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Nigel Coutts

Constructing a positive classroom culture - The Learner's Way - 14 views

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    How might we shape that culture and how will we understand the many forces at work? Understanding the culture of class or perhaps even a school is an important element of our teaching but realising the complexity of this task must come first.
amtsmm smm

Jumbo Bag Unloading System, Pneumatic Conveying System, Dust Collector, Cement Storage ... - 0 views

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    The KHODIYAR INFRATECH Jumbo Bag Unloading System, also known as Jumbo bag dischargers and super sack unloaders are specifically designed to provide an easy, clean and economical way to discharge the entire contents of bulk and semi-bulk bags, especially when the material is less than free-flowing. Jumbo bags can be placed in the Jumbo bag unloader by fork lift, hoist or crane from floor level. An integral hoist on a monorail can be furnished if desired. Material can discharge by gravity into storage, a process vessel or a conveying system for transfer to another location. Modular construction of the discharge portion underneath the bed facilitates the use of a wide range of devices such as feed screws, rotary valves, lump breakers. http://www.khodiyarinfratech.com/jumbo-bag-unloading-system.html
Moses Akinmuyiwa

The Budget - The Ultimate Financial Management Tool - 0 views

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    A carpenter uses a set of house plans to build a house. If he didn't the bathroom might get overlooked altogether. Rocket Scientists would never begin construction on a new booster rocket without a detailed set of design specifications. Yet most of us go blindly out into the world without an inkling of an idea about finances and without any plan at all. Not very smart of us, is it? A money plan is called a budget and it is crucial to get us to our desired financial goals. Without a plan we will drift without direction and end up marooned on a distant financial reef. If you have a spouse or a significant other, you should make this budget together. Sit down and figure out what your joint financial goals are…long term and short term. Then plan your route to get to those goals. Every journey begins with one step and the first step to attaining your goals is to make a realistic budget that both of you can live with.
ashok rai

wave one noida | wave one - 0 views

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    Wave Infratech a premium venture of Chaddha Group presents Wave One in the heart of Noida in Sector 18. In the horde of a wide range of residential and commercial projects coming up in Noida, Wave One indeed is a whiff of fresh air for real estate in Noida. Strategically located in Noida Sector 18, it offers great connectivity to National Capital and is also within the walking distance from Noida Sector 18 Metro Station. Wave One offers commercial cum office cum retail cum multi level parking, with a plot size of 16950 Sq mtr (4.23 Acres). Construction already started from November Mid 2010 and Project completion expected in next 3 years.
intermixed intermixed

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"Dans le cas le plus extrême, une inondation de la Seine en Ile-de-France impacterait directement et indirectement près de 5 millions de citoyens", estime l'OCDE, en rappelant que la région pèse un...

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started by intermixed intermixed on 20 Feb 14 no follow-up yet
andrew jhons

Online Chemistry Tutoring- A Ray of Hope for Struggling Chemistry Students - Tutor Pace... - 0 views

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    Chemistry compounds do produce unstable reactions! Beware of them. Jokes apart, you cannot continue to learn chemistry in a dull, plain, and trite manner. Benzene and toluene can simply drive you crazy. You need something alluring, interactive, and innovative. How about online chemistry tutoring? Online chemistry tutoring: Learn constructively Chemistry...
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started by intermixed intermixed on 14 Jun 14 no follow-up yet
David Wetzel

Engaging Students with Digital Media in Science and Math - 0 views

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    Digital Media follows the old adage "A picture is worth a thousand words!" when it comes to science and math. The use of visuals is ideal for helping students construct background knowledge for developing a better understanding of science and math concepts.
Ihering Alcoforado

Le e-portfolio pour apprendre, capitaliser, échanger | Le blog de la formatio... - 0 views

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    la définition du e-portfolio: « collection d'informations qui illustre (…) l'apprentissage ou la vie professionnelle d'une personne à travers une sélection de résultats marquants au cours de formations ou d'études mais aussi qui regroupe les réflexions personnelles de l'apprenant sur son apprentissage, son parcours, la planification d'une carrière ou la construction d'un CV (…).
Ihering Alcoforado

E-portfolio - EduTech Wiki - 0 views

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    Un eportfolio est défini comme étant une collection d'informations qui illustre la scolarité, l'apprentissage ou la vie professionnelle d'une personne à travers une sélection de résultats marquants au cours de formations ou d'études mais aussi qui regroupe les réflexions personnelles de l'apprenant sur son apprentissage, son parcours, la planification d'une carrière ou la construction d'un CV. Ce dernier aspect est un point fondamental qui différencie l'eportfolio du portfolio classique.(eportfolio Australia) Réfléchir sur son propre parcours d'apprentissage va permettre à l'apprenant de mieux intégrer ses différentes expériences d'apprentissage. (University of Waterloo)
Anne Bubnic

CoSN Receives MacArthur Grant to Explore Policy and Leadership Barriers to Web 2.0 - 0 views

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    CoSN Receives MacArthur Grant: Exploring Policy and Leadership Barriers to Effective Use of Web 2.0 in Schools
    The $450,000 grant began July 1st and over the coming year CoSN will focus on the following key objectives:
    1.Identify findings from existing empirical research relevant to the use of new media in schools and the barriers to their adoption and scalability.
    2. Assess the awareness, understanding, and perspectives of U.S. educational leaders (superintendents, district curriculum and technology directors/CTOs) and policymaker's on the role, problems, and benefits of new media in schools within a participatory culture context.
    3. Investigate and document the organizational and policy issues that are critical obstacles for the effective deployment of new media.
    4. Develop a concise report of findings and construct an action plan for intervention.
Tero Toivanen

Leapfrog Institutes » Blog Archive » Leapfrogging to the New Basics - 0 views

  • This means that youth will produce new thought tools to help them cope with increasing chaos and ambiguity in the modern world.
  • This means that youth will counter the tyranny of traditional perceptions of clock time through their personal time constructs, including conceptualizations of history, the present and future that can be strategically compressed and stretched.
  • This means that youth gravitate toward the acquisition of new information, rather than shying away from it; and that the abundance of information will be valued as a socioeconomic resource.
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  • This means that youth will devote their lives to the construction and application of meaning, both explicit and implicit.
  • This means that youth will become increasingly capable as designers and architects of alternative knowledge foundations to improve their lives.
  • This means that youth will not only enjoy learning from their mistakes, but also aim to turn mistakes into successes.
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    Are the old basics of reading, writing, and arithmetic relevant in the 21st century? Or, is it time for an upgrade? Arthur Harkins and John Moravec assembled a list of New Basics for education that can help us leapfrog to an education paradigm that is both innovative and relevant for the 21st century and beyond.
Kathleen N

WatchKnow.org - 0 views

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    Specifically for the best EDUCATIONAL VIDEOS for CHILDREN Courtesy AccessTechNews: Watch Know is another collection of thousands of educational videos from across the Internet. The site is broken down into an easy-to-browse catalog. You can also use a standard search box to find videos. Although the site is gathering videos from all across the web from sites like National Geographic, many of the videos are drawn from YouTube. Most importantly, TeacherTube community members are a major part of the evolution of the site. Members are encouraged to not only upload educationally relevant videos, but also to make constructive comments and use the rating system to show appreciation for videos of value to one as an educator or learner.
Jeff Johnson

Center for Media Literacy - 0 views

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    Now altogether in one place, the components of inquiry-based media literacy using the Five Core Concepts and CML's Five Key Questions of Media Literacy for Deconstruction and Construction. Q/TIPS™ addresses questions from the viewpoints of both consumers and producers of media messages, enabling participation in a global media culture.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Ihering Alcoforado

Individual Knowledge in the Internet Age (EDUCAUSE Review) | EDUCAUSE - 0 views

    • Ihering Alcoforado
       
      Excelente analise do processo de aprendizagem na era da internet, contrapondo o aprendizado individual e o aprendizado coletivo.
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    I will analyze three common strands of current thought about education and the Internet. First is the idea that the instant availability of information online makes the memorization of facts unnecessary or less necessary. Second is the celebration of the virtues of collaborative learning as superior to outmoded individual learning. And third is the insistence that lengthy, complex books, which constitute a single, static, one-way conversation with an individual, are inferior to knowledge co-constructed by members of a group
Martin Burrett

Roller Coaster - 0 views

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    Good science game where player must construct a roller coaster with just the right forces to make it fun and safe.
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started by intermixed intermixed on 04 Jun 14 no follow-up yet
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