach to extend instruction; many educators are making the decision to create a wiki, publish video online, or to participate in blogging, social networking or virtual worlds. Social media guidelines encourage educators to participate in social computing and strive to create an atmosphere of trust and individual accountability. Teachers who must hide their online activity because of nonexistent social media guidelines risk losing their jobs and reputations. A better approach is to collaboratively develop a policy that is acceptable to administrators, school board members, teachers and parents allowing for involvement in the global conversation in which many are contributing."
Tero Toivanen

Education Futures - The role of teachers in Education 3.0 - 0 views

  • Download-style education fails when we try to provide students with knowledge and skills that will enable them to lead in a future that is very different from what exists today –and, in a future that defies human imagination.
  • Teaching in Education 3.0 requires a new form of co-constructivism that provides meaningful extensions to Dewey, Vygotsky and Freire, while building the future.
  • Specifically, teaching in Education 3.0 necessitates a Leapfrog approach with: Adults who are eager to imagine, create and innovate with kids Kids and adults who want to learn more about each other Kids and adults who partner to collaborate in teaching to and learning from each other Kids who work at creative tasks that mirror the innovation workforce An understanding that kids need to contribute to all economic levels, and with better distribution of effort than in the past
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  • The future that kids and adults co-create can provide the emerging knowledge/innovation economy a boost, greatly enhancing human capital and potentials. How would you teach, learn, and create in Education 3.0? ShareThis
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    The future that kids and adults co-create can provide the emerging knowledge/innovation economy a boost, greatly enhancing human capital and potentials. How would you teach, learn, and create in Education 3.0?
Kathleen N

WesternHemisphere - home - 0 views

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    This wiki is where three different classes will work to compare different parts of our hemisphere and learn a bit about each other in the process. Canada-USA-LatinAmerica
Jim Farmer

ICTs in Science Education - home - 29 views

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    "The aim of this wiki is to provide a useful set of ICTs and other tech tools for Science Teachers to utilise in their classrooms. Each type of technology will be briefly explained and a classroom example will also be attached, together with a comprehensive list of links."
Neil O'Sullivan

iPad Pilot Project - 0 views

  • This Wiki will house information related to the iPad Pilot Project sponsored by the Department of Educational Technology in the School District of Palm Beach County.
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    It has compiled an excellent wiki with links to apps sorted by grade level and links to other schools doing iPad pilots as well
Paul Beaufait

Wissahickon School District's eToolBox - home - 41 views

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    "an alphabetical index of Web 2.0 tools, from Blogs to Wikispaces, with evaluations and recommendations for each one." (Carole, Wikispaces Blog, Best Educational Wikis of 2010, 2011.01.17 [retreived 2011.01.28])
Cathy Oxley

Will Richardson » home - 11 views

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    This is Will's wiki - Why the Read / Write Web Changes Everything. "It is not the strongest species that survive, nor the most intelligent, but the ones most responsive to change" - Charles Darwin "The illiterate of the 21st Century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn." -- Alvin Toffler
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