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puzznbuzzus

How to Prepare Aptitude Test for Competitive Exams - 0 views

Practice as many questions before your assessment. The more psychometric aptitude test questions you practice the more your speed, accuracy and confidence will improve. Improving these factors will...

Aptitude Test Online

started by puzznbuzzus on 23 Feb 17 no follow-up yet
puzznbuzzus

Some Interesting Health Facts You Must Know. - 0 views

1. When you are looking at someone you love, your pupils dilate, and they do the same when you are looking at someone you hate. 2. The human head is one-quarter of our total length at birth but on...

health quiz facts

started by puzznbuzzus on 15 Feb 17 no follow-up yet
Tammy Jin

Glistening Cute As A Bug Costume # 36.99 : Ladies Costumes | Creature Fancy Dress - 0 views

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    You won't feel guilty with these sexy jail Glistening Cute As A Bug Costume and Glistening Cute As A Bug Costume.  These sexy Glistening Cute As A Bug Costume from Lowest Price Lingerie Online Underwearuniform.com are sure to unleash your wild side! Receive free shipping when ordering more than $100, only at Lowest Price Lingerie Online Store!
Tammy Jin

Glistening Cute As A Bug Costume # 36.99 : Ladies Costumes | Creature Fancy Dress - 0 views

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    You won't feel guilty with these sexy jail Glistening Cute As A Bug Costume and Glistening Cute As A Bug Costume. These sexy Glistening Cute As A Bug Costume from Lowest Price Lingerie Online Underwearuniform.com are sure to unleash your wild side! Receive free shipping when ordering more than $100, only at Lowest Price Lingerie Online Store!
Julie Shy

AnswerGarden - Plant a Question, Grow Answers - 0 views

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    Answer Garden is a simple but elegant way to conduct a poll/survey online. Just enter your question, share the link, and respondents either enter their answer or click on a response. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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    AnswerGarden is a minimalistic feedback tool. Use it in the classroom as an educational tool or at work as a creative brainstorming tool. Or you can embed it on your website or blog to use it as a poll or guestbook. Post a question and others type in the answer, 20 character answer limit You create an AnswerGarden by entering a topic on the Create New AnswerGarden-page. Then you'll be redirected to your newly created AnswerGarden. Since no-one has posted an answer yet, your AnswerGarden will still be empty. The next step is to share your AnswerGarden. Use it live in the classroom, at a meeting or a conference. Or place (embed) your AnswerGarden on your blog, site or social network page, using the provided embed code. Or post a direct link to your AnswerGarden on fora or email it to friends. As your AnswerGarden draws attention people will start posting their answers to your question, either by entering their own answers or by clicking on and submitting existing answers. These are then represented in your AnswerGarden in the form of a growing word cloud.
Fatima Anwar

The Integrated Learning Platform: Cardiff Univeristy - Cardiff is everything a good uni... - 0 views

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    Cardiff University is recognized in independent government tests as one of The British leading educating and analysis colleges. Established by Royal Charter in 1883, the University today brings together impressive modern facilities and a powerful approach to educating and analysis with its proud culture of service and accomplishment. Cardiff University is the biggest University of mature education and learning in Wales, with the Cardiff Center for Long term Studying offering several hundred programs in locations across Southern Eastern Wales. The University's lifelong learning actions also include the professional growth work performed by educational institutions for companies, and many of these is custom-made to match an individual business's needs. The Center also provides business terminology training at all levels. Founded: 1883. Structural features: Merged with University of Wales College of Medicine (UCWM) in 2004. Location: Close to Cardiff city center. Healthcare care learners also at hospital website, Heath Recreation area University, 1 mile away. Getting there: Cardiff Primary Place on the national train network; trainers to bus station (next to train station); M4 from London and M5 (west county and Midlands). For school, frequent teaches from Primary Place to Cathays station (on campus), regional vehicles from bus station (53, 79, 81 for main campus; 8 or 9 for hospital site). Academic features: 4-year incorporated food techniques, 5-year two-tier techniques in structure and town planning. 5-year medical and dental programs, plus foundation season for those without science backgrounds; medical teaching throughout Wales. Awarding body: Cardiff University; Wales University for some healthcare programs. Main undergrad awards: BA, BD, BDS, BMus, BN, BSc, BEng, BScEcon, LLB, BArch, MB BCh, MPhys, MChem, MEng, MPharm. Length of courses: 3 years; others 4 and 5 decades. Library & IT facilities: Integrated collection,
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
J Black

Langwitches » Web Searching Strategies for Elementary School Students - 0 views

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    Until recently classes were sent to the library to check out pre-selected books that would have some information about their topic. Allowing students to search for their information on the web makes teachers often uncomfortable. * They can't control the content, students encounter * Overwhelming number of search results * Inappropriate sites * Inaccurate information * Citation All the above mentioned reasons are valid points, but can't be used as a reason to "stick to the book" when allowing younger students to research. We do have to prepare them for research in media that is current for our times and one they most likely will use as as their primary source for gathering information as they grow.
Tom Daccord

U6: E-portfolios - Supporting Distance Learners in the 21st Century - 0 views

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    Using e-portfolios for assessment The use of computers in distance education creates many opportunities for learners to record their progress through a course. In many institutions, tutors are using e-portfolios as a method of formative or continuous assessment. E-portfolios can be produced and published on the Web using some of the simple tools that were discussed in Unit 4, such as wikis, blogs and Google Docs. In addition, some learners might choose to add multimedia elements such as video or audio recordings, if they have the basic equipment - and the inclination - to do so. As the following illustration by Helen Barret (2007) shows, it is possible to create quite an elaborate, multimedia portfolio system using only freely available tools on the Web.
Maggie Verster

Wiki:Participatory Media Lesson Plans - 0 views

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    These are a series of small lesson plans (I call them "labs") I've used as assignments for my students. These pages serve as more permanent reminders of what I show them during the face to face class meeting, as assignments, and as resource pages for further learning. Please feel free to add your own.
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Maggie Verster

Host Your Own Webinars - 0 views

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    I am soooo glsd to see this. I have always liked elluminate as a ebinar platform but as it was expensive and the free version allaows you 3 people, I did not use it. Now I can REALLY go and play!!! I think I will try it out in my blogging course.
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    I am soooo glad to see this. I have always liked elluminate as a webinar platform but as it was expensive and as the free version allowed you 3 people, I did not use it. Now I can REALLY go and play!!! I think I will try it out in my blogging course.
J Black

Welcome | Wordnik - 0 views

shared by J Black on 08 Jun 09 - Cached
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    Fantastic web app to use for ESL classes because it is so much more than a traditional dictionary... "What is Wordnik? Wordnik wants to be a place for all the words, and everything known about them. Traditional dictionaries make you wait until they've found what they consider to be "enough" information about a word before they will show it to you. Wordnik knows you don't want to wait-if you're interested in a word, we're interested too! Our goal is to show you as much information as possible, just as fast as we can find it, for every word in English, and to give you a place where you can make your own opinions about words known. By "information," we don't just mean traditional definitions (although we have plenty of those)! This information could be: * An example sentence-even if we've only found one sentence for a word, we'll show it to you. (And we'll show you where the sentence came from, too! * Related words: not just synonyms and antonyms, but words that are used in the same contexts. (For instance, cheeseburger, milkshake, and doughnut are not synonyms, but they show up in the same kinds of sentences.) * Images tagged by our friends at Flickr: want to know what a "pout" looks like? We'll show you. * Statistics: how rare is "tintinnabulation"? Well, we think you'll see it only about once a year. "Smile"? You might see that word many times, every day. * An audio pronunciation-and you can record your own! * Something YOU tell us! Use the "Contribute" links to tell us something-anything-about a word.
J Black

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views

  • New media demand new literacies. Because of inexpensive, easy-to-use, widely distributed new media tools, being literate now means being able to read and write a number of new media forms, including sound, graphics, and moving images in addition to text.
  • New media coalesce into a collage. Being literate also means being able to integrate emerging new media forms into a single narrative or "media collage," such as a Web page, blog, or digital story.
  • New media are largely participatory, social media. Digital literacy requires that students have command of the media collage within the context of a social Web, often referred to as Web 2.0. The social Web provides venues for individual and collaborative narrative construction and publication through blogs and such services as MySpace, Google Docs, and YouTube. As student participation goes public, the pressure to produce high-quality work increases.
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  • Historically, new media first appear to the vast majority of us in read-only form because they are controlled by a relatively few technicians, developers, and distributors who can understand or afford them. The rest of us only evolve into writers once the new media tools become easy to use, affordable, and widely available, whether these tools are cheap pencils and paper or inexpensive digital tools and shareware.
  • Thus, a new dimension of literacy is now in play—namely, the ability to adapt to new media forms and fit them into the overall media collage quickly and effectively.
  • n the mid 1960s, Marshall McLuhan explained that conventional literacy caused us to trade an ear for an eye, and in so doing, trade the social context of the oral tradition for the private point of view of reading and writing. To him, television was the first step in our "retribalization," providing a common social experience that could serve as the basis for dialogue in the global village.2  However, television told someone else's story, not ours. It was not until Web 2.0 that we had the tools to come full circle and produce and consume social narrative in equal measure. Much of the emerging nature of literacy is a result of inexpensive, widely available, flexible Web 2.0 tools that enable anyone, regardless of technical skill, to play some part in reinventing literacy.
  • What is new is that the tools of literacy, as well as their effects, are now a topic of literacy itself.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • The fluent will lead, the literate will follow, and the rest will get left behind.
  • They need to be the guide on the side rather than the technician magician.
J Black

YouTube - Information R/evolution - 0 views

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    Below Information copied from Youtube (written by MWesch) This video explores the changes in the way we find, store, create, critique, and share information. This video was created as a conversation starter, and works especially well when brainstorming w... This video explores the changes in the way we find, store, create, critique, and share information. This video was created as a conversation starter, and works especially well when brainstorming with people about the near future and the skills needed in order to harness, evaluate, and create information effectively. High Quality WMV download: http://www.mediafire.com/?atyamxuyn2p Quicktime: http://www.mediafire.com/?6hqygitsy0v If you are interested in this topic, check out Clay Shirky's work, especially: http://www.shirky.com/writings/ontolo... Also check out David Weinberger's Everything is Miscellaneous: http://www.everythingismiscellaneous.... This video is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. So you are welcome to download it, share it, even change it, just as long as you give me some credit and you don't sell it or use it to sell anything.
Tony Searl

The Cloud and Collaboration - 0 views

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    In this presentation I describe the concept of the internet as a form of global consciousness. I look at the idea of human nature as it has traditionally been represented but suggest that a more appropriate model is that of a collection of neurons. With this model I analyse what a global consciousness would look like - not collaboration, as in the organization of a company or a nation, but cooperation, as in the actions of autonomous but interdependent and connected individuals
Patti Porto

One-to-one computing programs only as effective as their teachers | eSchoolNews.com - 0 views

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    A compilation of four new studies of one-to-one computing projects in K-12 schools identifies several factors that are key to the projects' success, including adequate planning, stakeholder buy-in, and strong school or district leadership. Not surprisingly, the researchers say the most important factor of all is the teaching practices of instructors-suggesting school laptop programs are only as effective as the teachers who apply them.
Karen Vitek

Turn Your iPad 1 or 2 into an Interactive Whiteboard (Practical Practice) - 107 views

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    "I'm talking about using the iPad as a control surface to actually control your computer desktop, write on your computer desktop, and project all of that in front of the classroom just as a regular interactive whiteboard does. The only difference: no interactive whiteboard is needed, and you can do this wirelessly using the first generation iPad as well as the second, and that's correct, without tethering your iPad to the projector or the computer with wires."
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    I'm definitely going to try this! I'm hoping it works better than a slate.
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    I use TeamViewer and I can controlo form my Ipad my Mac or my PC With my connect Mac/PC I can use several programs and Show my Ipad in e-blackboard
ashkif as

How Fast Does Your Network Need to Be? - 0 views

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    How Fast Does Your Network Need to Be? Even the fastest network isn't as fast as a modern PC. When your employees load applications or files off the network, delays can interrupt the flow of their work and reduce productivity. But you can cut delays by making your network as fast as technology and your budget allow. Traditional networks, which transfer data through cables and hardware routers, still offer the best performance. Ethernet, the most common traditional LAN signaling method, transfers...
sreenivas789

LG Refrigerator Service Center In Hyderabad | AK Techno Service - 0 views

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    Refrigerator, the notable and most utilized gadget in everybody's home. This isn't just the most loved machine of each family individual be that as it may, it is additionally turned as the most compulsory LG apparatus with its stunning execution and highlights. There may be a few brands in creating Fridge with broad highlights be that as it may, LG Refrigerator Service Center Hyderabad is in one of the best most brands records which deliver the home apparatuses in world class ranges. We possess top class benefit experts who can resolve Water spillage , Timer Motor Sound Problem and a wide range of issues in any top of the line tech Front gadgets. We are set apart as the best LG Refrigerator Service Repair Center Hyderabad Secunderabad.
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