Skip to main content

Home/ Classroom 2.0/ Group items tagged virtualization

Rss Feed Group items tagged

Fatima Anwar

Online courses integrated learning platform university education - 0 views

  •  
    Find online education learning platform, k-12 online school, online education courses and university educational organization and e-learning resources
Gaby K. Slezák

Popplet Virtual Pinboards im Mindmap Stil - 0 views

  •  
    An easy way to share visual ideas
  •  
    Für Schule oder verteilte virtuelle Arbeitsgruppen: Brainstorming-Tool für iPad und Web im Mindmap-Stil. iPad App: 4,99 €
sammye

A great teacher is like a candle - 0 views

  •  
    I keep a blog as a system of collective critical inquiry and reflection. A way to leverage the wisdom of the crowd and its resources by querying various virtual venues. An online brain trust, if you will. I would love to hear from you! And please share with your friends.
Jane Ferrett

freeSFX.co.uk - Download Free Sound Effects - 38 views

  •  
    this is a valuable resource, includes all kinds of sounds plays in Windows Media Player format- you can put sound tracks in your learning videos or virtual learning environments - thanks for sharing.
jordi guim

ESPIRAL: Escuela Virtual de Otoño 2010 - 3 views

    • jordi guim
       
      Autom school in spanish. From Catalonia
Bridging Nations

Virtual classrooms in energy education - 0 views

The idea is to make energy education accessible to every individual. http://www.bridgingnations.org/energy

education technology learning collaboration teaching

started by Bridging Nations on 13 Oct 10 no follow-up yet
cloud jack

Free Cloud Computing Vendors - 0 views

  •  
    Highly Automated: Breaking down the physical barriers inherent in isolated systems, and automating the management of the group of systems as a single entity. No longer do IT personnel need to worry about keeping software up-to-date, or worry about constant server updates and other computing issues. Instead organizations will be free to concentrate on innovation. http://www.zsl.com
cheryl capozzoli

Yoowalk - Free virtual world to walk around the web and chat in 3D. - 0 views

  •  
    walk and search the internet together, fun and integrating
Janette Eade

www.panwapa.com - 1 views

  •  
    Not blocked by the NSW Det. Panwapa, created by the educational experts behind Sesame Street, is a multimedia, global initiative that is designed to inspire and empower a new generation of children, ages four to seven, to be responsible global citizens. Research based materials come in a range of media platforms, including online, video, and print.
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
  • ...19 more annotations...
  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
  •  
    About pedagogic 2.0
  •  
    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Carlos Quintero

Cursos gratis, la primera comunidad virtual libre donde aprender y compartir / Wikilear... - 0 views

  •  
    comunidades de wikis libres para aprender
adina sullivan

National Library of Virtual Manipulatives - 0 views

  •  
    Hallo guys. I am very happy to share here. This is my site. If you would like to visit here. Go ahead. I've made ​​About a $ 58,000 from my little site. There is a forum and I was very happy to announce to you. I also provide seo service. www.killdo.de.gg www.gratisdatingsite.nl/ gratis datingsite datingsites www.nr1gratisdating.nl/‎ gratis datingsite gratis dating
Tero Toivanen

Millennials and the end of schools « e-rgonomic - 0 views

  • algunos de los esbozos del futuro próximo de la educación europea que se proponen Miller, Shapiro and Hilding-Hamann (2008*) del Institute for Prospective Technological Studies.
  • The end of compulsory schooling: En la “Sociedad del Aprendizaje Intensivo” cada quien es conductor de sus propios procesos de aprendizaje.
  • Learning Trajectories: Se avanza hacia espacios de aprendizaje permanente, interconectados, permeables, modulares y más acorde a las dinámicas laborales de la segunda década del siglo actual.
  • ...3 more annotations...
  • New intellectual property rights: Nuevos esquemas de generar contenidos, licencias más flexibles, la creación del European Copyleft Office que contará con una moneda de compensación llamada neuro (net euro), la cual servirá para facilitar el intercambio digital de contenidos y, así, ofrecer compensaciones para promover la cesión de derechos. En esta misma línea va el proyecto KnowBank, que buscará cotizar los activos de conocimiento personal adquiridos durante toda la vida.
  • Millennials do not even need to make the effort to reject the past: La generación de jóvenes del siglo actual ni siquiera necesita hacer esfuerzos para rechazar el pasado, ellos están simplemente interesados en lo que viene. Su entorno de aprendizaje será más parecido a un espacio de intercambio social y virtual (y de mundos simulados) orientados a estimular la experimentación y desarrollar la creatividad en diversos contextos.
  • Dynamic evaluation systems: Sistemas de evaluación heterogéneos, semánticos y contextuales capaces de adaptarse a las características del proceso de aprendizaje de cada estudiante.
  •  
    Millennials and the end of schools « e-rgonomic
Tero Toivanen

iQ Academy Wisconsin Frequently Asked Questions - 0 views

  •  
    Students enrolled in iQ Academy Wisconsin do their learning at home, but they are participating in a program of the School District of Waukesha. The curriculum is approved by the school district for earning middle and high school credits that can lead to a high school diploma through iQ Academy and the School District of Waukesha.
Tero Toivanen

Education Futures - Building a Leapfrog University v5.0 - 0 views

  • The liberal skills are the applied derivations of the liberal arts and related areas that may be applied in transdisciplinary contexts in new knowledge production and innovation. Such skills support students to succeed today and into the future. The core liberal skills encompass virtual time manipulation through simulational thinking, knowledge production, technology, communication, critical and multi-paradigmatic thinking, focused imagination, developed intuition, emotional intelligence, and systems design.
    • Tero Toivanen
       
      What are the liberal skills?
« First ‹ Previous 281 - 300 of 368 Next › Last »
Showing 20 items per page