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jo group

New free educational social game for schools! - 0 views

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    SMILEY - Social Mindedness in Learning Community is project funded within the domain of Lifelong Learning Programme in Europe. The aim of SMILEY is to implement awareness‐raising program in schools realizing the specific course facing the most current social topics. It helps teachers to deal with the social problem issues, such as bullying and to face possible students' violent attitudes through enjoyable online ERPG (Edu Role‐playing Game) developed according the pupils' social awareness. The title of this friendly educational game is "Your Town" and short DEMO you can easily access through the following link http://smileyschool.eu/demo/ Game is for free and is already available in English, Italian, Polish, Romanian and Turkish language. Currently there are already 80 schools across the EU involved in this project and we have got very positive feedbacks both from children and teachers.
jo group

New social educational game SMILEY!! - 0 views

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    SMILEY - Social Mindedness in Learning Community implements awareness‐raising program in schools realizing the specific course facing the most current social topics. It helps teachers to deal with the social problem issues, such as bullying and to face possible students' violent attitudes through enjoyable online ERPG (Edu Role‐playing Game) developed according the pupils' social awareness. The title of this friendly educational game is "Your Town" and short DEMO you can easily access through the following link http://smileyschool.eu/demo/ Game is for free and is already available in English, Italian, Polish, Romanian and Turkish language. Currently there are already 80 schools across the EU involved in this project and we have got very positive feedbacks both from children and teachers.
puzznbuzzus

Is English Language So Popular because of the USA? - 0 views

Americans might tend to inflate the influence of the United States in the history of the spread of English. Before the World Wars, particularly WWII, the US was a bit player on the world stage. The...

english quiz online

started by puzznbuzzus on 17 Feb 17 no follow-up yet
Martin Burrett

Brain Games: Play Free Puzzle Games Online, Free Puzzles - 0 views

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    A site with logic games, word searches, crosswords, sudoku and many other puzzles. You can create your own and embed them onto your site. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Admission Times

Top 5 Educational Websites - 0 views

Students are always seeking to get accurate information about admission in college and universities. A lot of factors are involved from shortlisting universities to finally getting into one. Crucia...

study abroad consultant entrance exams free online practice test delhi university overseas education gmat questions CAT papers SAT news course material admission times admissiontimes admissiontimes.com adult best websites in the world educational website

started by Admission Times on 30 Nov 13 no follow-up yet
Tero Toivanen

Digital Citizenship | the human network - 0 views

  • The change is already well underway, but this change is not being led by teachers, administrators, parents or politicians. Coming from the ground up, the true agents of change are the students within the educational system.
  • While some may be content to sit on the sidelines and wait until this cultural reorganization plays itself out, as educators you have no such luxury. Everything hits you first, and with full force. You are embedded within this change, as much so as this generation of students.
  • We make much of the difference between “digital immigrants”, such as ourselves, and “digital natives”, such as these children. These kids are entirely comfortable within the digital world, having never known anything else. We casually assume that this difference is merely a quantitative facility. In fact, the difference is almost entirely qualitative. The schema upon which their world-views are based, the literal ‘rules of their world’, are completely different.
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  • The Earth becomes a chalkboard, a spreadsheet, a presentation medium, where the thorny problems of global civilization and its discontents can be explored out in exquisite detail. In this sense, no problem, no matter how vast, no matter how global, will be seen as being beyond the reach of these children. They’ll learn this – not because of what teacher says, or what homework assignments they complete – through interaction with the technology itself.
  • We and our technological-materialist culture have fostered an environment of such tremendous novelty and variety that we have changed the equations of childhood.
  • As it turns out (and there are numerous examples to support this) a mobile handset is probably the most important tool someone can employ to improve their economic well-being. A farmer can call ahead to markets to find out which is paying the best price for his crop; the same goes for fishermen. Tradesmen can close deals without the hassle and lost time involved in travel; craftswomen can coordinate their creative resources with a few text messages. Each of these examples can be found in any Bangladeshi city or Africa village.
  • The sharing of information is an innate human behavior: since we learned to speak we’ve been talking to each other, warning each other of dangers, informing each other of opportunities, positing possibilities, and just generally reassuring each other with the sound of our voices. We’ve now extended that four-billion-fold, so that half of humanity is directly connected, one to another.
  • Everything we do, both within and outside the classroom, must be seen through this prism of sharing. Teenagers log onto video chat services such as Skype, and do their homework together, at a distance, sharing and comparing their results. Parents offer up their kindergartener’s presentations to other parents through Twitter – and those parents respond to the offer. All of this both amplifies and undermines the classroom. The classroom has not dealt with the phenomenal transformation in the connectivity of the broader culture, and is in danger of becoming obsolesced by it.
  • We already live in a time of disconnect, where the classroom has stopped reflecting the world outside its walls. The classroom is born of an industrial mode of thinking, where hierarchy and reproducibility were the order of the day. The world outside those walls is networked and highly heterogeneous. And where the classroom touches the world outside, sparks fly; the classroom can’t handle the currents generated by the culture of connectivity and sharing. This can not go on.
  • We must accept the reality of the 21st century, that, more than anything else, this is the networked era, and that this network has gifted us with new capabilities even as it presents us with new dangers. Both gifts and dangers are issues of potency; the network has made us incredibly powerful. The network is smarter, faster and more agile than the hierarchy; when the two collide – as they’re bound to, with increasing frequency – the network always wins.
  • A text message can unleash revolution, or land a teenager in jail on charges of peddling child pornography, or spark a riot on a Sydney beach; Wikipedia can drive Britannica, a quarter millennium-old reference text out of business; a outsider candidate can get himself elected president of the United States because his team masters the logic of the network. In truth, we already live in the age of digital citizenship, but so many of us don’t know the rules, and hence, are poor citizens.
  • before a child is given a computer – either at home or in school – it must be accompanied by instruction in the power of the network. A child may have a natural facility with the network without having any sense of the power of the network as an amplifier of capability. It’s that disconnect which digital citizenship must bridge.
  • Let us instead focus on how we will use technology in fifty years’ time. We can already see the shape of the future in one outstanding example – a website known as RateMyProfessors.com. Here, in a database of nine million reviews of one million teachers, lecturers and professors, students can learn which instructors bore, which grade easily, which excite the mind, and so forth. This simple site – which grew out of the power of sharing – has radically changed the balance of power on university campuses throughout the US and the UK.
  • Alongside the rise of RateMyProfessors.com, there has been an exponential increase in the amount of lecture material you can find online, whether on YouTube, or iTunes University, or any number of dedicated websites. Those lectures also have ratings, so it is already possible for a student to get to the best and most popular lectures on any subject, be it calculus or Mandarin or the medieval history of Europe.
  • As the university dissolves in the universal solvent of the network, the capacity to use the network for education increases geometrically; education will be available everywhere the network reaches. It already reaches half of humanity; in a few years it will cover three-quarters of the population of the planet. Certainly by 2060 network access will be thought of as a human right, much like food and clean water.
  • Educators will continue to collaborate, but without much of the physical infrastructure we currently associate with educational institutions. Classrooms will self-organize and disperse organically, driven by need, proximity, or interest, and the best instructors will find themselves constantly in demand. Life-long learning will no longer be a catch-phrase, but a reality for the billions of individuals all focusing on improving their effectiveness within an ever-more-competitive global market for talent.
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    Mark Pesce: Digital Citizenship and the future of Education.
Tero Toivanen

"Reboelje!" - Invisible Learning in the Netherlands | Education Futures - 12 views

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    The purpose of the Invisible Learning Tour is to raise awareness for the need for innovation in education.
Al Tucker

Welcome | Teaching Copyright - 51 views

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    Teaching Copyright curriculum is a detailed, customizable learning plan to help educators raise interesting questions about copyright, technology, and law, such as: * What is legal online? * How is creativity being enabled by new technologies? * What digital rights and responsibilities exist already, and what roles do we play as users of digital technology?
fixsattamatka143

What Do You Know About Satta Matka Number Based Gambling ? - 0 views

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    Know How To Play Online Satta Matka and How To Get Special Benifits Like Kalyan Matka Fix Jodi With Fastest Matka Result
zebrians

Personality Development - 0 views

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started by zebrians on 01 Jan 22 no follow-up yet
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