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Darcy Goshorn

The Renaissance Connection, from the Allentown Art Museum - 0 views

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    Interactive, flash-based webquest about the connections between Renaissance life and modern life. Has a lot of motivating features, and includes lesson plans for teachers. Excellent site from the Allentown Art Museum.
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    very interactive, includes lesson plans!
eflclassroom 2.0

DAVE E. S. L. Bot - 0 views

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    Chat with this bot from EFL Classroom 2.0! He's our smartest and this is a great way for your students to creatively practice their English! Use in class to get the students motivated!
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Joel Josephson

ARGuing European Union Project - Games in Education - YouTube - 0 views

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    ARGuing will help teachers use the Internet within language education. The project is funded by the European Union within the Lifelong Learning programme. The ARGuing project created 'The Tower of Babel' Alternate Reality Game to motivate secondary school students across Europe to learn languages with great success. see http://www.arg-education.eu/
Joel Josephson

Chain Stories - European Union Language Project - YouTube - 0 views

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    Chain Stories is a European Union funded education project to motivate the learning of languages in early language learners (8 to 12 years). http://www.chainstories.eu/ The project works through children 'intercomprehending' the text of a story written by other children in one of the Romance languages. The project is open to schools across Europe that use a Romance language as the native language of learning.
Joel Josephson

EduComics - 2 views

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    EduComics is an European Union Comenius education project under the Life Long Learning Programme. It will show educators how online comics can be used in the classroom to enhance learning, engage and motivate students, and use technology in a practical and effective way. The project will create training material for teachers and organise seminars for teachers in Greece, Cyprus, UK, Italy and Spain.
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    European Union Comenius education project showing educators how digital comics can be used in the classroom to enhance learning, engage and motivate students, and use technology in a practical and effective way.
Tom Daccord

changelearning.ca - 0 views

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    "Find out about key issues in education, learning, human development and what we really know about how our brains are shaped by evolution, genetics and experience. Explore what motivates learning, what encourages creative thinking and how home, school and community can create the best opportunities for meaningful learning."
Carol VanHook

21st C Literacy Ave Home - 0 views

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    On my blog, mostly geared towards educational thoughts, reflections, and motivations, I am showing examples of mixing various web2.0 tools together. During the summer, I have a form that the reader can complete on summer reading interests. Each Monday, I hope to post a summary of what those participating have shared from around the world. And then, of course comments are welcomed. Thus, this is a real connecting use of the Internet, offering lots of participation and engaging thoughts!
Maggie Verster

Understanding Science - 20 views

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    Understanding Science gives users an inside look at the general principles, methods, and motivations that underlie all of science
Roland Gesthuizen

Paula Smith: Education 2020 -- An Emerging Consensus About Learning - 0 views

  • we need to add a truly human dimension to our educational benchmarks
  • First, an increasing number of people have concluded that we need to add a truly human dimension to our educational benchmarks.
  • if a lower school subject area like hands-on science is taught in a way that students understand, they go on to high school and college and explore biology, chemistry and physics with greater enthusiasm
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  • the new key metrics must be whether students find school interesting; whether the material challenges them; and whether they actually like school enough to continue their studies.
  • there are no limitations on what children can learn
  • children are preparing themselves to become lifelong learners when they question, analyze, compare, collaborate and listen in the classroom
  • teaching must be individualized and responsive to each student's talents, way of thinking and level of understanding
  • teachers act as coaches who model thinking, planning, risk-taking and reflection for children
  • Technology is transforming how we think about education today.
  • practice over time, plus motivation and mentoring, yields excellence and mastery
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    "as we contemplate 2020, I'm certain that there won't be one model, one benchmark, one standard, one curriculum, or one teacher training program that ultimately helps us reach our educational goals. But I strongly believe that a decade from now we'll be able to look back and know that we made learning more interesting for each and every child in our country"
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    How to make learning interesting for everybody.
Joseph Alvarado

Ideas for Inspiring Writing - 0 views

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    33 Great Ideas to get students motivated for writing using various web2.0
Maggie Verster

Algodoo : 2D-simulation 2 explain our real world using physics - 33 views

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    Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. Algodoo is designed to encourage young people's own creativity, ability and motivation to construct knowledge. The synergy of science and art makes Algodoo as educational as it is entertaining. Algodoo applies a constructionistic learning paradigm - learning by designing, constructing and exploring physical systems.
anonymous

Convert to Cartoon ; turn your pictures into cartoons ~ Educational Technology - 0 views

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    Convert to Cartoon is a cool website to use with your students . It converts your photos and images to cartoons . It resembles Be Funky , the tool I have covered in a poste entitled Be Funky ; Create Amazing Classroom Photos . Convert to Cartoon is very simple to use and does not require a sign up . Students love cartoons and teaching using cartonic materials is quite engaging and motivating for our kids . Now you can let your students use their own pictures and turn them into cartoons to create dialogues and storytelling lines . I have tried the website and found it very interesting .
Martin Burrett

Quiz Scorer - 0 views

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    A two team quiz scorer whiteboard resource. Great for keeping your class motivated. http://ictmagic.wikispaces.com/Classroom+Management+&+Rewards
Martin Burrett

Chart Jungle - Behaviour Management Printables - 0 views

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    A superb site to download behaviour charts, stickers, pictures and lots more to keep your class motivated. http://ictmagic.wikispaces.com/Classroom+Management+%26+Rewards
Greg Brandenburg

The Newspaper Clipping Image Generator - Create your own fun newspaper - fodey.com - 1 views

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    Write an article and the program will generate an image that appears to be from a printed newspaper. Might help motivate kids to write.
shoaibhashmi

Lumion 7.5 Pro Crack Key - 0 views

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    Lumion 7.5 Pro Crack with key is an apparatus that is down to earth make delightful pictures, motivating motion picture introductions
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