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Joanne Troutner

'u'Learning - The impact of ubiquitous, mobile access on teaching and learning in Queen... - 6 views

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    Presentation from Queensland schools on mobile learning
Nik Peachey

mLearing and ELT: Are We Mobile Ready? - 0 views

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    "mLearing and ELT: Are We Mobile Ready?"
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    As promised in my posting of April 8th 2011 I would like to share here some first insights into the results from my survey into Mobile Learning 2011 and what some of the statistical comparisons show when matched against results from the same survey last year.
Tero Toivanen

Digital Citizenship | the human network - 0 views

  • The change is already well underway, but this change is not being led by teachers, administrators, parents or politicians. Coming from the ground up, the true agents of change are the students within the educational system.
  • While some may be content to sit on the sidelines and wait until this cultural reorganization plays itself out, as educators you have no such luxury. Everything hits you first, and with full force. You are embedded within this change, as much so as this generation of students.
  • We make much of the difference between “digital immigrants”, such as ourselves, and “digital natives”, such as these children. These kids are entirely comfortable within the digital world, having never known anything else. We casually assume that this difference is merely a quantitative facility. In fact, the difference is almost entirely qualitative. The schema upon which their world-views are based, the literal ‘rules of their world’, are completely different.
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  • The Earth becomes a chalkboard, a spreadsheet, a presentation medium, where the thorny problems of global civilization and its discontents can be explored out in exquisite detail. In this sense, no problem, no matter how vast, no matter how global, will be seen as being beyond the reach of these children. They’ll learn this – not because of what teacher says, or what homework assignments they complete – through interaction with the technology itself.
  • We and our technological-materialist culture have fostered an environment of such tremendous novelty and variety that we have changed the equations of childhood.
  • As it turns out (and there are numerous examples to support this) a mobile handset is probably the most important tool someone can employ to improve their economic well-being. A farmer can call ahead to markets to find out which is paying the best price for his crop; the same goes for fishermen. Tradesmen can close deals without the hassle and lost time involved in travel; craftswomen can coordinate their creative resources with a few text messages. Each of these examples can be found in any Bangladeshi city or Africa village.
  • The sharing of information is an innate human behavior: since we learned to speak we’ve been talking to each other, warning each other of dangers, informing each other of opportunities, positing possibilities, and just generally reassuring each other with the sound of our voices. We’ve now extended that four-billion-fold, so that half of humanity is directly connected, one to another.
  • Everything we do, both within and outside the classroom, must be seen through this prism of sharing. Teenagers log onto video chat services such as Skype, and do their homework together, at a distance, sharing and comparing their results. Parents offer up their kindergartener’s presentations to other parents through Twitter – and those parents respond to the offer. All of this both amplifies and undermines the classroom. The classroom has not dealt with the phenomenal transformation in the connectivity of the broader culture, and is in danger of becoming obsolesced by it.
  • We already live in a time of disconnect, where the classroom has stopped reflecting the world outside its walls. The classroom is born of an industrial mode of thinking, where hierarchy and reproducibility were the order of the day. The world outside those walls is networked and highly heterogeneous. And where the classroom touches the world outside, sparks fly; the classroom can’t handle the currents generated by the culture of connectivity and sharing. This can not go on.
  • We must accept the reality of the 21st century, that, more than anything else, this is the networked era, and that this network has gifted us with new capabilities even as it presents us with new dangers. Both gifts and dangers are issues of potency; the network has made us incredibly powerful. The network is smarter, faster and more agile than the hierarchy; when the two collide – as they’re bound to, with increasing frequency – the network always wins.
  • A text message can unleash revolution, or land a teenager in jail on charges of peddling child pornography, or spark a riot on a Sydney beach; Wikipedia can drive Britannica, a quarter millennium-old reference text out of business; a outsider candidate can get himself elected president of the United States because his team masters the logic of the network. In truth, we already live in the age of digital citizenship, but so many of us don’t know the rules, and hence, are poor citizens.
  • before a child is given a computer – either at home or in school – it must be accompanied by instruction in the power of the network. A child may have a natural facility with the network without having any sense of the power of the network as an amplifier of capability. It’s that disconnect which digital citizenship must bridge.
  • Let us instead focus on how we will use technology in fifty years’ time. We can already see the shape of the future in one outstanding example – a website known as RateMyProfessors.com. Here, in a database of nine million reviews of one million teachers, lecturers and professors, students can learn which instructors bore, which grade easily, which excite the mind, and so forth. This simple site – which grew out of the power of sharing – has radically changed the balance of power on university campuses throughout the US and the UK.
  • Alongside the rise of RateMyProfessors.com, there has been an exponential increase in the amount of lecture material you can find online, whether on YouTube, or iTunes University, or any number of dedicated websites. Those lectures also have ratings, so it is already possible for a student to get to the best and most popular lectures on any subject, be it calculus or Mandarin or the medieval history of Europe.
  • As the university dissolves in the universal solvent of the network, the capacity to use the network for education increases geometrically; education will be available everywhere the network reaches. It already reaches half of humanity; in a few years it will cover three-quarters of the population of the planet. Certainly by 2060 network access will be thought of as a human right, much like food and clean water.
  • Educators will continue to collaborate, but without much of the physical infrastructure we currently associate with educational institutions. Classrooms will self-organize and disperse organically, driven by need, proximity, or interest, and the best instructors will find themselves constantly in demand. Life-long learning will no longer be a catch-phrase, but a reality for the billions of individuals all focusing on improving their effectiveness within an ever-more-competitive global market for talent.
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    Mark Pesce: Digital Citizenship and the future of Education.
realserviceitak

Buy Verified Revolut Account - 100% USA UK CA Revolut - 0 views

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    What is Revolut Revolut is a digital banking platform that allows you to manage your money in one place. It's designed to help you use your cash in the places where it's most useful, including at ATM machines and online merchants. Buy Verified Revolut Account Revolut works by letting you transfer money between different currencies and convert them into any other currency instantly. For example, if you have a balance in USD on your Revolut account and want to withdraw some euros from an ATM machine somewhere abroad (where they cost more), all you need do is swipe your card at the machine; it'll automatically detect what type of card was used-like Visa or MasterCard-and deduct the correct amount from whichever account has that currency linked up with theirs via their integration with VISA/MasterCard Global Payment Solutions (GPS). What is a Revolut account? A Revolut account is a digital money account that you can use to send money, make payments and exchange currencies. The card itself is a prepaid card that allows you to spend in over 130 countries around the world, including the United States and Canada. You can use your Revolut Card as payment for goods at over 25 million places worldwide - including restaurants, grocery stores, shops and drugstores - or withdraw cash from ATM with no fees charged by the banks themselves. Buy Revolut Account Revolut is a cryptocurrency platform that allows users to use their debit cards and other services around the world. It also offers remittance services, so you can make payments without fees or restrictions. The company was founded in 2015 by Russian-born Vital Milkshake and Estonian Merle van den Bosch, who wanted to create an app that would allow people from different countries to access their money easily. Buy Verified Revolut Account What are the benefits of buying a Revolut account? A Revolut account allows you to: Manage all your finances in one place - including savings accounts and loans; Send money
Paul Beaufait

Curriculum21 - Clearinghouse - 31 views

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    Resources in dozens of categories: "21st Century Skills, Android Apps, Art, Arts, ASCD 2012, Assessment, Audio, Blogs, C21 Webinars, Career/Tech Ed, Chemistry, Chess, Common Core State Standards, Curriculum Mapping, Dictionary, Digital Literacies, Digital Storytelling, Digital Tools, Early Childhood, eCoaching, English/Language Arts, ePortfolios, Film, Games, Global, Global Education, Global Partnerships, Government, Grades 3-5, Health, Heritage, High, High School, History, Humanities, Images In the Classroom, Infographics, Interdisciplinary, Issues, iPad/iPhone Apps, K-2, Languages, Library-Media Literacy, LiveBook, Math, Media Arts, Middle School, Mobile Learning, Music, New Forms, News, Open Learning, Physical Education, Podcast, Professional Development, Provocations for Professionals, Reading, Repositories, Science, Social Networking, Social Studies, Sustainability, Technology, The Arts, Theatre, Uncategorized, Videos, Webinars, World Languages, [and] Writing" (2012.08.29).
Matt Esterman

Mobile learning | St Scholastica's College Library - 19 views

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Neil O'Sullivan

Educational Technology and Mobile Learning: The 21st century pedagogy teachers should b... - 0 views

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    The 21st century pedagogy teachers should be aware of. Educational Technology Mobile Learning
Scott Kinkoph

A Great Rubric for Using Technology in K-8 ~ Educational Technology and Mobile Learning - 0 views

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    "This document serves as a guide to how the basic technology unit content varies across grade levels. Units are guided by essential questions and  skills for each grade level and are categorized to show the scope of skills across the curriculum. Each unit is tied to these main competencies: Communicate, Evaluate, Collaborate, Create"
Carlos Quintero

HER07131 Authentic mobile learning in higher education - 0 views

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    Authentic mobile learning in higher education
James OReilly

Virtual Workshop: Designing for Mobile Learning - 13 views

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    "Designing Mobile Learning: Principles and Practices "
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
Randy Rodgers

Understoodit - Measure Students' Understanding in Real-Time - 0 views

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    Web app lets students use web-connected mobile devices to indicate whether or not they understand a topic, then provides teachers a real-time graph of student responses.
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