Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views
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51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
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Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Kids pack in nearly 11 hours of media use daily | Safe and Secure - CNET News - 20 views
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A study from the Kaiser Family Foundation shows that 8- to 18-year-olds "devote an average of 7 hours and 38 minutes to using entertainment media across a typical day." That adds up to more than 53 hours a week. And thanks to multitasking, they wind up packing in nearly 10 hours and 45 minutes of content during those seven and a half hours.
dy/dan » Blog Archive » TEDxNYED Metadata - 13 views
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Speaker by speaker, it was true that the farther removed you were from the daily grind of public K12 classroom teaching, the less restrained you felt to critique and condemn it.
20 Amazing iPad Apps for Educators - 0 views
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After the iPod revolutionized how society listened to music and the iPhone pushed the boundaries of smartphone technology, the iPad stands poised to alter the face of mobile computing. Many have praised its potential to make personal and professional lives that much easier - and that certainly includes the education industry! Teachers with a love of technology and a passion for nurturing the minds of their students can easily discover creative ways to incorporate the iPad into the daily routine, and some of these great educational and organizational applications are bound to help them get started.
The Doug Sadler Daily, Education - 0 views
A List of The Best Free Photo Editing Tools - 0 views
High Quality and Professional Computer Support - 1 views
Our group runs a visual museum wherein we exhibit giant dinosaur dioramas for adults and children alike. Our exhibit is highly supported by our computer system. Sometimes we experience computer iss...
PC Tech Support Now Really Helps - 2 views
I am a father of two and my wife is working abroad. There came a time when my computer experienced a breakdown which really cut off my daily chatting session with my wife through Skype. I reported ...
Amazon Announces Digital-Textbook Rentals - Wired Campus - The Chronicle of Higher Educ... - 0 views
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Students have the option to purchase the e-book during or after a rental period, and can extend rental period in daily increments.
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Students will also be able to refer to any margin notes and highlights they made in their digital textbooks after the rental period is over
Latest Breaking News - 0 views
The Smartest Book About Our Digital Age Was Published in 1929 - The Daily Beast - 0 views
burberry soldes pas cher avis Je - 0 views
Department Of Education - 0 views
Amazing Source of Finance to Meet Your Vital Needs - 0 views
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