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Maggie Verster

11 Reasons Why a Tablet PC is Better - 0 views

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    The full title should have been "Eleven Reasons Why a Tablet PC + Digital Projector is Better Than a Whiteboard or Overhead Projector… and Sometimes Smarter Than a Smartboard". My primary point is this: People are still "discovering" what a Tablet PC can do. Once educators realize that they do everything a laptop does PLUS you can draw in the screen, then the next obvious question becomes, "How does this help me in class?" I have some practical examples to share...
Mary Ann Apple

DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 0 views

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    New search options
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Dennis OConnor

Teaching with Technology - MrKent.Net - 0 views

  • MrKent.Net is designed to help teachers effectively add technology into their classrooms. Lucas Kent is a grade 6 teacher and e-learning consultant who has incorporated technology into his teaching. His goal is to pass on these experiences to other teachers. Lucas authored 6 Steps to Success in Teaching with Technology, a teacher's guide to incorporating technology into a classroom. Look Inside!, read the latest reviews, recommendations and order your copy today.
J Black

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views

  • New media demand new literacies. Because of inexpensive, easy-to-use, widely distributed new media tools, being literate now means being able to read and write a number of new media forms, including sound, graphics, and moving images in addition to text.
  • New media coalesce into a collage. Being literate also means being able to integrate emerging new media forms into a single narrative or "media collage," such as a Web page, blog, or digital story.
  • New media are largely participatory, social media. Digital literacy requires that students have command of the media collage within the context of a social Web, often referred to as Web 2.0. The social Web provides venues for individual and collaborative narrative construction and publication through blogs and such services as MySpace, Google Docs, and YouTube. As student participation goes public, the pressure to produce high-quality work increases.
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  • Historically, new media first appear to the vast majority of us in read-only form because they are controlled by a relatively few technicians, developers, and distributors who can understand or afford them. The rest of us only evolve into writers once the new media tools become easy to use, affordable, and widely available, whether these tools are cheap pencils and paper or inexpensive digital tools and shareware.
  • Thus, a new dimension of literacy is now in play—namely, the ability to adapt to new media forms and fit them into the overall media collage quickly and effectively.
  • n the mid 1960s, Marshall McLuhan explained that conventional literacy caused us to trade an ear for an eye, and in so doing, trade the social context of the oral tradition for the private point of view of reading and writing. To him, television was the first step in our "retribalization," providing a common social experience that could serve as the basis for dialogue in the global village.2  However, television told someone else's story, not ours. It was not until Web 2.0 that we had the tools to come full circle and produce and consume social narrative in equal measure. Much of the emerging nature of literacy is a result of inexpensive, widely available, flexible Web 2.0 tools that enable anyone, regardless of technical skill, to play some part in reinventing literacy.
  • What is new is that the tools of literacy, as well as their effects, are now a topic of literacy itself.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • The fluent will lead, the literate will follow, and the rest will get left behind.
  • They need to be the guide on the side rather than the technician magician.
Louise Robinson-Lay

Homework Help and Literature Study Guides - CliffsNotes - 0 views

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    free study notes
Kathleen N

A Portal to Media Literacy - 0 views

    • Kathleen N
       
      25:10 There are no natives. Students may know how to use these technologies for entertainment purposes but they do not know how to use them for critically thinking
    • Kathleen N
       
      Rarely know how to create something interesting and new.
    • Kathleen N
       
      21:10
    • Kathleen N
       
      25:18 This is a great point. Students in teachers are in the same boat--no natives here. Although students may know how to navigate these technologies, they rarely know how to use for their own learning, to think critically, and to create meaningfully. Students and teachers become partners in learning. Students help with the navigation the new media--but teachers guide students in meaningful learning to analyze, synthesize, and generalize.
    • Kathleen N
       
      Experiment & Play
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    Making sense of new media. This is a fabulous presentation with great ideas for educators to understand their role in this new media landscape.
Karen Vitek

Welcome to the Purdue University Online Writing Lab (OWL) - 1 views

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    The Purdue Online Writing Lab has MLA & APA formatting & style guides, writing and teaching writing, research, grammar & mechanics, ESL and more resources. There are speciific resources for grades 7 - 12 teachers and students.
Morgan the Fay

Movie Segments for Warm-ups and Follow-ups - 0 views

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    Movie Segments for Warm-ups and Follow-ups by Claudio Azevedo
Denise Menchaca

The Differentiator - 12 views

  • will identify the patterns of the transaction model of communication using textbooks to create a report
  • Report
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    Step by step wizard that guides you through bloom's taxonomy. Useful for creating objectives and thinking through projects (online and face to face). Consider this a brainstorming tool that will help you break out of the box and differentiate your lessons.
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    Use Bloom's revised taxonomy to create differentiated lessons and activities.
Fabian Aguilar

Wolfram|Alpha Blog : Step-by-Step Math - 16 views

  • en up working on a math problem because you couldn’t figure out the next step? Wolfram|Alpha can guide you step by step through the process of solving many mathematical problems, from solving a simple quadratic equation to taking the integral of a complex function.
Intermission Cash

Intermission Cash, Post Links for Cash - 0 views

Building a network of intermission links is one of the greatest techniques to build a monthly re-occurring income while you enjoy surfing online in forums, social sites, blogs, etc. Our newest tech...

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Joseph Alvarado

StillTasty: Your Ultimate Shelf Life Guide - Save Money, Eat Better, Help The Environment - 0 views

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    Great site on how long your food will stay fresh on and how to keep it that way
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