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anonymous

The Changing Role of the Teacher in the 21st Century - 0 views

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    Great article on the changing role of today's teachers....how teachers must change to meet the needs of today's students, parents and colleagues.
Ted Curran

[Must Read!] Advice for Small Schools on the LMS Selection Process | e-Literate - 0 views

  • Migration is inevitable:
  • Migration can be an opportunity:
  • All of these systems are pretty good: It’s easy to get worried about making a “wrong” decision and picking the “inferior” product. The truth of the matter is that, given the needs of your institution (both present and foreseeable future), any of the major systems available in the US that I have some familiarity with (ANGEL, Blackboard, Desire2Learn, Moodle, and Sakai) will provide you with adequate functionality.
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  • Accept the possibility that you may have Stockholm Syndrome:
  • If you are an LMS support person, then it is likely that you are too close to the day-to-day operations to have good perspective on all aspects of how well your current system is meeting your school’s needs. Make sure you get input from people with a broad range of experiences, roles, and perspectives.
  • All of these systems are pretty bad:
  • all of these systems will probably fare pretty well. But part of that is because our expectations are low. The state of the art in LMS design is frankly not great.
  • Having a system with 39,000 seldom-used features that require a course to learn how to use is not as valuable to you as having a system with 39 features that most people will find useful and can figure out how to use on their own.
  • You may not be a good judge of usability:
  • a system seems easy to use once you know how to use it.
  • Your current faculty LMS heroes may be the worst judges of usability: There is nobody on your campus more likely to have Stockholm Syndrome than the faculty member who taught her first online class using your current LMS, has never used anything different, and has devoted literally hundreds of hours to optimising her course—squeezing every ounce of value out your current system by exploiting every weird little feature and even figuring out how to turn a couple of a couple of bugs to her advantage. There are ways in which her perspective will be extremely valuable to you (which I’ll get to shortly), but judging usability is not one of them.
  • Somebody who has taught using multiple LMS’s could be a good judge of usability: Faculty members who have taught using 2 or 3 (or more) LMS’s generally have some sense of what differences between platforms really matter and what differences don’t in a practical sense.
  • The quality of the support vendor is almost certainly more important than the quality of the software:
  • Don’t assume that you know what the deal is with open source:
  • Your relationship with your LMS is not that different than your relationship with GMail or Yahoo! Mail. It’s hosted on somebody else’s servers; you don’t know anything about the details of the software—the programming langauge it’s written in, how much of it is open source, what the architecture is, what hardware it runs on, etc.—and you don’t care.
  • What matters to you is that the thing that appears in your web browser works reliably and does what you need it to do. Go to the open source LMS support vendors. Tell them what your requirements and capabilities are. Either they will be able to meet your needs or they won’t. Don’t decide in advance of getting the facts.
  • Don’t worry too much about the long-term financial viability of the vendors:
David McGavock

TheBrain :: Application Videos and Templates - 21 views

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    This section features video recordings of webinars showing how to apply PersonalBrain. You may also download the BrainZips and browse the example Brains online. For instructional videos, see the tutorials section. Business and Technology Applications * Project Management * Sales and Business Development * Presentations and Meetings * Company Operations & Client Management * Market Research and Product Design * Engineering and IT Management * Job Seekers and HR Professionals Personal Organization, Creative and Education Applications * Getting Things Done * Autobiographical Brain * Inspirational Ideas * Writing and Creative Projects * Self Learning and Education
Peterka Alan

Vyew.com - Vyew - FREE Anytime Collaboration and Live Conferencing™ - 0 views

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    web based meeting site. free and simple.
Dennis OConnor

KVL - Homebase (Site Map) - 0 views

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    How to do research. Interactive chart.
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    Here's a fun take on the research process. Sort of Big6 meets pac-man? Not really, but a clever approach to mapping out the sequence of research that is the basis for information fluency.
Leigh Zeitz

ROW home - 1 views

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    an international project that connects K-12 students on every continent. Together, they collaborate to compose music, make movies and meet each other in live video chats.
Carlos Quintero

Cbox · About · Free Tagboard and Chat Widget for your Site - 0 views

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    Get a Cbox tagboard for your website or blog and let your visitors leave you messages or chat with each other. Getting started couldn't be easier - sign up, get your code, and start chatting! Cbox gives your website an edge over the rest. It attracts visitors and keeps them coming back for more. It gives people with common interests a place to meet and chat - right on your own website!
Jayme Ward

Does Size Matter in Social Networking or is it How you Use It - 0 views

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    When using social networks for business is it good to have tens of thousands of friends on Facebook? Should you be following as many people as possible on Twitter? Do you need to connect with every single person you meet on Linked In?
Judy Robison

Our Courts - Build a Curriculum - 0 views

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    Our Courts games, and supplemental activities that meet your state's social studies or civics standards for the grades you teach.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Jeff Johnson

Official Google Blog: SearchWiki: make search your own - 0 views

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    Have you ever wanted to mark up Google search results? Maybe you're an avid hiker and the trail map site you always go to is in the 4th or 5th position and you want to move it to the top. Or perhaps it's not there at all and you'd like to add it. Or maybe you'd like to add some notes about what you found on that site and why you thought it was useful. Starting today you can do all this and tailor Google search results to best meet your needs.
J Black

Teaching Gen Yers - 0 views

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    Are you a professional developer, a high school teacher, or university faculty? Are you finding that some of your adult students born between 1976 and 1995 maybe even up to 2001 have specific needs that are difficult to meet in a traditional classroom situation? This generation is what we call the "Generation Y" high school and college students. You may be a Gen Yer or "Millennial". Think about what type of learning environment works best for you. If many of your students are the Generation Y, here are some ideas that might help you when you design your learning activities:
J Black

shortsighted.pdf (application/pdf Object) - 0 views

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    To future generations, Americans' current educational myopia is likely to appear, at best, a negligent failure to anticipate and meet the needs of the nation and its citizens. And for the sake of those future generations, the short-sighted practices and parochial policies that have delayed significant improve-ment in the nation's educational advancement must change. To provide students with a world-class education, the United States, beginning with strong leadership from the U.S. Department of Education (ED), must adopt a more global outlook. The tools and opportunities already exist; indeed, the United States has even subsidized their creation. Now the nation needs to participate in, learn from, and act on the results of internationally benchmarked assessments.
Kerry J

Neverwinter Nights - play AND create adventures for you and your friends! - 0 views

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    The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king's court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique. But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest.
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
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