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Gail Casey

Google Apps in School - Week 1 | ICT in my Classroom - 1 views

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    It is great to finally get some of the Google Apps tools in the hands of the children in my year group. I have been thinking about their deployment to support my teaching and learning for a very long time. In this post I reflect on our first full week of
Michele Rosen

TouchDevelop - 0 views

shared by Michele Rosen on 25 Jul 13 - No Cached
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    This is a fab suite of programming tools and toys from Microsoft Research. The site using HTML 5 which means that it works across most devices from PCs, Apple, Android and more. It has a get tutorial section to get you started and you are able to pick apart coding from other public projects. You can share your finished scripts and programmes with a link to play on most devices and even export it to the Windows Store. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
James OReilly

Harvard: CCDT Multimedia Tutorials - 0 views

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    Collaborative Curriculum Design Tool
Maggie Verster

web2tutorial » home - 0 views

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    Teachers are using the new Web 2.0 tools to launch their classroom into the 21st century. Students are creating online content, collaborating with other students around the world and showcasing their work to a global audience. Web 2.0 facilitates professi
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
mbarek Akaddar

techntuit / FrontPage - 41 views

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    This Website is designed as an inquiry-oriented format which will provide you the viewer with information on Web 2.0 digital tools that will enable you to create 21st century learning environments. The creator of this portal hopes that the results of this project will inspire many educators to create social networks of learning for classrooms across the globe. Whether you're a teacher or student new to the topic of Web 2.0 or an experienced educator looking for Web 2.0 materials, I hope that you will find something here to meet your needs.
Martin Burrett

BBC WebWise - a beginner's guide to using the internet - 0 views

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    An excellent beginner's guide to the Internet and computing from the BBC. Especially good for staff and parent training. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Maggie Verster

I love these technology tip sheets - 44 views

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    Lots of links to technology tip sheets and tools
Martin Burrett

Lissa Explains it All -- HTML Help and Tutorial for Kids - 0 views

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    This is a superb site with everything teachers need to get their class coding with HTML. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
sophiya miller

A Comprehensive Guide to Top 10 Online Resources for Academic Success - 2 views

In the ever-evolving landscape of education, students often find themselves juggling multiple assignments, projects, and exams simultaneously. The digital era has not only transformed the way we ac...

takemyclasscourse college university education student

started by sophiya miller on 26 Dec 23 no follow-up yet
Susan Oxnevad

ThingLink Toollkit of Resources for Teachers and Students - 0 views

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    A toolkit  designed to provide innovative ideas and support for using interactive graphics for teaching and learning.
Anthony Gagliano

Google Earth Across the Curriculum - 0 views

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    Provides teachers with some ideas for using "Google Earth" in the classroom.
Jennifer Fuller

Staying Organized - Bookmarking With Diigo (Student Activity) CJM - Google Docs - 53 views

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    I posted this to my E-Learning for Educators Group. We have three new online sections of E-Learning for Educators (@UW-Stout) joining Diigo in the next few weeks. They learn about information fluency by using this great social bookmarking sytem! ~ Dennis O'Connor Program Advisor
Nik Peachey

Digital Video - A manual for language teachers - 0 views

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    This book was designed to help language teachers access the potential of new video-based technologies for the purpose of language learning. The book covers a wide range of theoretical aspects but the main focus is on the practicalities of how to use various web-based and mobile applications to create motivating and engaging learning opportunities. The book contains more than 40 step-by-step lesson plans that guide the teacher through classroom and online activities. There are also 26 video tutorials to help teachers with the technical aspects of understanding the technology.
Jim Farmer

Learn It In 5 - Home - 28 views

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    At Learn it in 5, you'll learn what is Web 2.0, and strategies for using Web 2.0 technology in the digital classroom - all in 5 minutes or less.
Cathy Oxley

Windows Live Movie Maker Teacher Guide - 53 views

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    Thanks for sharing! This is useful!
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